Wayward Son
Fails to keep valuable team members alive
Is Blood on Ice the murderer in windhelm one?
IIRC you can only get the extra evidence early if you pickpocket the key from the actual murderer. Then it indeed turns into idiot ball following contest (unofficial patch makes it impossible to get the key early AFAIK).It was a neat quest in theory, but the execution was shit. As far as I remember, you can pinpoint the killer with absolute certainty, with more than enough evidence to support it (the game even gives you enough hints to do so!), yet the only thing you can do is follow the script and finally catch the killer red-handed, no real deductions required on the player's part. The one good thing about the quest is that you can actually fail it, and probably even will if you're just meekly following quest markers.Blood on Ice was a pretty decent quest - accounting for partial failure and different levels of success.
That's something oblivion quests didn't do on principle.
It's not ideal, mind you, for example, you are not able to find the actual killer before he strikes even though you should be able to.
Disagreed. Involved railroaded quests tend to work poorly in open world games. If anything, even minimalistic quests that serve as excuse to go places are better.Many of Skyrim's seemingly more ambitious quests are like this, which arguably makes them more disappointing than a linear quest with no pretense of choice in the first place.
Or just play as a pure Mage without exploiting alchemy, and experience the joy of 20-60% Reflect on all high level enemies.The good news about the difficulty in Morrowind is that you can mod it pretty heavily, making the game nigh impossible to complete. And it's piss easy to do.
Some mods that spring to mind (I forgot the names):
- Harder Barter
- disable Creeper and mudcrab merchant
- BTB's game settings plugin
- Faster projectiles
- NPC use racial powers
- single point to spend on attributes per level
- advance skills via training only (Wizards & Warriors oldschool vibe)
- Blight storms spread disease, you can die from blight which puts you on time pressure to cure it (technically a restored content mod)
Yes, of course. I mean the easiest way to "fix" it is to just make it so that Intelligence has no effect on the outcome of potion-making so that the player can't infinitely stack Fortify Intelligence potions, which several mods already do.Alchemy is just part of the problem, though. Plenty of mods that address that too.
You mean this one?I would love to see oblivious counterpart. Including guy with around 50 arrows sticking out of him still fighting while emitting derpy taunts or two guys just slashing each other over and over.
Bonus points for faithful imperial foresters impression.
Don't believe his lies.Todd saying that the OG XBox was the best system to develop for... Even though Morrowind tanked the console's performance.
It's spelled "last living dorf".damn...................................... kirkbride is a manlet.....
It's spelled "last living bosmer".damn...................................... kirkbride is a manlet.....
nigga post some screens or video so i can see what the final product looks like before installing all that shit
so you turned morrowind into oblivion XD
lamo that sure looks great
so you turned morrowind into oblivion XD
lamo that sure looks great
Sometimes I wonder what is it with this forum and its terrible taste in videogame graphics. Is it some kind of PTSD I'm not aware of?
No your screens really do look like shit