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Yet Another Morrowind Thread

NecroLord

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does any of those mods tackle joined gold pile between training and trading, resulting in 'free' training when one can dump expensive weapons?
Harder barter + Buying Game makes very hard for you to empty shopkeepers' gold stash selling weapons. With max disposition and around 40 mercantile, a daedric tanto will net you around 800 gold or something
You are better off not bartering with any merchant, but only with Creeper or the Drunken Mudcrab (if you can find him).
Creeper is easy to find and has 5000 gold available for bartering. Also sells and buys items at their base cost.
 

CHEMS

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does any of those mods tackle joined gold pile between training and trading, resulting in 'free' training when one can dump expensive weapons?
Harder barter + Buying Game makes very hard for you to empty shopkeepers' gold stash selling weapons. With max disposition and around 40 mercantile, a daedric tanto will net you around 800 gold or something
You are better off not bartering with any merchant, but only with Creeper or the Drunken Mudcrab (if you can find him).
Creeper is easy to find and has 5000 gold available for bartering. Also sells and buys items at their base cost.
That... would just kill the point of using the mods i recommended. Those mods are to add depth to Morrowind's economy and actually make mercantile skills worth investing

Bartering with the Creeper is basically an exploit. You may choose to do so or not.
:deathclaw:
How is it an exploit?
Because you're bypassing skill requirements altogether selling to a merchant that'll buy anything and have ludicrous amounts of gold? Also the mods i recommended nerf both creeper and crab, as they are basically free money.
 

Fargus

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Bartering with the Creeper is basically an exploit. You may choose to do so or not.
:deathclaw:
How is it an exploit?

It's intentional but Creeper lets you sell a bunch of easily stolen expensive items without the need to barter, his max gold is 5k much higher than your average merchant has, you can just wait for 24 hours in front of him to reset his gold and sell all you need. I personaly just use anti cheese mods to avoid the temptation because it ruins the early game when you can just get 30-40k shekels in the first 2 hours of the game and train into a super soldier without the need to actually do any quests or fight for loot.
 
Last edited:

NecroLord

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Yeah, because having a Daedric Dagger worth 10000 and no fucking merchant who can give me at least 50 percent of its worth is really FUN!
 

NecroLord

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CHEMS

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Yeah, because having a Daedric Dagger worth 10000 and no fucking merchant who can give me at least 50 percent of its worth is really FUN!
With the mods i recommended you'd get around 1000 shekels with high merchantile skill. Just getting 10k gold in vanilla economy is enough to make a character OP. Overhauling the economy including the scarcity of items makes looting more satisfying and gold rewards from quest meaningful
 

Fargus

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Another mod i use is the one that removes random daedric weapons from dremoras. And it keeps only 1 daedric item of each type in the game for you to find.
 

Fargus

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Just getting 10k gold in vanilla economy is enough to make a character OP.
Nigger, have you even played the game?
That amounts to pretty much nothing if you account for various item costs, enchantments and training...

Yeah but with creeper\mudcrab abuse and never ending expensive loot insane sums of money are easily accumulated. Mindgame you don't even need to go out of your way to get something like 100-200k, just effortlessly loot daedric dungeons. It's just boring.
 

CHEMS

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Just getting 10k gold in vanilla economy is enough to make a character OP.
Nigger, have you even played the game?
That amounts to pretty much nothing if you account for various item costs, enchantments and training...
I don't think you understand what overhaul means, that's why you have to abuse creeper to enchant shit and get butthurt because of it

If only some certain skill could help you with that... oh wait, mercantile is stupid, right? :smug:
 

NecroLord

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Just getting 10k gold in vanilla economy is enough to make a character OP.
Nigger, have you even played the game?
That amounts to pretty much nothing if you account for various item costs, enchantments and training...
I don't think you understand what overhaul means, that's why you have to abuse creeper to enchant shit and get butthurt because of it

If only some certain skill could help you with that... oh wait, mercantile is stupid, right? :smug:
Lmao, what a shitty comeback.
Like Daggerfall, you increase skills by using them. It can get very tedious trying to increase a shit skill like Mercantile trying to barter with a merchant by moving that sum bar up for when you want to be paid more for an item or down when you want to pay less for an item you buy.
 

CHEMS

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Just getting 10k gold in vanilla economy is enough to make a character OP.
Nigger, have you even played the game?
That amounts to pretty much nothing if you account for various item costs, enchantments and training...
I don't think you understand what overhaul means, that's why you have to abuse creeper to enchant shit and get butthurt because of it

If only some certain skill could help you with that... oh wait, mercantile is stupid, right? :smug:
Lmao, what a shitty comeback.
Like Daggerfall, you increase skills by using them. It can get very tedious trying to increase a shit skill like Mercantile trying to barter with a merchant by moving that sum bar up for when you want to be paid more for an item or down when you want to pay less for an item you buy.
Then just use fortify enchant then enchant your shit and stop whining

If you're gonna cheese the game at least use your brains
 

Fargus

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You can always put money into training mercantile like with any other skill too tedious to increase.
 

wwsd

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Yeah, because having a Daedric Dagger worth 10000 and no fucking merchant who can give me at least 50 percent of its worth is really FUN!

Mercantile is not done brilliantly in Morrowind, but being able to just get anything close to the actual value of (e.g.) a Daedric dagger doesn't make any economic sense. It's like showing up to a gun shop in real life and offering to sell a tactical nuke for $100M, and getting that money no questions asked. Some things are just so powerful and valuable that A) nobody will touch that shit and B) no normal shopkeeper can afford it and C) who would they ever resell it to? Only collectors, big-time smugglers, etc. Someone would have to verify its authenticity maybe, and where it came from. "Err yeah it just fell off the back of a silt strider / I found it in a cave". Tribunal solves this a bit with the Museum of Artifacts, although they don't buy generic Daedric stuff. But yeah it's probably fair that you can't just sell a Daedric dagger for any significant percentage of its value.
 

NecroLord

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Tribunal solves this a bit with the Museum of Artifacts, although they don't buy generic Daedric stuff. But yeah it's probably fair that you can't just sell a Daedric dagger for any significant percentage of its value.
Again, you get like only half of the item's value.
An artifact worth 100000 septims is worth only 30000 to the prestigious curator of the Museum...

TRULY BEST DEAL!
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I ended up enjoying the game more when not using creeper. Training did not actually feel broken when you can't get anywhere close the real value of your loot, and you don't use drain skill spells to reduce the cost. Paying npcs to enchant also felt more fair (although that one is kinda bullshit because it is literally impossible to get good odds at lategame enchants yourself without abusing the game mechanics).
 

Fargus

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Played that shit with anticheese mods in VR and used only combat to train the spear skill by making thrust movements with my right hand. I now can punch a wall through.
 

Ash

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I made three Morrowind mini-gameplay mods to add to my list of 90 or something installed gameplay mods...the game STILL ends up breaking and sucking eventually. Next playthrough will be the one where the balance will hold out thanks to my latest invention! But there is no saving the eventual repetition of content that sets in around lvl 30.

Still, I'll always have love for this game no matter how unfinished and unrefined. Maybe one day I will actually do a full playthrough to completion, but for now it is unworthy.

I also had a brief run-in with the modding community. Yet another gaming community seemingly infested with the woke mind virus; leftist extremism. Gross.
 

NecroLord

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I made three Morrowind mini-gameplay mods to add to my list of 90 or something installed gameplay mods...the game STILL ends up breaking and sucking eventually. Next playthrough will be the one where the balance will hold out thanks to my latest invention! But there is no saving the eventual repetition of content that sets in around lvl 30.

Still, I'll always have love for this game no matter how unfinished and unrefined. Maybe one day I will actually do a full playthrough to completion, but for now it is unworthy.

I also had a brief run-in with the modding community. Yet another gaming community seemingly infested with the woke mind virus; leftist extremism. Gross.
Morrowind was made to be broken.
Go out there and have some fun.
Increase your speed to 10000.
Make a custom Jump spell and jump from one point of Vvardenfell to the other without running into those pesky Cliff Racers.
It is entirely up to you to decide where you draw the line.
This is why Morrowind is so much fun and wild.
 

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