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Vapourware A new Deus Ex was in development at Eidos Montreal

RobotSquirrel

Arcane
Developer
Joined
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Messages
2,216
Location
Adelaide
Though I guess that wouldn't preclude Smith wanting to redesign it again, if that were the case.
that's what I'm saying, he intended for a third revision. Warren said no because Eidos were already pissed at the delays as is and he knew the system met their needs. Its in part also why Warren to this day mentioned they never tested if it was possible to beat the game without using Augs and Skills - turned out that it was indeed possible, because they were already behind in getting the game out so they didn't have time to fully test skills, which I suspect is also why Swimming is so bad.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,731
that's what I'm saying, he intended for a third revision. Warren said no because Eidos were already pissed at the delays as is and he knew the system met their needs.
Right, got it now. Well, that settles it - the real genius behind Deus Ex wasn't Spector, it wasn't Smith either, it was an Eidos accountant! :-D
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,241
Location
Reichskommissariat Russland ᛋᛋ
Though I guess that wouldn't preclude Smith wanting to redesign it again, if that were the case.
that's what I'm saying, he intended for a third revision. Warren said no because Eidos were already pissed at the delays as is and he knew the system met their needs. Its in part also why Warren to this day mentioned they never tested if it was possible to beat the game without using Augs and Skills - turned out that it was indeed possible, because they were already behind in getting the game out so they didn't have time to fully test skills, which I suspect is also why Swimming is so bad.


ULTIMATE RUN RULES:-No consumable items* -No weapons-No augmentations (not even the flashlight)-All skills are set to untrained before the start of the game**-No skill point upgrades during the game-No spending money-No repair bots-No healing-No glitch or exploit abuse-No using passcodes or logins without acquiring them in-game first-Realistic Difficulty
 

RobotSquirrel

Arcane
Developer
Joined
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Messages
2,216
Location
Adelaide
Right, got it now. Well, that settles it - the real genius behind Deus Ex wasn't Spector, it wasn't Smith either, it was an Eidos accountant
not if you look at those financial books I posted earlier in the thread where I proved that Deus Ex barely made a dent in Eidos' hemorrhaging. Deus Ex is just one of those fluke success stories. It was lucky to get made at all, had it not been for Romero saying "Go make what ever game you want" to Warren it wouldn't have happened - that's the only reason Eidos tolerated it because of the sinked cost, same thing happened with Anarchronox as well, which is why it too also got gutted. Ion Storm was just everyone passion projects being driven by Romero IOUs lol. So really its Romero being a conman we have to thank! lol. If it wasn't for him tricking Eidos into bank rolling everything it wouldn't have happened.
 

duskvile

Fabulous Optimist
Joined
Jun 3, 2023
Messages
358
I'm just happy that Thief is likely Eidos's new project. They said they have multiple projects in the works but only Thief now remains. Though Guardians of galaxy 2 could be also potential candidate.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,620
Will there ever be a better game than deus ex?
On the surface it defies all reason. Deus Ex didn't exist when they made the original. It should get easier to make games like this once you already have an existing title to use as a blueprint, but nobody has matched it in 25 years.

The Decline was so powerful that we still haven't recovered from it. You can pump a hundred times more people and money into the AAA space and they still can't match games that came out a quarter century ago. The entire industry has to collapse, normies and Big Money have to depart the hobby, before we can eat as well as we did in 2000.

This is copium you know that right?
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,731
Ion Storm was just everyone passion projects being driven by Romero IOUs lol. So really its Romero being a conman we have to thank! lol. If it wasn't for him tricking Eidos into bank rolling everything it wouldn't have happened.
Well, I guess he really did make someone his bitch. :lol:
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,837
Will there ever be a better game than deus ex?
On the surface it defies all reason. Deus Ex didn't exist when they made the original. It should get easier to make games like this once you already have an existing title to use as a blueprint, but nobody has matched it in 25 years.

The Decline was so powerful that we still haven't recovered from it. You can pump a hundred times more people and money into the AAA space and they still can't match games that came out a quarter century ago. The entire industry has to collapse, normies and Big Money have to depart the hobby, before we can eat as well as we did in 2000.

This is copium you know that right?
Blackpilling is the opposite of copium.
 

sosmoflux

Educated
Joined
Apr 16, 2022
Messages
395
Right, got it now. Well, that settles it - the real genius behind Deus Ex wasn't Spector, it wasn't Smith either, it was an Eidos accountant
not if you look at those financial books I posted earlier in the thread where I proved that Deus Ex barely made a dent in Eidos' hemorrhaging. Deus Ex is just one of those fluke success stories. It was lucky to get made at all, had it not been for Romero saying "Go make what ever game you want" to Warren it wouldn't have happened - that's the only reason Eidos tolerated it because of the sinked cost, same thing happened with Anarchronox as well, which is why it too also got gutted. Ion Storm was just everyone passion projects being driven by Romero IOUs lol. So really its Romero being a conman we have to thank! lol. If it wasn't for him tricking Eidos into bank rolling everything it wouldn't have happened.
Tell us more!
 
Joined
May 31, 2018
Messages
2,934
Location
The Present
Would a new Thief game even matter? Honest question.

Thief was a revolution because of its technology and how it stressed subtly and stealth over run-and-gun. Did it otherwise simply have good design? Yes, but that's besides the point. Stealth mechanics and the technology that makes it possible no longer push the envelope and hasn't for 20 years. Outside of marketing, what's the big deal about Thief in 2025?
 
Joined
Oct 7, 2024
Messages
128
Would a new Thief game even matter? Honest question.

Thief was a revolution because of its technology and how it stressed subtly and stealth over run-and-gun. Did it otherwise simply have good design? Yes, but that's besides the point. Stealth mechanics and the technology that makes it possible no longer pushes the envelope and hasn't for 20 years. Outside of marketing, what's the big deal about Thief in 2025?
Are there many good stealth games being released? I was under the impression that there were few to none. Unless we count those online requirement Hitman games, but Hitman is a very different style of stealth. Not that I expect a Thief game in 2025 to be good, but you know what I mean.
 

RobotSquirrel

Arcane
Developer
Joined
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Messages
2,216
Location
Adelaide
Tell us more!
a lot of that information you can get just from the wikipedia article on Ion Storm, it talks about how John was able to get the studio up and running with the promise of six titles.
1. Dominion 2. Daikatana 3. Anarchronox 4. Deus Ex 5. Deus Ex Invisible War 6. Thief 3. The studio was closed once the promise had been fulfilled which is why Warren bailed during Thief 3's development. Deus Ex The Clan Wars and Deus Ex 3 were under pre-prod development, Clan Wars eventually became Project Snowblind specifically the multiplayer as I understood they were trying to pitch the idea as a Deus Ex MMO but Eidos wasn't going for it - in part because the technology just wasn't able to support that many players. Deus Ex 3 was basically proto-Human Revolution and formed the basis of what would eventually become it, however it retained the style of Deus Ex 1 (because it was a prequel) and not the Cyberpunk Renaissance of Human Revolution. That game however was a pipedream as by then Eidos was about ready to fire everyone and did. We do have concept art for Deus Ex 3.

https://deusex.fandom.com/wiki/Deus_Ex_3_(2004-2005_Ion_Storm_project)

As the article explains there was also Deus Ex Insurrection that was in development during Thief 3, and is actually where the name Adam Denton is first used - eventually changed to Adam Jensen. Effectively Deus Ex 3 and Insurrection are the same general idea just one being developed with the original Deus Ex team and one being a hand over to a new team.

In terms of Deus Ex successors, Warren Spector attempted it with Necessary Evil. However the whole idea sounded stupid because Disney was in charge. They weren't going to allow a game like Deus Ex where you were shooting and killing people in it.

Harvey Smith attempted to get Arkane to develop a Blade Runner game in the style of Deus Ex but Bethesda failed to acquire the license to make the game, what had been worked on became Dishonored. But lets be honest anything Bethesda touches turns to shit anyway so I'm glad Arkane is dead.

Apparently according to Feargus, Obsidian was originally supposed to make Mankind Divided.
 
Last edited:

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,731
Would a new Thief game even matter? Honest question.

Thief was a revolution because of its technology and how it stressed subtly and stealth over run-and-gun. Did it otherwise simply have good design? Yes, but that's besides the point. Stealth mechanics and the technology that makes it possible no longer push the envelope and hasn't for 20 years. Outside of marketing, what's the big deal about Thief in 2025?
Not necessarily in terms of pushing the medium forward, but a hypothetically good and proper Thief title would "matter" simply by virtue of being good, we'd get something to enjoy playing. That said, I doubt a 2025 AAA developer could do justice to concepts like Thief or Deus Ex, either mechanically or aesthetically. For what it's worth, if something like that were feasible, I've said it before that I'd prefer new IPs like those old titles rather than contriving sequel upon sequel to milk a few more bucks out of those same old brands.
 

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