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Yet Another Morrowind Thread

Socrates

Bonfire Kindler
Patron
Joined
Feb 14, 2024
Messages
265
Location
Russia
Enjoy the Revolution! Another revolution around the sun that is.
PFP alone fixes so many bugs that Bethesda never fixed.
 
Joined
Sep 1, 2020
Messages
1,470
What's wrong with my choices? Two are essentially patches - one for the engine the other for the game. Tam-rebuilt is just adds cannon territories that should have been in the main game.

Most of the interesting gameplay mods aren't compatible with OpenMW. I wish you people would stop calling it the "definitive" or "correct" way to play the game.
 
Joined
Sep 1, 2020
Messages
1,470
I made three Morrowind mini-gameplay mods to add to my list of 90 or something installed gameplay mods...the game STILL ends up breaking and sucking eventually. Next playthrough will be the one where the balance will hold out thanks to my latest invention! But there is no saving the eventual repetition of content that sets in around lvl 30.

Still, I'll always have love for this game no matter how unfinished and unrefined. Maybe one day I will actually do a full playthrough to completion, but for now it is unworthy.

I also had a brief run-in with the modding community. Yet another gaming community seemingly infested with the woke mind virus; leftist extremism. Gross.
Morrowind was made to be broken.
Go out there and have some fun.
Increase your speed to 10000.
Make a custom Jump spell and jump from one point of Vvardenfell to the other without running into those pesky Cliff Racers.
It is entirely up to you to decide where you draw the line.
This is why Morrowind is so much fun and wild.

There is for sure fun in breaking the game, but it is short-lived and hasn't got shit on what could be achieved with real gameplay. If you can't see that, you're just another dim gamer.

I agree with the general sentiment; I'd rather have the game push back against me instead of being an amusement park. But I disagree with the idea that one needs to break the game to have fun. I see Morrowind's openness as an opportunity to try out different playstyles for my characters. I like the fact that you can jump hundreds of feet in the air with a spell and do other ludicrous things, but ideally you should be able to do those things without breaking the game. I think mods go a long way in restoring balance and certain essential design principles.
 

Socrates

Bonfire Kindler
Patron
Joined
Feb 14, 2024
Messages
265
Location
Russia
Enjoy the Revolution! Another revolution around the sun that is.
What's wrong with my choices? Two are essentially patches - one for the engine the other for the game. Tam-rebuilt is just adds cannon territories that should have been in the main game.

Most of the interesting gameplay mods aren't compatible with OpenMW. I wish you people would stop calling it the "definitive" or "correct" way to play the game.


Such as? OpenMW has come a long way since it released. Also it's my opinion - I'm not stating this as a truism for every single person who enjoys it. If you want to play on the original engine that's totally ok.
 
Joined
Sep 1, 2020
Messages
1,470
What's wrong with my choices? Two are essentially patches - one for the engine the other for the game. Tam-rebuilt is just adds cannon territories that should have been in the main game.

Most of the interesting gameplay mods aren't compatible with OpenMW. I wish you people would stop calling it the "definitive" or "correct" way to play the game.


Such as? OpenMW has come a long way since it released. Also it's my opinion - I'm not stating this as a truism for every single person who enjoys it. If you want to play on the original engine that's totally ok.

Anything that requires MWSE. That's most of the mods I had installed last time I played.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,899
Location
Mosqueow
What's wrong with my choices? Two are essentially patches - one for the engine the other for the game. Tam-rebuilt is just adds cannon territories that should have been in the main game.

Most of the interesting gameplay mods aren't compatible with OpenMW. I wish you people would stop calling it the "definitive" or "correct" way to play the game.


Such as? OpenMW has come a long way since it released. Also it's my opinion - I'm not stating this as a truism for every single person who enjoys it. If you want to play on the original engine that's totally ok.

Something like Ashfall or projectiles that get stuck in enemies, or blood on enemies, or weapons hitting the surfaces with appropriate sounds and visual effects etc. The cool lua mods. Not only that but when i used to test my openmw set up i had some nasty bug when some modded npcs just flat out vanish. I think its related to changing load order. Never had this with normal MW.

The only use i see for openMW is VR\Multiplayer. Otherwise it's inferior to MWSE\MGE setup.

The purist patch you mentioned is great btw. But TR bloats the game too much and i wouldn't recommend it for normal gameplay as Morrowind + expansions and many good quest mods are already more than enough. TR is cool to explore but it's forever in development.
 

Socrates

Bonfire Kindler
Patron
Joined
Feb 14, 2024
Messages
265
Location
Russia
Enjoy the Revolution! Another revolution around the sun that is.
What's wrong with my choices? Two are essentially patches - one for the engine the other for the game. Tam-rebuilt is just adds cannon territories that should have been in the main game.

Most of the interesting gameplay mods aren't compatible with OpenMW. I wish you people would stop calling it the "definitive" or "correct" way to play the game.


Such as? OpenMW has come a long way since it released. Also it's my opinion - I'm not stating this as a truism for every single person who enjoys it. If you want to play on the original engine that's totally ok.

Something like Ashfall or projectiles that get stuck in enemies, or blood on enemies, or weapons hitting the surfaces with appropriate sounds and visual effects etc. The cool lua mods. Not only that but when i used to test my openmw set up i had some nasty bug when some modded npcs just flat out vanish. I think its related to changing load order. Never had this with normal MW.

The only use i see for openMW is VR\Multiplayer. Otherwise it's inferior to MWSE\MGE setup.

The purist patch you mentioned is great btw. But TR bloats the game too much and i wouldn't recommend it for normal gameplay as Morrowind + expansions and many good quest mods are already more than enough. TR is cool to explore but it's forever in development.
TR is slow but I think it's because they prefer to do big content pushes rather than faster incremental releases. The upcoming release especially has me impressed. This is a ton of very interesting areas to explore:
  • Narsis, the capital of House Hlaalu and second-biggest city in Morrowind,
  • the arid canyons of Shipal-Shin, a dangerous wilderness bordering Cyrodiil and Black Marsh,
  • the remainder of the pleasant Coronati Basin, including the ancient Redoran fortress of Ald Iuval, barely holding off against the Hlaalu boomtowns of Hlerynhul and Othmura,
  • scores of new dungeons, including among others skyrender hives, dreugh citadels, sandstone caves, an Ayleid tower, a Remanite fortress, and more,
  • dozens of faction questlines and even more miscellaneous quests,
  • substantial updates and additions to older content like Old Ebonheart.
    pr_2024-02_01_map.png
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,899
Location
Mosqueow
Multiple mods that neuter cliffracer aggression exist.

All wildlife in Morrowind is annoying and aggressive: kwama foragers, rats, nix hounds, kagoutis, alits, slaughter fishes and dreugs. They all exist to make you suffer :)

I used to bypass blindness with a spell and wear the Boots of Blinding Speed that i got from niggress near Caldera. Also use waterwalking spell. Then you can travel around without giving a single fuck.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
All wildlife in Morrowind is annoying and aggressive: kwama foragers, rats, nix hounds, kagoutis, alits, slaughter fishes and dreugs. They all exist to make you suffer :)
That's the point? It's an RPG. No idea why a massive chunk of players want to neuter this element.

I have no idea what the big deal is about with cliff racers either. They're dangerous until you're...level 10? After that basically flying rats, sadly.

Rate my mod: https://www.nexusmods.com/morrowind/mods/54051

Note it can be used with or without Rebirth.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,968
Multiple mods that neuter cliffracer aggression exist.

All wildlife in Morrowind is annoying and aggressive: kwama foragers, rats, nix hounds, kagoutis, alits, slaughter fishes and dreugs. They all exist to make you suffer :)

I used to bypass blindness with a spell and wear the Boots of Blinding Speed that i got from niggress near Caldera. Also use waterwalking spell. Then you can travel around without giving a single fuck.
Blind spell is bugged in the original game.
It actually increases the accuracy of your attacks (and those of your enemies when you cast it on them).
It still affects your vision though, depending on the magnitude.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,649
Cliff racer plumes are used to make levitation potions. Once you realize that you're generally happy to see them.
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,899
Location
Mosqueow
Multiple mods that neuter cliffracer aggression exist.

All wildlife in Morrowind is annoying and aggressive: kwama foragers, rats, nix hounds, kagoutis, alits, slaughter fishes and dreugs. They all exist to make you suffer :)

I used to bypass blindness with a spell and wear the Boots of Blinding Speed that i got from niggress near Caldera. Also use waterwalking spell. Then you can travel around without giving a single fuck.
Blind spell is bugged in the original game.
It actually increases the accuracy of your attacks (and those of your enemies when you cast it on them).
It still affects your vision though, depending on the magnitude.

Last time i played original game without any patches was 2004.

Cliff racer plumes are used to make levitation potions. Once you realize that you're generally happy to see them.

Alchemy is boring :smug:

I can just buy some levitation spells\potions instead of spending extra time walking around collecting feathers, guar shit or mushrooms.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,735
Every time I retry to play Morrowind, I instantly get this horrible feeling of boredom; it completely neutralizes any will to do anything in the game. That feeling that nothing you do in the game matters is horrible as well
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,899
Location
Mosqueow
Every time I retry to play Morrowind, I instantly get this horrible feeling of boredom; it completely neutralizes any will to do anything in the game. That feeling that nothing you do in the game matters is horrible as well

mothern'wahing fetcher
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,563
Location
here
I can just buy some levitation spells\potions instead of spending extra time walking around collecting feathers, guar shit or mushrooms.
You can buy the ingredients as well if you want, and then make potions orders of magnitudes more potent than anything you can buy.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
I have some stuff to recommend, small mods with organic gameplay impact...

DarkNuts First Person Enhanced + depth of field shader
I found this to really work well for immersion, get a bokeh DoF shader for MGE XE and combine it with Darknut's First Person Enhanced (https://www.nexusmods.com/morrowind/mods/44080). This is going to do wonders for the atmosphere. When you are out in a storm or in the sun your character will hold his hands up to cover his face, or stuff like that, with depth of field its gonna feel fantastic.

Locked Bandit Caves and Tombs (http://mw.modhistory.com/download-49-11439) - such a small underrated mod, but tremendous impact. Most tombs and bandit caves are now locked

BCOM - everyone should form their setup around this mod

Patrols (https://www.nexusmods.com/morrowind/mods/49899) + Guar Riders (https://www.nexusmods.com/morrowind/mods/52788) + Travelling merchants
To make the overworld more dynamic

I STRONGLY suggest leaving the default cell visiblity in MGE XE (due to use of fog)

Corpus natives (https://www.nexusmods.com/morrowind/mods/45674?tab=posts) js cool and makes sense
 

Fargus

Arcane
Joined
Apr 2, 2012
Messages
3,899
Location
Mosqueow
BCOM is great mod series but also a bitch because of compatiblity issues. Had to ditch it for openmwVR as it also hurts framerate in some areas.

For normal game it's definitely a must, just make sure to pay attention to compatiblity patches. There will be lots of them depending on your mod list.
 

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