Mustawd
Guest
What happened?I'm about ragequit your fucking game J_C .
Goddamn I hate adventure games
Cuz adventure games.
What happened?I'm about ragequit your fucking game J_C .
Goddamn I hate adventure games
I'm running a blog (although I'm quite lazy with it), I will probably talk about this later.A few days ago I said that I'm planning a DLC for the game before I move on to the next project. But I'm giving more thought to this idea, and I'm not sure it would worth the effort. It's not like I'm selling thousands from the game, and the DLC wouldn't bring in a huge ammount of extra money. On the flip side, I'm sure I would enjoy working with a new engine on a new project more than spending 3 months on this game again.
Would be great if you could talk a bit about lessons you've learned about game design and development and will apply to your next project.
Neither. It is the work of other composers who either made it available for free, or I payed a cheap license for it.Nice little game - I quite like the music. Impressed if you made that yourself or was it one of those resources that comes with the RPG Maker?
Guess what, I made a new trailer for my game
Bugs. Yes. Mispellings? No (ok, maybe a few). XDGuess what, I made a new trailer for my game
Did you fix all the mispellings and bugs?
Direct sales on all platforms were around 470, plus a lot of bundle fodder sales. For a first game with RPG Maker with stock assets, I think it is decent.Hey, J_C, how did the game sell?
A sequel is unlikely, especially not with this engine. Another game is already in the works for several months now, it will be a space shoot 'em up. It is not RPG Maker of course.Also, any plans for a sequel/another game?
Yes, and I'm gonna announce it in a couple of months hopefully.Are you making your next game?
You got it wrong. 513 copies were sold through steam, but more than 20.000 through bundles (but I don't count that because I don't think it is a good way to measure a game's success). So the playerbase was more than 20.000.
513 players and a 1.1% completion rate. So that's uh, what? 5.6~ players?
Thank you.Keep us updated on your new game bro. Keep fighting the good fight.
That's actually pretty fucking impressive. Well done.So the playerbase was more than 20.000
Question is that how many of those were russian card farmers? :D But thanks anyway.That's actually pretty fucking impressive. Well done.So the playerbase was more than 20.000