Just started this game, after the initial pleasant surprise, think I'm starting to discover deficiencies in design, much to my dismay.
So I'm playing as an assassin, and there's this mining outpost with various options to approach. I spiked the wine only to find out (after several reloads) that guards are impervious to dagger damage. Like, really? 4 skill points in daggers and critical hit, my dude can't find an opening in their armour with 10 dexterity and 8 perception. Alright, let's not be hasty, let's use the tools at our disposal. Fire bomb flask, poison (which for some reason doesn't stack with whetstone lol). Still nothing, fire bomb explosion is apparently + shaped and enemies jump out of fire during my turn, thus avoiding getting burned at the beginning of their turn. Poison is useless, because their armour absorbs all of my damage, I'm gonna say every 5-6th attempts actually hits them for one damage, which triggers 2 posion dmg on next turn. lol... healing salve doesn't heal during combat...another lol.
I've tried 4 different daggers, have this upgraded super cool leather armour from the blacksmith I've helped. Tuff shit, taking 15 dmg per hit, round three I'm dead. Honestly, I've tried even kiting behind barricades and splitting them up with fire and using nets, as much as I hate resorting to that shit, but it takes too fucking long to kill one guy when i can't even apply poison due to them absorbing everything.
Alright, okay, let's not overreact over one idiotic combat encounter. Let's reload and try impersonation. So, that only works if I can successfully guess the right combination of social skills, with intersection in convo hiding the skills required to pass, thus essentially acting as a reload wall. OK, whatever, reload, distribute skills as required (luckily I didn't spend all of them before), do the shit and all of a sudden I'm in next chapter with mini endings rolling. WTF? Are you kidding me? It's like the first mission outside of town I've randomly picked to do, no warning it's the last mission, nothing. I totes expected at least a convo option to return to the guy who sent me there, so I can speak with the main dude about the artifact. And then in new chapter, after a casual convo I'm now a member of some House instead assassins guild.
Honestly the mind boggles, this game suffers from multiple personality disorder.
I really enjoyed the first few missions, including secret ones and all of assassin guild ones, inside the first town, but all this purposeless ambiguity is so tedious. This is not a rant because game doesn't hold my hand, it's a rant about presenting as much as intended truthfully, so that I can make informed decisions. And I'm all good with my enemies using cheap tricks, but when a game uses cheap tricks that's a different story.
OK, assassin can't kill guards, idiotic but whatever. Maybe I just need to readjust my 20 years of cRPG gaming experience to this "reinvent hot water" line of thinking. I'm not rage quitting, just venting at stupid shit.
I mean, it's just weird how I've cleaned the inside of first town thinking wow devs really thought about everything, whatever I thought assassin should do in conversations or decision making, options are there, so cool. People reacted upon my reputation based on only few actions. Cool random encounters with muggers, hawkers and beggars. Siiiigh...
And I've just realized it's been a while since something triggered me this badly. Eat a whole bag of extra long dicks devs, I'm going back in.