So is Shadow Magic the one to get if I've never played the series? Won't be anytime soon since I'm already bouncing back and forth between Warlock and Civ 5 and not really looking to get into another strategy game, atm. So I'll probably just give it a time cushion and see if they announce anything vis-a-vis AoW3.
AoW campaign has some different design decisions: heroes/items transfer between maps; and your 'faction leader' is a hero most like every other, only you lose if it dies.
in SM, only the wizard (new style leader) transfers. Thing is... the wizard is not a hero. He has no levels and won't grow in anything except spellcasting, and even there, they made the system so, that you need to be a absolute dumbfuck to move him around the map since he only is effective on the wizard tower.
So what SM/2 transfers is only researched and discovered spells.
This was probably done as a overreaction, for balance, heroes in AoW1 can get seriously broken (for various other reasons i feel, one of which the brazilian slaughter explained well. This in spite of you being hero limited on the campaign.
I'd have liked that both systems were available for modders on the map editor of SM, oh well.
Oh, AoW:SM is a beautiful game, but AoW1 doesn't look so bad
if you remember to increase the resolution to 1024x768.
Otherwise it looks horrid.
One trick they learned on 2/SM on opposition to 1 is that in those games, the hex's are bigger that you might expect for the regular army size. This is to allow different sized units to look 'gigantic'. In AoW1 meeting a red dragon is a anticlimatic experience.