Norfleet
Moderator
- Joined
- Jun 3, 2005
- Messages
- 12,250
Yes, but that's not what makes it action or not. Selecting an enemy to attack is just an interface convention. The question is whether or not actors can DO anything about incoming attacks, or whether the ability to see attacks at all is purely cosmetic. See below.Tab targeting isn't a "user convention for aiming attacks" it's literally not aiming attacks, it is selecting an an enemy to attack.
Yes, this is commonly what happens, but is not intrinsically tied to the notion of "tab-target", which is just an interface convention, that of pressing a button to direct attacks at a target. You can have a game that features this same interface convention, but once you let the attack loose, it's a physically simulated action that hits or misses based on whether or not actually hits an enemy.People use this distinction because of how tab-target games work mechanically. Enemy casts a spell at you, you move behind a corner, still get hit as the spell flies through geometry. You walk up to an enemy and take damage before their attack animation even plays out. Or you walk up, then walk away, and still get hit as their weapon swings at air.
Conversely, you can have a game which plays through an shooter-type interface, yet exhibits exactly the behavior above because it is not actually "action" combat.
I know this because there's a shitty MMO I've played that behaves in exactly the manner described, but in the console version, has a shooter interface instead...and yet it's exactly the same game mechanically. The shooter interface instead of tab-target has not changed the underlying nature of the game, only the user interface.