Peter
Arcane
- Joined
- Jun 11, 2009
- Messages
- 1,544
Good intentions, and a step up from a generic shooter, but yeah, doesn't look too great. Actually, maybe that isn't even entirely correct to say. Looks like it could be a fine game, but there's nothing very surprising or captivating on display here. And it doesn't feel very Alien. Shouldn't be able to escape a xeno by hiding behind a crate. I guess that's the problem with trying to build gameplay systems around Alien, when the thing that makes the xeno scary is its mystery and unpredictability. It's not a 'logical' creature that patrols and follows its senses and whatnot. It doesn't play by the rules. The horror of the xeno is that there's no escaping or outsmarting the thing, and that doesn't translate to good gameplay. Also explains why devs usually go the action shooter bug-hunt route with this franchise, I guess.
Gotta give credit where it's due, the aesthetic is very nice. Love the big chunky retro feel of the ship and equipment.
I must say, though, that it's quite disheartening how similar this looks to Routine, in gameplay and in aesthetic. I'm glad an AAA dev is taking ques from interesting stuff that indies are doing (I mean, on the plus side, this certainly looks to be about as 'horror' as mainstream "survival horror" has gotten in a long, long time), but I'd be pretty pissed right now if I was one of the people working on Routine or (to a lesser extent) SOMA.
Conflicted on this one. They seem to mean well, moreso than devs have with this franchise in a while at least, and are drawing from good inspirations, but it just doesn't all click into one coherent thing, and most importantly, doesn't feel very Alien. Still early days I guess. We'll see how it pans out. As far as modern AAAs go, this looks like a relatively interesting one, but yeeeeaaaaahhh, idk.
Gotta give credit where it's due, the aesthetic is very nice. Love the big chunky retro feel of the ship and equipment.
I must say, though, that it's quite disheartening how similar this looks to Routine, in gameplay and in aesthetic. I'm glad an AAA dev is taking ques from interesting stuff that indies are doing (I mean, on the plus side, this certainly looks to be about as 'horror' as mainstream "survival horror" has gotten in a long, long time), but I'd be pretty pissed right now if I was one of the people working on Routine or (to a lesser extent) SOMA.
Conflicted on this one. They seem to mean well, moreso than devs have with this franchise in a while at least, and are drawing from good inspirations, but it just doesn't all click into one coherent thing, and most importantly, doesn't feel very Alien. Still early days I guess. We'll see how it pans out. As far as modern AAAs go, this looks like a relatively interesting one, but yeeeeaaaaahhh, idk.