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Act of Aggression by Eugen Systems

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Not A New Wargame, But A War Game: Act Of Aggression
By Graham Smith on August 8th, 2014 at 6:00 pm.


actofaggression.jpg


Before Eugen Systems went big – in scale and, eventually, sales – with the Wargame series, they worked on two Act of War games. More traditional real-time strategy fare, they were as much about base building and resource gathering as they were accurate tank physics. They even had live-action cutscenes spliced together with machinima.

Now Eugen are returning to the format with Act of Aggresion: a successor to the old series with similar mechanics, a similar near-future setting, but yeah, still lots of tank physics. The first teaser trailer is below.



Will this new game revive those live-action actors? Doubtful – Phil Harrison has moved on – but it will have two singleplayer campaigns and “traditional RTS storytelling.” There will also be multiplayer modes, and “infantry, mechanized vehicles, tanks, artillery, helicopters, planes, and super weapons,” each of which will earn you experience and “unlock skills and abilities to turn the tide of war by specializing them in roles, such as anti-air, anti-tank, etc…”.

It’s interesting to reach the YouTube comments underneath, with all the nervous questions about whether this represents Eugen’s attempt to “dumb down” their games and court a console crowd. I remember the exact same questions being raised when real-time strategy games first sliced away base building and harvesting mechanics. How little things have changed.

While Wargame used a ticket system for selecting units and calling re-inforcements, it certainly wasn’t a simple game. I bounced off the last in the series, Red Dragon, precisely because its units were so complicated. Which 1980s tank is better than another? I have no idea, and I don’t want to read pages and pages of stats to find out. (I am aware however that we haven’t covered the game enough, and have commissioned someone to write about it).

Meanwhile, the thought of placing factories and mines or whatever like it’s 1995 else sounds lovely. I am a turtle, and Supreme Commander is the evolutionary path of the RTS I’m most interested in. I’ll take economic efficiency over firing rates any day.
 

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Act of War was a fun C&C clone, pity they aren't going back to the cheesy FMV cutscenes though.
 

Kane

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Could this be the Company Of Heroes successor I have been waiting for? :desu:

Unfortunately it's Eugen, so quality will be paired with absolutely harebrained design decisions.
 

Sinatar

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Could this be the Company Of Heroes successor I have been waiting for? :desu:

Unfortunately it's Eugen, so quality will be paired with absolutely harebrained design decisions.

Act of War plays nothing like Company of Heroes.
 

Ninjerk

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I was hoping some engineering firm had taken warlike actions. Very disappointed.
 

Fart Master

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Could this be the Company Of Heroes successor I have been waiting for? :desu:

Unfortunately it's Eugen, so quality will be paired with absolutely harebrained design decisions.

A CoH1 style game set in modern day would be cool as hell. all it needs is a rework of the machine gun mechanics and it would already be a solid game.
 

Morgoth

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http://www.gamereplays.org/portals.php?show=news&news_id=957203

Recently your friends at GameReplays.org got a chance to ask a few questions about a terrific looking new game from Eugen Systems called Act of Aggression. Act of Aggression is the followup title to Act of War and from what we've seen so far looks very compelling. The advance press on the game talks about "bringing the players back in the 90's Golden Age of strategy games" and of course base building and resource management are included.

We can't wait to get our hands on it. Enjoy the question and answer, be sure and check out the brand new screenshots at the end.

GameReplays: Act of Aggression is the successor to Act of War. For the Act of War''ers that are already out there can you tell us what similarities and what differences we can look forward to with Act of Aggression? For those that have not played AoW but enjoy RTS gaming can you tell us why we'll enjoy AoA?

Eugen Systems: Eugen Systems: Act of War veterans may expect Act of Aggression to bring back to them some of the former's base building system, tech trees, three asymmetric yet balanced factions, story-based campaign, techno-thriller atmosphere, ' as well as some emblematic game mechanics, like the prisoner of wars and banks.

But we are not just basking in nostalgia. We are bringing what made the success and popularity of Act of War and other classic RTS into our time. Act of Aggression will make good use of our Iris Zoom Engine, and features a resources management system which will automatically generate supply lines, to be planned ahead and defended.



GR: There are three faction in AoA in total correct? The U.S., the Cartel and the Chimera. Could you tell us a little about each faction and their play styles?

ES: Yes that is correct.

The US Army is the steamroller. Each and every unit is very powerful in its field and yet can be upgraded to usually dominate it. But specialization comes at the expense of versatility: every US troops has a role to play (anti-air, anti-tank, anti-infantry,) but shall require the support of others to deal with different threats. Having more tiers to go through to reach its most advanced units and technology upgrades, the US Army will also be the one faction with the longer 'warm-up' time.

The Chimera is quite the opposite. Through various upgrades, units can be made quite versatile. Yet, able to engage most type of enemies, Chimera units will rarely have the upper hand in a duel against a more specialized enemy. While the US Army will have more tiers to go through to reach its climax, Chimera will have to chose early between a more defensive or offensive posture, his advanced units being divided along those lines.

Finally, Cartel will be the sneaky one. Relying heavily on stealth units, it trades most armor for optical camouflage and the ability to strike without notice. 'Hit & Run' tactics will be its trademark strategy, for once the blows have been exchanged and if the enemy has survived it, Cartel units usually won't last long under their enemies' pounding.



GR: Will this be a traditional one time purchase? Or some other model (free to play, etc.?)

ES:Traditional one time purchase.



GR: Base building and resource management will be part of AoA correct?

ES:Yes. Base deployment will have to be thought ahead according to each faction's limitations, some being much more 'cramped' or limited in their extension than others.

As for resources, there will be 4 of them: electricity, aluminum, rare earth and oil. The former is produced, the three later having to be extracted.



GR: Are you striving for a macro focused style of gameplay or more micro?

ES: It will be more micro than Wargame, that is for sure, yet surely not to the point of StarCraft



GR: It seems like we have seen plans in some of your press for very large multiplayer matches. Can you confirm the maximum number of players per match and tell us a little of how that will work map wise? Meaning are the maps dynamically sized on player count? Or do you have a pool of 1v1 to 20v20 maps?


ES: As for Wargame, the most massive maps for 20v20 games will be dedicated ones playable from our servers.



GR: Can you tell us a little about resource management? I understand there are three types of resources that convert into two spendable resources if you will could you expand on that a bit please?

ES: As explained above, there will be 4 resources : electricity, aluminum, rare earth and oil. The former is produced, the three later having to be extracted.

Oil is automatically converted into money. Some units and buildings will only require money to be built, other will require combination. Depending on the faction, you might be more or less reliant on a specific resources.

The resources to be extracted will require a supply line to be formed (automatically) for the resources to be delivered to your HQ. You can improve or secure a given supply line between a refinery and a your base by adding more tankers, improving them (speed, armor, armament) or building intermediary depots closer to the resources field.



GR: Will there be a public beta?

ES: Yes, there will.


GR: Thank you very much for the time and for the information we can't wait to get our hands on the game!
 

Morgoth

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http://www.pcgamesn.com/act-of-aggr...-conquer-generals-brother-from-another-mother

Act of Aggression isn’t Command and Conquer Generals 2, Eugen want to give us finer control over the construction of our armies, they’re aiming for a more grounded real-world setting, and there’s no hint of live action cutscenes starring wrestlers. But what they showed me scratched an itch I’ve had since the original Generals was released back in 2003. It’s fast-paced, bombastic, and it’s coming out in May.
 
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omega21

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act of hongression classic gaming RTS base building CnC Generals retro masterpiece11!!!!1!!

Fuck, I'm sorry, I won't even bother hiding my anger at the company.
 

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