It almost looks like a plastic version of the Nostromo.
Pics or it didn't happen.So, I guess androids in this game do not go under the 3 laws of robotic.
Also, when does the game get... scarry? I had my meeting with the alien, but it was mostly hilarious than anything, due to the fact he glitched into the air vent I ran into and he disappeared into thin air. :<
How are you playing this game?
Naked, and with my socks on.
Guess who just this game?
It's the first time I do that in 9 YEARS, bitches.
At least I'm not diving in blindly, I have a good idea what to expect.
It almost looks like a plastic version of the Nostromo.
Let be honest here, the Nostromo had the crew in Cryo-sleep during the voyage until it was necessary for some reason, it mean things were secured and to preserve power the ship would not even have a breathable atmosphere so the ship would be in fact clean because there was nothing to create dust and nobody was living there, if anything Sevastopol Station looks clean because its just a more "dirty" version of the Nostromo but I could pull Hadley's Hope and it was about as the same, again its a set and thus doesnt look "lived in".
I suppose there are some reasons to why Sevastopol Station doesnt look so lived in, according to the game the station was just about ready to be dismantled and only had a fraction of the expected crew as it was kind of a blunder.
http://steamcommunity.com/games/214490/announcements/detail/237887374503183042
Looks like the game will already be unlocked today, in under two hours from now to be precise. Unusual to be a day early.
Dude, its just the graphic style they used, which is very modern.
The film is out there for anyone who wanted to replicate that atmosphere and this game needed to be a lot grittier.
For the record, i actually like this new style and i think it is probably the only virtue modern games have. It is a very good style, clean, clear, with emphasis on good texturing and modeling. I just don't think it was entirely appropriate for a game like this. But then, i'm just judging from the videos i've seen, maybe it looks different in game.
The human AI seems several shades of retarded, though. There's a place where 5 humans are actively patrolling and looking for me, I ran up to one of them and beat him to death, another human runs up, shoots me once then puts down his gun and starts walking away. Instead of running away like I intended, I turned back and bashed his skull in as well. Then I ran off with 2 of them in pursuit where I lost them in a vent. They stood outside looking stupid, I waited until they were both facing away before emerging from the vent and did them both in. Last one went down without incident, not even bothering to check where his mates went.
I am otherwise somewhat disappointed by the enemy detection rate. Sometimes I'm close enough that they can see me, and are in fact LOOKING RIGHT AT ME, but choose to ignore me. At other times I'm on the other end of a large room and they spot me.
I don't believe this. I've been sitting in that closet for 15 minutes with the motion tracker watching the Alien move.
It seems the Alien teleports around. One moment it was right outside the room, then suddenly it's running down a hallway that takes it far right of my position and then behind me before seemingly disappearing.
I used the chance and advanced, and suddenly it was coming right for me. I managed to crawl into a vent and now it's circling the vent, teleporting at certain intervals.
I'm 80% certain that the Alien teleports, either to cut corners or bring itself into "pursuit range", i.e. remove all barrier between it and me, like locked doors and such.
Yeah, the Alien doesn't seem to care much about doors either.
I still don't know if it can get me if I'm in a vent or a closet/cupboard.
I am otherwise somewhat disappointed by the enemy detection rate. Sometimes I'm close enough that they can see me, and are in fact LOOKING RIGHT AT ME, but choose to ignore me. At other times I'm on the other end of a large room and they spot me.
There's a scripted scene early on which absolutely infuriated me. A person magically turns around and sees you, 100% of the time, and alerts her friends. I understand why they wanted the others to see you, because it does create some really good gameplay, but it felt so cheap having it unavoidable like that. Would have been awesome if player skill allowed you to completely skip that, and manage to go around them without them ever knowing you were there.
Good news... I found out that it can crawl into the vents to get me. The Game Over screen said "Hiding is only ever a temporary solution."
I'm gonna try to collect more data/get skullfucked and see if I can't find a way out of this.