Alright so I just wanna play some decent metroidvania and I can't really find one atm, so maybe I missed one a couple years ago or maybe got the wrong impression? Anyway, here's what I've played so far and my general thoughts to help you along:
Super metroid -- ye, pretty good, not much else to say lol.
metroid fusion -- my first metroidvania, I like this one, and have played it several times, but I can see the problems with it. Just like a virgin can't let go of his first love, I can't either.
metroid zero mission -- was alright, kinda short though, and I didn't like the last sequence all too much.
AM2R -- I liked this one, but was kinda linear tbh, and samus' handling was kinda iffy.
Metroid prime -- hahahahahahha, controls were so dog shit, wtf.
castlevania symphony of the night -- was good, could have used some more upgrades though.
castlevania Aria of Sorrow -- was alright, I don't remember much, but I remember finishing it, so must have been decent at least. I have an itch telling me that the game could have used more upgrades though.
castlevania order of ecclesia -- I don't quiet remember why, but I stopped playing after about 5/6 hours, I think it might have been because I played aria of sorrow before, and was just burned out because they were so similiar?
Valdis story: abyssal city -- I liked this one, but it had some problems such as not having enough upgrades, and some mechanics I didn't like, e.g. the skill cancel thing was kinda annoying, they should have just made it regen even when in combat.
Rogue Legacy -- was alright, upgrades were a bit too weak though, and maybe not enough interesting upgrades? I can't remember, been a while, and only played it once.
Strider 2014 -- I liked this one, but again, not enough upgrades, and some of the upgrades were kinda annoying.
Steamworld dig 1/2 -- I kinda liked these, but they were fairly linear, could have also used some more upgrades.
salt and sanctuary -- dark souls but 2D... ye, I didn't like this one much and quit after about 5/6 hours. The leveling up was kinda underwhelming and there were barely any upgrades (from the 5/6 hours I played), or maybe there weren't any upgrades at all?
Hollow knight -- I don't remember exactly why, but I quit after about 3 hours. I don't seem to want to continue this one at all, I just donno why...
Dead cells -- I didn't like this one, the upgrades were just way too weak for me, and the roguelike part I didn't like the implementation of, so I quit after about 5 hours.
Shadow complex -- was alright, could have used more upgrades though and the locations could have been more varied.
Axiom Verge -- I didn't like this one much, though the concept was neat. For some reason, I remember getting pissed at the upgrades for being really shit or something; I quit after about 5/6 hours playing it.
ICEY -- I don't remember exactly why I quit, but I think it was because the combat seemed really complicated and the enemies seemed really spongy. Also, you seemed powerful from the get-go, so I wasn't expecting many upgrades anyway. I think I played this one for 2/3 hours?
Evil Genome -- I'm currently playing through this one, but I think I'll quit it; I've put in about 5 hours into it. The writing/voice-acting aside... there don't seem to be many upgrades. It also kinda feels like the enemies scale to you, or at least the increased ATK doesn't seem to do all that much.
I've mentioned that some games don't have enough upgrades even though they have big skill trees and such. Well, by upgrades I mean gameplay changing stuff, such as a double jump, triple jump, screw attack, wall jump, moph ball, super speed, invisibility, etc... upgrades such as +dmg or +hp are nice if it works for the game, but are fairly boring. Also, "now you can open door X" upgrade is a no-no either.
Super metroid -- ye, pretty good, not much else to say lol.
metroid fusion -- my first metroidvania, I like this one, and have played it several times, but I can see the problems with it. Just like a virgin can't let go of his first love, I can't either.
metroid zero mission -- was alright, kinda short though, and I didn't like the last sequence all too much.
AM2R -- I liked this one, but was kinda linear tbh, and samus' handling was kinda iffy.
Metroid prime -- hahahahahahha, controls were so dog shit, wtf.
castlevania symphony of the night -- was good, could have used some more upgrades though.
castlevania Aria of Sorrow -- was alright, I don't remember much, but I remember finishing it, so must have been decent at least. I have an itch telling me that the game could have used more upgrades though.
castlevania order of ecclesia -- I don't quiet remember why, but I stopped playing after about 5/6 hours, I think it might have been because I played aria of sorrow before, and was just burned out because they were so similiar?
Valdis story: abyssal city -- I liked this one, but it had some problems such as not having enough upgrades, and some mechanics I didn't like, e.g. the skill cancel thing was kinda annoying, they should have just made it regen even when in combat.
Rogue Legacy -- was alright, upgrades were a bit too weak though, and maybe not enough interesting upgrades? I can't remember, been a while, and only played it once.
Strider 2014 -- I liked this one, but again, not enough upgrades, and some of the upgrades were kinda annoying.
Steamworld dig 1/2 -- I kinda liked these, but they were fairly linear, could have also used some more upgrades.
salt and sanctuary -- dark souls but 2D... ye, I didn't like this one much and quit after about 5/6 hours. The leveling up was kinda underwhelming and there were barely any upgrades (from the 5/6 hours I played), or maybe there weren't any upgrades at all?
Hollow knight -- I don't remember exactly why, but I quit after about 3 hours. I don't seem to want to continue this one at all, I just donno why...
Dead cells -- I didn't like this one, the upgrades were just way too weak for me, and the roguelike part I didn't like the implementation of, so I quit after about 5 hours.
Shadow complex -- was alright, could have used more upgrades though and the locations could have been more varied.
Axiom Verge -- I didn't like this one much, though the concept was neat. For some reason, I remember getting pissed at the upgrades for being really shit or something; I quit after about 5/6 hours playing it.
ICEY -- I don't remember exactly why I quit, but I think it was because the combat seemed really complicated and the enemies seemed really spongy. Also, you seemed powerful from the get-go, so I wasn't expecting many upgrades anyway. I think I played this one for 2/3 hours?
Evil Genome -- I'm currently playing through this one, but I think I'll quit it; I've put in about 5 hours into it. The writing/voice-acting aside... there don't seem to be many upgrades. It also kinda feels like the enemies scale to you, or at least the increased ATK doesn't seem to do all that much.
I've mentioned that some games don't have enough upgrades even though they have big skill trees and such. Well, by upgrades I mean gameplay changing stuff, such as a double jump, triple jump, screw attack, wall jump, moph ball, super speed, invisibility, etc... upgrades such as +dmg or +hp are nice if it works for the game, but are fairly boring. Also, "now you can open door X" upgrade is a no-no either.
Last edited: