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Act of Aggression by Eugen Systems

Cyberarmy

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Pre-alpha gameplay trailer! (this trailer/teaser thing is one out of hand ...)



This looks decent I suppose. Seems like this can be a worthy "spirtual succesor" for C&C Generals: Zero Hour.
 
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Ulminati

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"Basebuilding and management of multiple resources." "Mass produce units." "Near-future units." "take advantage of brute-force tactics."

It's like they asked themselves what worked well in Wargame and then decided to remove all that.

93LKKM1.jpg
 

Cyberarmy

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"Basebuilding and management of multiple resources." "Mass produce units." "Near-future units." "take advantage of brute-force tactics."

It's like they asked themselves what worked well in Wargame and then decided to remove all that.

93LKKM1.jpg


Actually they were a bit stuck on Wargame path, Red Dragon never touched my special places like Airland Battle did. Change of gameplay style can be good for them (or sink them :))
 

Beowulf

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Rather good for them, I guess. The market haven't seen good C&C clone in years.
But it's not my taste personally, won't buy it.

It's like they asked themselves what worked well in Wargame and then decided to remove all that.

No mention of naval component, so at least there is some improvement over Red Dragon ;)
 
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Ulminati

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Red dragon had flares for aircraft and infantry command though. I thought both added a lot to the game.
 

80s Stallone

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The fact that there seem to be FOUR resources you have to harvest (+ prisoners of war) and your units need supplies too puts me off a little bit. Also 65 units per faction?

well, I am still kinda excited but sometimes less is more, I think. Happy balancing, eugen.
 
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Ulminati

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Time spent building base and microing workers is time not spent fighting.
And games with in-game basebuilding/resource collection tend to be more about who builds the fastest economy to spam a blob od 1000 identical units to steamroll.
Wargame was the exact opposite - all about combined arms, careful positioning and orchestrating multiple units to fight efficiently.
 

thesheeep

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Yes, it is called strategy vs tactic gameplay.

And if an RTS forces you to micro your builders to squeeze out every second, something is wrong anyway.
I really prefer how Grey Goo/C&C do it. No need to spend time microing workers, time that can be spent analyzing the situation and developing a more grand strategy.

I guess there is a reason why I spend hundreds of hours in games like EUIV while games like DoW2 bore me after maybe 20 or 30.
To me, games like DoW2 are just a constant clickfest and more about who-hotkeys-faster and who-counters-faster in microseconds. For that kind of kick, I prefer shooters, not strategy games.
 

Quatlo

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It's the exact same shit as Act of War; the rag-tag rebels, and the high-tech elite units and the Kwa.

Jesus, Eugen...
And the same as in Cnc Generals, Mental Omega, Earth 2150, and probably every other near future rts in existence. Even SupCom could be summarised like that.
 
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Ulminati

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This looks so bland and boring. How the fuck can Eugen screw this up so badly? They had a loyal following in Wargame and a niche with nearly no competition.
 

omega21

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This looks so bland and boring. How the fuck can Eugen screw this up so badly? They had a loyal following in Wargame and a niche with nearly no competition.

No content + shit experience = ????

They shat the bed in community management and couldn't decide how to balance their game. It's not for trying; but there were a multitude of problems. Firstly, they were always caught between realism and 'esports balance' and they couldn't decide what they wanted to shoot for. Personally, what I really hated was that they didn't manage their unit assets properly For example, the newest game, Red Dragon, was supposed to be set in the late 1980s - 90s,. However, in order not to render all previous units obsolete, contemporary late 80s tanks like the M1A2, T-80U and so on were limited to something like 2 or 3 per player, which is ludicrous.

The community management was really shitty too. Everything was put down to "engine limitations" while it was obvious dev time was being spent on other things or they were just lazy. For example a common question was why didn't they add in towed units like SAMs and certain heavy arty pieces and articulated units like the Swedish Bv 206, an important part of their army. Their haughty PR guy Madmat said that was due to engine limitations in EE and ALB, the first two games. At a late stage in RD however they suddenly shat out the Patriot super-SAM that was basically a towed system and which violated all their "design principles" of only having units that "plausibly could be in a meeting engagement". Oh fucking sure. It seemed like their dev side and PR side weren't fucking talking at all.

In the end they just introduced new shit like navy and cluster arty without fixing the underlying problems. Some stuff like the cluster arty was fun but didn't get at the root of the game, the navy was downright shit because it was very poorly implemented.

Add in no new maps, preexisting issues like bad UI and the white knight brigade ruining the community with shit liket 'lol their DLC is free you can't complain!!! time to play 10v10 1000 pts tactical (basically DOTA) lmao, most realistic game mode" and the experience really got downright bad.

I could go on, but god fucking damn. I admit I'm biased, people who kept playing might be able to add more.
 
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Add in no new maps, preexisting issues like bad UI and the white knight brigade ruining the community with shit liket 'lol their DLC is free you can't complain!!! time to play 10v10 1000 pts tactical (basically DOTA) lmao, most realistic game mode" and the experience really got downright bad.

Is Fuklaw shilling for Act of Honhon now?
 
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Ulminati

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I dunno men... I kind of like TAKTICOOL on occasion. It's not bread&butter, but it can be educational to micro a bunch of units more than you usually would
 

omega21

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Add in no new maps, preexisting issues like bad UI and the white knight brigade ruining the community with shit liket 'lol their DLC is free you can't complain!!! time to play 10v10 1000 pts tactical (basically DOTA) lmao, most realistic game mode" and the experience really got downright bad.

Is Fuklaw shilling for Act of Honhon now?

No idea; I've already left the /wgg/ chat far behind. To be fair, I don't think Fuklaw never shilled for tactical battles.

;_;77 never forget
 
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Add in no new maps, preexisting issues like bad UI and the white knight brigade ruining the community with shit liket 'lol their DLC is free you can't complain!!! time to play 10v10 1000 pts tactical (basically DOTA) lmao, most realistic game mode" and the experience really got downright bad.

Is Fuklaw shilling for Act of Honhon now?

No idea; I've already left the /wgg/ chat far behind. To be fair, I don't think Fuklaw never shilled for tactical battles.

;_;77 never forget

Let them eat Rosen. The revolution prevailed.
 

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