Chuck Norris
Augur
There was a video published around 2 weeks ago, showcasing Mount & Blade 2 with AI dialogue. You can literally type to NPCs and they would respond accordingly.
This seems like a huge step forward for RPGs, because now you don't have to deal with dialogue trees and their awkwardly written -or sometimes, downright misleading- lines. But I imagine this will get boring and gimmicky real fast if it gets implemented in traditionally style RPGs. I think if AI dialogue is gonna work, it has to fundamentally change how RPGs (and games) work in general.
Do you have any ideas how can this be used effectively?
This seems like a huge step forward for RPGs, because now you don't have to deal with dialogue trees and their awkwardly written -or sometimes, downright misleading- lines. But I imagine this will get boring and gimmicky real fast if it gets implemented in traditionally style RPGs. I think if AI dialogue is gonna work, it has to fundamentally change how RPGs (and games) work in general.
Do you have any ideas how can this be used effectively?