Bad Sector
Arcane
- Joined
- Mar 25, 2012
- Messages
- 2,334
It makes progression far less enjoyable. Even tying it to in-game time would be preferable, anything but the player.
But there is no real in-game time, time passage in Morrowind (and most RPGs really) is related to the player's actions. The only time you get aside from what the player does is the one that is used for the day-night cycle that is completely independent from your actions, but in practice anything related to that tends to be way more annoying than enjoyable (e.g. all the quests that are like "come back in a day/week/etc" where you're just waiting around watching a progressbar filling). If creature leveling was related to time that progressed independently from your actions you'd have situations where dicking around vs focusing on leveling would affect the types of enemies you face, which would feel clashing with how the rest of the game behaves where real time is ignored.
Also, just to make clear, in Morrowind leveled creatures are not scaled like in Oblivion: the creatures you meet always have the same stats, IIRC a "leveled creature" is really just a list of allowed random spawns and it works as an "unlocking" feature. For example the "ex_ascadianisles_lev+0" leveled creature list contains a "Rat" at level 1 and a "Diseased Kagouti" at level 5. This means that once you reach level 5, this list may spawn a "Diseased Kagouti" - but also may spawn a Rat. In other words, your level affects the creatures you wont see, it doesn't stop weaker creatures from spawning. Your high level character will still come across puny creatures that will die by farting in their general direction.