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Another Oblivion Thread

MrSmileyFaceDude

Bethesda Game Studios
Developer
Joined
Sep 24, 2004
Messages
716
Twinfalls said:
Don't you understand? It's illegal.

I've told them about you, too.

You are both in BIG trouble.

You're not supposed to post it online for downloading, but do you really think we get upset if people SEE it? :D
 

megmond

Novice
Joined
Oct 2, 2005
Messages
5
Section8 said:
As far as the interface goes, I think it looks like a definite step forward from Morrowind's atrocious UI if it gets a rescale for PC.
I can imagine that for a presentation demo, they purposely chose a low resolution (to get fluent graphics out of a current (as of may 2005!) videocard with all options on); and they might also want the large fonts (or low res to get the same effect) so that people seeing the demo would be able to read what they saw. That is, after all, part of elementary presentation skills :)

I'm hoping the compass is somewhat configurable too.
While I am not worried and trust Bethesda, I would imagine that since so many players seem to want a toggle option, they might eventually get around to it. While it's not always trivial to add another shortcut key to the game, it's definately possible (at least for PC, plenty of keys on a keyboard after all) And as been said: perhaps it could be modded anyway.

Hey, you could always stick a post-it note over the compass while playing*

* True hardcode fans may want to use a permanent-marker to black out the area of the screen where the compass is drawn, but personally, I wouldn't recommend that :)
 

Tintin

Arbiter
Joined
Jun 28, 2005
Messages
1,480
jiujitsu said:
Why does it matter if anyone sees the video?

It doesn't, it's just the only way Twinfalls thinks he can look cool.

might also want the large fonts (or low res to get the same effect) so that people seeing the demo would be able to read what they saw.

That's a good explanation for the size rather than "cuz xbox players cant read"
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
megmond said:
Hey, you could always stick a post-it note over the compass while playing*
* True hardcode fans may want to use a permanent-marker to black out the area of the screen where the compass is drawn

Normal, everyday gamers who enjoy *playing* their game (rather than have it played for them) would want to simply see a normal compass which doesnt lead you to every location of every dungeon/shrine/whatever nearby. It's not the compass that's the problem, it's the shit that's on it. Which is why blocking it out manually is not a realistic option - you still need a freaking compass.
 

jasondragon

Novice
Joined
Oct 1, 2005
Messages
45
MrSmileyFaceDude said:
And no, you can't get that close to a deer in the game unless you're sneaking, and good at it. They run away pretty much as soon as they can see you. Good luck hunting them. The most common sighting of a deer is their backside as they're running away.

Muahah. So Oblivion is just like Deer Hunter!! I can't wait. jk. Cool to know. Perhaps there might be some challenge to getting deer meat and selling it in towns when you're not off saving the world.
 

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
Ok, so how do you get this iso to play without having a mother fucking dvd burner?
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,049
Location
Behind you.
jasondragon said:
Muahah. So Oblivion is just like Deer Hunter!! I can't wait. jk. Cool to know. Perhaps there might be some challenge to getting deer meat and selling it in towns when you're not off saving the world.
I think Deer Hunter offers more than just bows.

*rimshot*
 

match000

Novice
Joined
Sep 26, 2005
Messages
44
People are worried that the RPG elements are being destroyed in favor of FPS elements due to such things as physical traps in dungeons, where YOU (the player) and not your CHARACTER have to detect traps.

What about if your CHARACTER had trap awareness and trap disarm skill levels, and if you have high awareness you have a 'spidey-sense' icon come up that warns you of danger (ie warns you of large imminent objects coming your way).
 
Joined
Aug 30, 2005
Messages
63
I notice that in some combat and such, people "skate" when hit backwards. I know this is kinda necessary, but has Beth done anything since to make it less noticable?
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
Tetragrammaton said:
I notice that in some combat and such, people "skate" when hit backwards. I know this is kinda necessary, but has Beth done anything since to make it less noticable?
That horse spinned around like being on that rotating platform used to display cars. I don't care for that (I'm not graphics whore) but animations are few steps behind the extreme graphical detail and it doesn't mix well.
 

tanjo

Novice
Joined
Sep 11, 2005
Messages
42
micmu said:
Tetragrammaton said:
I notice that in some combat and such, people "skate" when hit backwards. I know this is kinda necessary, but has Beth done anything since to make it less noticable?
That horse spinned around like being on that rotating platform used to display cars. I don't care for that (I'm not graphics whore) but animations are few steps behind the extreme graphical detail and it doesn't mix well.

hahahah I didn't notice the horse until you just said that. That looks so retarded.

Apparently they left out 2/3's of the animations too for the sake of kewl arrows.
 

truekaiser

Scholar
Joined
Sep 18, 2005
Messages
116
ok just watched it today and i see why you don't want it released to the general public.

1. it shows your radiant ai is a glorified version of the same scripting that morrowind used.
more lively towns my [censored]. that town had a grand total population of 4, well before you scripted the lady to fry her dog.
also look at the monster in the dungeons. the monsters do not move at all until the player comes near. come on do you think one goblin is going to stand there doing nothing when he hears the *thunk* of a arrow hitting his companion as well as the sound of his body hitting the floor? also look at the player stats. if this wasn't a scripted event then the player would not have to have 10,000 hp, mana, and fatigue. in other words their little demo scripted event would of been broken if the player died so they made it so he could not. if you want to show off your ai show us how the ai can kill the player if they are not careful.

2. the compass is in fact more then just a basic gps, watch it during the forest scene. it points out the elven ruins LONG before the player or the character should even know it's there. also watch it during the city fight scene, the arrow on it that points out the quest objective of the gate starts out transparent and gets more opaque the close you get to it.

some other minor points.

hearts for the condition of the weapons??? have you been playing too much zelda? a health bar would of fit better.

the insta.... i mean fast travel system shows no information on the time it will take to get from where your at to where your going. without this it looks like goku's instant transmission tech.(do you also happen to watch too much dbz as well?) i doubt you played daggerfall because if you did then you would see that is the only way you can incorporate a fast travel system without it looking like hack.

your character's sword should of broken in two when he tried to block the blow from the dadric Axe.

the lady should of heard you picking up the sword off the table.

does the character no matter what class have some sort of innate telekineses? you spend the time to animate them actually sheathing their swords yet you do not animate him picking up the objects. as it stand in that video, it looks like you copied half-life 2's gravity gun without the gun.

is the character a expert on biology? then how do you explain the enemy health meter?

is it nessiseary for you to put the game's advertisements on the loading screens? are you trying to make people buy multiple copy's?
 

Tintin

Arbiter
Joined
Jun 28, 2005
Messages
1,480
Most of the Codex-Oblivion-Skeptics are people who like true CRPG's and therefore are skeptical of Oblivion - but you, truekaiser, are just an idiot :lol: :lol:

i see why you don't want it released to the general public.

"We do plan to release it on the web as well as through other avenues."

it shows your radiant ai is a glorified version of the same scripting that morrowind used.

NPCs conversing with each other, closiing stores etc, making decisions on what to do, reacting to events around them = glorified version of same scripting as "stand still and look around"

is the character a expert on biology? then how do you explain the enemy health meter?

:roll: :roll:

the lady should of heard you picking up the sword off the table.

Despite the fact that she was asleep and that the character had maxed stats

is it nessiseary for you to put the game's advertisements on the loading screens? are you trying to make people buy multiple copy's?

It's an e3 demo. Take a hint, genius.
 
Joined
Aug 30, 2005
Messages
63
You know, when Battlefield 1942 (I know, not an RPG, but bear with me) was released, a lot of people expected it to die extremely quickly. I mean, the Japanese used German guns! There were a lot of little things that people could point out. But the game as a whole turned out to be extremely fun, and it is not regarded as a huge success and groundbreaking game.

Essentially, you are nitpicking, truekaiser.
 

golgotha

Liturgist
Joined
Oct 3, 2005
Messages
187
When the UI and a compass are the biggest complaints, thats shows its a pretty tight knit demo.
 

truekaiser

Scholar
Joined
Sep 18, 2005
Messages
116
is that all you have?
calling me a idiot and complaining about my minor observations while ignoring my legitimate complaints?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
golgotha said:
When the UI and a compass are the biggest complaints, thats shows its a pretty tight knit demo.
Yep. That demo was amazing! I can't wait to play this game!
 

tanjo

Novice
Joined
Sep 11, 2005
Messages
42
golgotha said:
When the UI and a compass are the biggest complaints, thats shows its a pretty tight knit demo.

The UI and the compass are not the biggest complaints. The biggest complaint is animation, by far. There are about 2 dozen complaints about the demo, from the stupidity of the lady and her dog which I'm not even going to go into, the pathing, the goblin who doesn't notice his buddy dying 15 feet away, an arrow having enough weight to start a 300 lb log rolling, ugly faces--particularly the emperor, the deer, etc, etc, etc.


There are a lot of great things about the demo, but being tight knit is not one of them.
 

Tintin

Arbiter
Joined
Jun 28, 2005
Messages
1,480
truekaiser said:
is that all you have?
calling me a idiot and complaining about my minor observations while ignoring my legitimate complaints?

All your observations were "minor observations" :lol:
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
tanjo said:
The biggest complaint is animation, by far...
At TES forums, perhaps. It's infested with graphical whores and complete munchkins. They don't care for roleplaying elements much. They think "roleplaying" is just a pure immersion into visually perfect world.
 

Tintin

Arbiter
Joined
Jun 28, 2005
Messages
1,480
micmu said:
tanjo said:
The biggest complaint is animation, by far...
At TES forums, perhaps. It's infested with graphical whores and complete munchkins. They don't care for roleplaying elements much. They think "roleplaying" is just a pure immersion into visually perfect world.

You're right, roleplaying isn't about immersion.
 

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