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Game News Age of Decadence Released on Steam Early Access

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Maaan, I just can't get into it. And I really enjoyed (and beat) FO1-2.
What can I do as a good-natured, axe wielding Drifter who's interested in lore? I keep running into walls and fights that pit multiple warriors against my one guy.
Yeah, it's weird. It seems like you can't just make a character based on a concept and have it work. Gotta metagame hard to crack the things you want to be able to do, or accept just blundering through failing at everything. :(
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Maaan, I just can't get into it. And I really enjoyed (and beat) FO1-2.
What can I do as a good-natured, axe wielding Drifter who's interested in lore? I keep running into walls and fights that pit multiple warriors against my one guy.
Yeah, it's weird. It seems like you can't just make a character based on a concept and have it work. Gotta metagame hard to crack the things you want to be able to do, or accept just blundering through failing at everything. :(

Supporting more archetype in the game requires either:

1) Creating more content (quest options, etc) for them, which requires time. At this point, we really don't want this, and there's also a danger that any new content for "good-natured" characters would clash with the game's bleak tone.
2) Toning down the difficulty. Vault Dweller doesn't want this, and frankly, at this point, neither should we.

So yeah. We are left with a cRPG where creating the "correct" type of character is a significant challenge factor. Vault Dweller has compared it to a roguelike, where gameplay is focused around putting characters "through the meatgrinder" in multiple successive playthroughs until a winning character formula is found. Personally, I think that explanation is a bit of a cop-out, but it is what is. :M
 
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hiver

Guest
There is no single "winning character formula".
You can play the game with various character formulas but the player has to accept the boundaries of his character skills and play accordingly. The first and biggest thing to accept is that to play a "talker" you need to engage only in talking playthrough - which means no playing as Loremaster for the IG or the Assassins, for example. And choosing appropriate skills to upgrade for that and avoiding choices that lead you into fights.
 
Joined
Nov 19, 2009
Messages
3,144
Supporting more archetype in the game requires either:

2) Toning down the difficulty. Vault Dweller doesn't want this, and frankly, at this point, neither should we.

Wouldn't adding an easy/sub-optimal build mode be a relatively easy process, even at this stage (lowering skill checks universally by one, higher THC, something like that)? Vince might even accept it if he can give it a name like "little princess mode".
 

Niektory

one of some
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the great potato in the sky

Zombra

An iron rock in the river of blood and evil
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
It seems like you can't just make a character based on a concept and have it work.
Supporting more archetype in the game requires either:

1) Creating more content (quest options, etc) for them, which requires time. At this point, we really don't want this, and there's also a danger that any new content for "good-natured" characters would clash with the game's bleak tone.
2) Toning down the difficulty. Vault Dweller doesn't want this, and frankly, at this point, neither should we.
Fair enough!

So yeah. We are left with a cRPG where creating the "correct" type of character is a significant challenge factor. Vault Dweller has compared it to a roguelike, where gameplay is focused around putting characters "through the meatgrinder" in multiple successive playthroughs until a winning character formula is found.
Hmm. So having to trash characters and start over constantly is an intended feature of gameplay? That seems pretty strange for a long-format RPG, but if that's how it's meant to be played, I guess I won't feel bad about metagaming the crap out of it.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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28,044
Seriously?

How do you gain back HPs in RPGs? Use an item (healing balm, in this case) or see a healer.
 
Repressed Homosexual
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Ottawa, Can.
I guess I didn't remember right, I thought it was designed in that the player automatically gained back all HP after fights (like in the SaGa games). Is it only that healing items cannot be used in combat?
 
Repressed Homosexual
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No, not Steam, the DRM-free version from BMT Micro.

I am logged in as user instead of administrator, but I didn't install the game in a protected directory, and it looks like AOD puts all saves and settings files in the My Documents folder anyway.

It does not seem to do this the second time around. I am not sure exactly what happened the first time.
 

a cut of domestic sheep prime

Guest
Seriously?

How do you gain back HPs in RPGs? Use an item (healing balm, in this case) or see a healer.
Psst. Vince, in this day and age hit points either regenerate constantly or you click the "rest" button and wait for 5 seconds. Balm? Healers? Get with the times, man! ;)
 

UnknownBro

Savant
Joined
Mar 23, 2012
Messages
373
My humble feedback (no bugs involved): My god the combat is HARD!!!

You have to reload like 10 times to be able to win a battle and the 'awesome' button didn't do shit.
After playing for 4 hours the combat feels like 'roll a dice and hope for the best', there is no strategy involved whatsoever, just sheer luck. Maybe throwing some javalins from afar or even a net but since you have so few skill points to distribute my THC with throwing weapons sucks.

Not enjoying it so far to be honest, maybe I'll switch to a non-combat character and try later.

I love the mechanics and sorry about the the negative feedback but for fucks sake this game needs a difficulty slider. :negative:
 

Infinitron

I post news
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Messages
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My humble feedback (no bugs involved): My god the combat is HARD!!!

You have to reload like 10 times to be able to win a battle and the 'awesome' button didn't do shit.
After playing for 4 hours the combat feels like 'roll a dice and hope for the best', there is no strategy involved whatsoever, just sheer luck. Maybe throwing some javalins from afar or even a net but since you have so few skill points to distribute my THC with throwing weapons sucks.

Not enjoying it so far to be honest, maybe I'll switch to a non-combat character and try later.

I love the mechanics and sorry about the the negative feedback but for fucks sake this game needs a difficulty slider. :negative:

The general rule is, if you can't win a fight, do whatever it takes to avoid it - even if that's against the character concept you're trying to roleplay. You are weak and pathetic and you need to do whatever it takes to survive.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
After playing for 4 hours the combat feels like 'roll a dice and hope for the best', there is no strategy involved whatsoever, just sheer luck.
Sheer luck's a factor when you're relying on it exclusively. If you use tactics, you can beat any fight 3 out of 5 times consistently (assuming you have the right character; a loremaster can't kill anyone at the mine or the raiders camp, a combat-focused merc should)
I love the mechanics and sorry about the the negative feedback but for fucks sake this game needs a difficulty slider. :negative:
We do the slider and the setting goes out the window. You can't tell the player that the world is harsh if he can steam roll over everything.
 

UnknownBro

Savant
Joined
Mar 23, 2012
Messages
373
I avoided all the fights so far and I'm only following the Imperial guard's path.
I'm using the 'awesome' character and the fight with Antidas seems impossible so far.

Fuck this shit, I'm going to play Skyrim instead. :troll:
 

AbounI

Colonist
Patron
Joined
Dec 2, 2012
Messages
1,050
I avoided all the fights so far and I'm only following the Imperial guard's path.
I'm using the 'awesome' character and the fight with Antidas seems impossible so far.

Fuck this shit, I'm going to play Skyrim instead. :troll:
Never you watch Felipe's trailer?

We've been warned
Why did you subscribe IG if you wan't to avoid combats? You'd better roleplay a loremaster or a merchant, which is the best choice to train yourself in the AoD world and learn all the game mechanics
 
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