thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,716
Are there any mods that improve combat to be more dynamic, and make progression more difficult?
Awesome, thanks! What about the progression ones, though? I'm always swimming in money, meaning I get super strong super fast via trainers (something the game further urges me to do since it's the easiest way to max your attributes). Economy could use a fix too, for that matter...
my mod's in there, try it and tell me what u think (idk how it works with all the other mods in this thing)I'm trying out Path of the Incarnate, an OpenMW list that's currently offline for changes. I'm digging it for the most part but it has some odd additions where I don't think the list author thought things through, and the modders themselves couldn't tell immersion if it blasted church bells at their face.
The whole concept of church bells in Morrowind just seems strange to me, religions in the game are not the same as religions in real life, church bells just sound goofy. Discounting that, aren't Morrowind hours one minute in real life? It'd be better that way, but still annoying.Take a moment to think how you'd implement church bells in a city if you were a modder. Distant ringing maybe once an hour that blends in with the ambient city sounds? Try loud ass non stop blasting in one spot near the guilds that'll be a nasty surprise while you're walking about on business.
The Tribunal and Church Bells?The whole concept of church bells in Morrowind just seems strange to me, religions in the game are not the same as religions in real life, church bells just sound goofy. Discounting that, aren't Morrowind hours one minute in real life? It'd be better that way, but still annoying.Take a moment to think how you'd implement church bells in a city if you were a modder. Distant ringing maybe once an hour that blends in with the ambient city sounds? Try loud ass non stop blasting in one spot near the guilds that'll be a nasty surprise while you're walking about on business.
The default timescale in Morrowind is 1:30, although this can be modified with the "set timescale to x" command via the in-game console.The whole concept of church bells in Morrowind just seems strange to me, religions in the game are not the same as religions in real life, church bells just sound goofy. Discounting that, aren't Morrowind hours one minute in real life? It'd be better that way, but still annoying.Take a moment to think how you'd implement church bells in a city if you were a modder. Distant ringing maybe once an hour that blends in with the ambient city sounds? Try loud ass non stop blasting in one spot near the guilds that'll be a nasty surprise while you're walking about on business.
Yes, bells in Morrowind are associated with the Sixth House:The Tribunal and Church Bells?
What the fuck.
They just don't blend.
That weapon is a favourite of mine. So much so, I always made sure to mod it in Skyrim, even if just to display it.
https://elderscrolls.fandom.com/wiki/Sixth_House_Bell_Hammer
Good damage and also sells for quite a lot - 5000 gold.That weapon is a favourite of mine. So much so, I always made sure to mod it in Skyrim, even if just to display it.
https://elderscrolls.fandom.com/wiki/Sixth_House_Bell_Hammer
Yeah...I always wondered how did designer who meticulously put grand soul gems in obscure shipwrecks, tel fyr, vivec quest, etc. Felt about designer who put them into leveling lists and are they one person or not
ActuallyShouldn't have had anything "levelled" at all, period.
That would really be levelled though, as it wouldn't be derived from player level, but from main quest progression.ActuallyShouldn't have had anything "levelled" at all, period.
Dagoth ur and ash creatures should raise in level and power as game progresses, but vivec and tribunal clerics get weaker
Relative to what? The player? How would you measure progress?Actually
Dagoth ur and ash creatures should raise in level and power as game progresses, but vivec and tribunal clerics get weaker
Like water chipRelative to what? The player? How would you measure progress?Actually
Dagoth ur and ash creatures should raise in level and power as game progresses, but vivec and tribunal clerics get weaker
EDIT please use uesp lol
That would really be levelled though, as it wouldn't be derived from player level, but from main quest progression.
It makes progression far less enjoyable. Even tying it to in-game time would be preferable, anything but the player.That would really be levelled though, as it wouldn't be derived from player level, but from main quest progression.
The idea is that the enemies become stronger over time because the blight spreads. However since time in Morrowind is relative to the player's actions, it makes sense to have the player's level also represent the passage of time. Hence, leveled creatures.