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Yet Another Morrowind Thread

Shadenuat

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I don't think open world needs arbitrary linear restrictions. Often games that have them could have been built without them. Ie there's nothing wrong with allowing player becoming friend of ashlanders before main quest for example. Neither I am fan of quest doors, chapter locked content, etc.
I think New Vegas did it more or less ok, you can interact with any faction freely there from the beginning of the game.

I don't see these things as arbitrary because they make sense in the game world. You can visit the ashlanders before the main quest, you just don't know how to become friends of them because nobody told you (your character, not you from having meta knowledge) or even that there is a way to do that (again, lack of knowledge).

New Vegas isn't any different actually, you can go to various factions' places but you can't bring up topics you don't know about.
But u know how to become archmagister of telvani

Leave whys and allow player to interact with things they find
Meta just makes player run unnecessary around your game and wastes players time
Player will make up why or how they want to be bros with ashlanders first themselves, dm not required
 

Bad Sector

Arcane
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Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Player will make up why or how they want to be bros with ashlanders first themselves, dm not required

In a theoretical alternative Morrowind, i'd agree that the main quest could be written in a way that relied on you meeting requirements instead of having you follow explicit steps, so you could figure out how to befriend the ashlanders in other ways aside from the main quest (e.g. reading about them in one of the many books the game has) and the main quest's step on that front would only check your relationship with the ashlanders (it'd also be neat if there was an alternative where you have pissed them off :-P).

But TBH while i think this approach is overall better, i do not see it as more "open world" than what Morrowind has, it is just a different way to approach how quests and their requirements are designed. To me what would make it "less open world" would be if the ashlanders wouldn't even spawn if you didn't reach that part of the questline - i.e. things that wouldn't make sense in-game.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
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You guys play with any leveling overhaul? The vanilla system allows you to get OP too early
yup check my thread pg. 7 and make a game install with the economy, world rebalancing, and gameplay mods
https://rpgcodex.net/forums/threads/lets-fix-morrowind.143633/page-7

most fun playthru of morrowind i've ever had
Very good. Also you guys should try this mod. It introduces the hability to play Hanafuda in Morrowind with some NPCs and merchants. It's a fun oriental card game. Nice way to make some money if you have economy mods that make harder to swim in money selling loot.

Now i just need some caravan in Morrowind, since i'm a card game RPG connoisseur.
 

Shadenuat

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Well, at least with Andothren, now TR has real city which seems to be designed as an actual rpg and not gigantomania+fanfiction writing. It's very painful to leave it for other areas as you want to return to better place and stay there instead

From the start, tr should have been its own game with no connection to morrowind. Arrive as prisoner into one of areas and quest. Main plot could have been just some politicking n stuff

Of course main rule in action: be laconic. This includes area design too.
 

Shadenuat

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The modders are hilariously lazy with directions tho. I counted times where:
1 a famous area is not marked on map even tho it would make sense as it can be marked and there is no topic for it.
1.2 signposts aren't fully realized
2 you are not given directions to said area
3 you are given complex directions during quest introduction, but it vanishes from npc dialogue after and journal entry doesn't have it.
You d think morrowind modar would nail this and make quests and directions priority 1, but butt.

Also lots of npc chain quest givers are at 5th floor of tower behind 2 doors etc

Still its incdpredibly awesome when you say enter tomb and therr is dunmer familiy caretaker who says better not fuck with ancestors. And there are upgraded undead that are actually dangerous. Morrowind just was nonsense in that department. Like maybe old obsidian or something would nail such thing but not bethesda as it just treats a lot of things as dungeons to loot and not real place

There also seems to be strong turn to put 1 competent enemy in dungeon or few instead of 5 mooks. Which, frankly, is just superior.
 
Last edited:

Shadenuat

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By morrowind standards it's not modded at all lol
I have graphicx herbalesm though and higher prices n stuff
 

Shadenuat

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After initial MODERS MODDERS MODDERS old ebonheart somewhat grew on me. Some daggerfall or g2 khorinis vibes maybe, or because it has cnc. Fighters guild with backtracking and reporting is asinine, but mage guild is nice, i only began thiaf guild. Legion was eeeh

Imperial cult asked in first quest for 10 dwemer metal to make saint figurines n sell them. MODDERS MODERS MODDERS
 

Funposter

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Oct 19, 2018
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You guys play with any leveling overhaul? The vanilla system allows you to get OP too early
yup check my thread pg. 7 and make a game install with the economy, world rebalancing, and gameplay mods
https://rpgcodex.net/forums/threads/lets-fix-morrowind.143633/page-7

most fun playthru of morrowind i've ever had
Very good. Also you guys should try this mod. It introduces the hability to play Hanafuda in Morrowind with some NPCs and merchants. It's a fun oriental card game. Nice way to make some money if you have economy mods that make harder to swim in money selling loot.

Now i just need some caravan in Morrowind, since i'm a card game RPG connoisseur.
I love Hanafuda but you need to disable the cheap combos otherwise it's just too easy to win and rake in lots of money, even with Harder Barter limiting your money-making opportunities. Find a wealthy merchant and go nuts.
 

Shadenuat

Arcane
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Russia
TR sucks ass if you want a bunch of bloat garbage just play some ubisoft game
I had similar opinion, and still see most of it as bloat and modders self undulgence, but finally after ~20 years something in design changed. Newest content plays closer to indie morrowind and everything is tighter instead of gigalarger. It is amusing that it took so long for them to produce something coherent but of course it makes sense: it is quests and content that is really difficult in rpgs, not making pretty houses.
 

luj1

You're all shills
Vatnik
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Eastern block
You guys play with any leveling overhaul? The vanilla system allows you to get OP too early



Retroactive Health + either MULE or CCCP for leveling

Harder Barter + Anti Cheese for economy

OJ's Deleveler + Mort's balance mods + One of a Kind for balance
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
You guys play with any leveling overhaul? The vanilla system allows you to get OP too early



Retroactive Health + either MULE or CCCP for leveling

Harder Barter + Anti Cheese for economy

OJ's Deleveler + Mort's balance mods + One of a Kind for balance
I've been toying with Kirbonated Character Progression lately. I'll check out the other mods later.

Also, if you like Harder Barter you're gonna like Buying Game too. There's even a newer version of the mod, check it out: Buying Game Updated. Regional prices, supply and demand based mechanics, rework of ilegal items, this mod is very good for economic overhaul along with harder barter. Very few Morrowind mods can rebalance economy the way these do.

The deleveler sounds interesting. I use The Undead to keep tombs interesting. The high level mobs from these mods are crazy.
 

CHEMS

Scholar
Joined
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Messages
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Oh yeah, forgot to mention. Buying Game is a MWSE mod so it will work with every vendor including those you add with mods. It overhauls the restock system. No more reselling ingredients to double the stock, now they'll take some days to restock what has a negative count (restocking goods)

Not only that, there's milestones with your mercantile skill, at higher levels you can actually invest in businesses so they'll have bigger stocks and bigger stacks of gold. That'll probably rend the anti cheese mod obsolete, be sure to check it out
 

lukaszek

the determinator
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Jan 15, 2015
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does any of those mods tackle joined gold pile between training and trading, resulting in 'free' training when one can dump expensive weapons?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
does any of those mods tackle joined gold pile between training and trading, resulting in 'free' training when one can dump expensive weapons?
Harder barter + Buying Game makes very hard for you to empty shopkeepers' gold stash selling weapons. With max disposition and around 40 mercantile, a daedric tanto will net you around 800 gold or something
 

Funposter

Arcane
Joined
Oct 19, 2018
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Australia
does any of those mods tackle joined gold pile between training and trading, resulting in 'free' training when one can dump expensive weapons?
Harder barter + Buying Game makes very hard for you to empty shopkeepers' gold stash selling weapons. With max disposition and around 40 mercantile, a daedric tanto will net you around 800 gold or something
Yeah, you can still get "free" training with Harder Barter but it's at substantially lower quantities. Consistently using trainers will be enough of a drain on your gold that you'll find yourself running out, or needing to stop before you do. It also means that you can't easily afford enchanting services, even at high levels. You're basically forced to choose between utilising trainers or actually making custom enchanted gear, which means that progression is slowed down quite a bit and you less easily destroy endgame content. It will still happen (artifacts see to that), but you actually need to complete a fair amount of content to diagetically encounter good gear if you're not metagaming.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
It's amazing what this game can look like in 2024



Morrowind_2023-07-13_20.42.51.002.png


51060-1654620924-668400991.png


Morrowind_2023-07-13_20.38.48.399.png
 

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