Cael
Arcane
- Joined
- Nov 1, 2017
- Messages
- 22,063
It is called doing the unexpected. When you learn that skill, you become far more dangerous on the battlefield.Then you'll be sad to know that team games are played competitively too, and even if they weren't, there are still objectively good ways to play the game in any situation, and in most of those situations taking Turks and doing scout cav+fast castle is still bad vs any decent player or AI. Its not ruining fun, its understanding the game. Also, don't forget that there is always a risk of cancer creeping in as number of players increases and the whole match just comes down to who got less retarded team-mates. There's a reason skill based games don't have large team sizes.AoE is a social team game. That is what all multiplayer computer games are supposed to be. 1v1 competitive play is a stupid yardstick to measure things by because normal people simply don't play it that way.Turks are considered lowest tier in competitive in 1v1 on most maps though. All they're good at are teamgames that reach the imperial age where they can trade. And LC aren't necessarily weak but they suck against everything that's on level in upgrades, so they're mostly used in no-gold wars of the end game against skirmishers and villagers or for raiding before or after better raiding units become available. Also, spending 80 food per unit isn't a good way of getting to castle quickly.
First rule of all games: Have fun. Preferably with friends.
Son, I have used a single peasant to lock down an opponent on the gold rush map for over 5 minutes. In Dark Age. Now, tell me how that was done, since you know the game so well.