Random Dumbass
Unwanted
- Joined
- May 28, 2012
- Messages
- 568
This is with Semper Fi and For the Motherland.
A list of annoying and broken things about this fun, albeit flawed game:
- Introduction of HQ's. More micro-management crap that we don't need in this game. And it's not clear what they even do.
- Supply lines going through puppet/allied territory. Apparently when there is a puppet state's territory between you and your own supply lines, you are supplied by them instead. Which is useful...if you are fighting in Europe, and your ally/puppet is a European state. Otherwise, get ready for your army to become really useless, really quickly. Example: the might of the Italian army could not beat Oman because my supply lines were going through Saudi Arabia. I had to retreat back to Tel Aviv and in the meantime BE was able to come to the aid of Oman and take back Saudi. Fucking swell.
- Supply lines in general. I don't disagree with the notion of having to create and defend my supply lines in order to maintain my military overseas. I think this adds a whole array of tactical and strategic considerations which adds to the game overall. However, it is not always clear how these supply lines work, what is causing them not to work, what to do to make them work again and etc. I've had my army give out on me 3 or 4 times because something with the supply lines was b0rked, without it being clear what the problem was, exactly.
- North Africa decides the game if you are playing as Italy/Axis. If you manage to defend Libya and grab Egypt, this basically means that Germany only has the Eastern front to consider seriously, and that basically means the rest of the game is decided as early as 1942.
- Random allies deciding what happens with conquered territories. Why does Germany get to conquer Switzerland when I'm the one who took over all their land? Why does Japan get to conquer the BE when it has the least territory conquered out of all of us?
- Crashing. And crashing. And crashing. This game does not seem to have very good programming. I can't tell you how frustrating it is to have the game crash while my last save is months away.
- The Intelligence panel. Unintuitive, useless, mess, garbage, shit. A good idea, but the execution is just terrible.
- "Theaters". Much like HQ's, another thing that makes you wonder "what the fuck? who thought this was a good idea? do they actually expect me to click this?".
- UI in general. Games should not have a 2 day learning curve just to figure out what does what. Make it clearer.
- Unit micro-management. The box that opens on the bottom left when you click on one of your units. What should show? The name of the unit, the types of soldiers in the unit, and their stats. That's all. What does show? A whole mess of shit that I will never pay attention to in my life. This is, again, linked to the HQ and "Theaters" crap of putting random shit into the game that ought not be there.
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Overall I'd give this game a 7.9/10. Extremely fun and addictive, with tons of choices and re-playability. The myriad of bugs and unintuitive features prevents me from giving it an 8 or above, however.
A list of annoying and broken things about this fun, albeit flawed game:
- Introduction of HQ's. More micro-management crap that we don't need in this game. And it's not clear what they even do.
- Supply lines going through puppet/allied territory. Apparently when there is a puppet state's territory between you and your own supply lines, you are supplied by them instead. Which is useful...if you are fighting in Europe, and your ally/puppet is a European state. Otherwise, get ready for your army to become really useless, really quickly. Example: the might of the Italian army could not beat Oman because my supply lines were going through Saudi Arabia. I had to retreat back to Tel Aviv and in the meantime BE was able to come to the aid of Oman and take back Saudi. Fucking swell.
- Supply lines in general. I don't disagree with the notion of having to create and defend my supply lines in order to maintain my military overseas. I think this adds a whole array of tactical and strategic considerations which adds to the game overall. However, it is not always clear how these supply lines work, what is causing them not to work, what to do to make them work again and etc. I've had my army give out on me 3 or 4 times because something with the supply lines was b0rked, without it being clear what the problem was, exactly.
- North Africa decides the game if you are playing as Italy/Axis. If you manage to defend Libya and grab Egypt, this basically means that Germany only has the Eastern front to consider seriously, and that basically means the rest of the game is decided as early as 1942.
- Random allies deciding what happens with conquered territories. Why does Germany get to conquer Switzerland when I'm the one who took over all their land? Why does Japan get to conquer the BE when it has the least territory conquered out of all of us?
- Crashing. And crashing. And crashing. This game does not seem to have very good programming. I can't tell you how frustrating it is to have the game crash while my last save is months away.
- The Intelligence panel. Unintuitive, useless, mess, garbage, shit. A good idea, but the execution is just terrible.
- "Theaters". Much like HQ's, another thing that makes you wonder "what the fuck? who thought this was a good idea? do they actually expect me to click this?".
- UI in general. Games should not have a 2 day learning curve just to figure out what does what. Make it clearer.
- Unit micro-management. The box that opens on the bottom left when you click on one of your units. What should show? The name of the unit, the types of soldiers in the unit, and their stats. That's all. What does show? A whole mess of shit that I will never pay attention to in my life. This is, again, linked to the HQ and "Theaters" crap of putting random shit into the game that ought not be there.
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Overall I'd give this game a 7.9/10. Extremely fun and addictive, with tons of choices and re-playability. The myriad of bugs and unintuitive features prevents me from giving it an 8 or above, however.