Now this is interesting. One of the few dedicated souls that's still trying to salvage something from this trainwreck of a game has stumbled upon something - cut script elements from the game.
To give you an idea of how many changes the game went through - The game has 19 missions in total, yet the final mission is, according to these scripts, actually Mission 34.
Among the cut content:
# The departure of the medical ship "Solace", one of the last ships to leave Sevastopol station, and how the Torrens discovers it drifting in space...both due to overcrowding and...something else. (
System Shock fans might be interested to know that the first keycode provided in the game, according to this plot branch, is 4510.)
# More from the journalist Julia Jones, whom came here to make a "death of a dream"-esque story...before finding herself trapped on the station with everyone else.
#
SMYTHE: "Report 16.10.2137, Smythe, head of synthetic development. I just received schematics for the 120-A/2. I don't know how much we paid our mole, but the Seegson board is gonna need to shell out a hell of a lot more. I'm sure this seems old tech for WY, but it's beyond anything we're capable of. The suits won't listen, but we need investment. The Company and all their subsidiaries are light years ahead of us."
For reference, Science Officer Ash of the Nostromo was a Hyperdyne Systems 120-A/2 series android.
# People messing with the Working Joes:
NPC 1: "Guys, can you stop tormenting the 'Joe?"
NPC 2: "Sure we can. Hey, you getting this on tape?"
NPC 3: "Yeah. Do it."
ANDROID 1: "[*bzzt*]"
NPC 2: "*laughter*"
NPC 3: "*laughter*"
NPC 2: "Hey, hey Chuck - I don't need the shear so much now. Put it back?"
ANDROID 1: "[*bzzt*]"
NPC 2: "[*laughter*]"
NPC 3: "[*laughter*]"
NPC 1: "Guys! Knock it off!"
# A lot more exposition for the doctor you meet in Medical.
# Ransome, the Seegson head executive aboard the Sevastopol, barking out a lot of orders that have the sole purpose of trying to let Seegson have first dibs on the Alien.
# A more suitable ending for Marshall Waits:
WAITS: "Waits, presumed final, incident log. Sevastopol has now been fully overcome by the breach in quarantine. The populace have all but succumbed to the...creatures Marlow brought on board. I'm chasing shadows with a contingent of specialists who've arrived from Weyland-Yutani - the only thing we can do is tie up loose ends, aid the inquest into this mess and hang those culpable out to dry. It goes without saying that I include myself in that number. You have my badge, starting from the first day the first poor bastard got dragged through a vent. Waits out."
# A deeper connection between the Anesidora and the Sevastopol:
LINGARD: "Marlow, I just came off shift, I'm sitting with a coffee and staring out a hatch and what do I see? You and your damn ship! What the hell are you doing back here? I don't need any more of your bootleg medical supplies. Seegson have pinned the Colonial Marshals' noses to the floor to track down the last batch. The black market is about the only thing those guys are hot on right now. You're gonna blow it all wide open. You said you' keep our distance, Marlow. Don't lead this to my door."
# The original "tutorial" for the game involved Cpt. Lorraine leading you through every step, including Looking At Things and providing options for inverting the controls.
# Early-game talk between characters about how Samuels may be an android.
# The Medical section was supposed to take place
after Ripley had gone into the Gemini Labs and been jettisoned along with the Alien. Part of this section involved finding a Seegson executive and his passcard so that Ripley could use a Seegson personal shuttle to cut across a section of Sevastopol station.
# Patient medical records - some of them a little too graphic in description, despite the medical jargon.
Curious people can look at the excerpts
here.
The whole script file can be found
here.