Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,872
Hmm, sounds like a more extreme version of the blood grasss on earth? Or maybe it's a monster or something. Interesting, at any rate. Fuck, I hope the shadowrealms aren't full of landmines like the boomfruit jungles.
No token trade then. Lootboxes? Lootboxes are good.
Well... that's pretty meh. I was expecting a bit more honestly, it wasn't that hard for me, but if I'd encountered them at a time where this stuff was actually valuable... we'd be getting wrecked by those warriors. Assuming I could even shoot this thing down, which I couldn't.
Hmm, not quite as good as I was hoping, but it'll do as a grenade launcher replacement for sure. I'll have to try that chem ammo too- I think Marsec guys were weak to chem, and even if it's shit vs armour, 80 damage with a 40% bonus or whatever it was will punch right through and melt people. I oughtta try fire out too. Maybe it's better than I think. I wonder if the gun still counts as a cannon.
Gas clips seem pretty deadly for what they are. This'd put a dent even in units like ninjas that don't take the 400% multiplier.
Finally did this one up. We got nothing out of him, not even a lore dump. Honestly, not even surprised at this point.
These are available again? That's weird. Did I find more? I thought I had a stockpile and had just exhausted their info...
Random production browsing led me to this. Seems this is the use for early game gems? I could see having extra shields on your early shadowtech ships being nice.
Was going to make this to see if it fits Luka... but damn, it needs 5 mesh? And that's all we've got! Going to need to farm some Megapol ships for this stuff. Or take on some mercs. We do have a nice new bio weapon that should take care of them nicely... though I expect it won't even leave bodies behind with how much damage it'll do to them.
Fuck, I keep forgetting my new ship doesn't have the loadout of extra shit my kraken has. Fortunately we just had some fish to beat up, but this could really suck if it happens on a more important mission. I don't really have the supplies to give copies of everything I'd want to each ship either, some stuff like the mind probe is unique.
This finished quicker than I expected. I should do more of this mid-high tier stuff. It's giving better value for investment than the really big stuff or the little stuff.
Well, it's not a new ship yet, but it feels like progress.
Alrighty, what have you got for me?
LAME. I already had 4 of these things, I was probably already researching them. And they're not even useful.
Wait, is this the...?
AHAHAHA FUCK YES. It's going to take a long time to train another up to Luka's level, but this is an absolute win. Now if I could just get Soldier: Syn wherever the fuck it's hiding so I can make armour for them...
Got another legit monster hunt. The rival hunters are easy enough to deal with now that it's totally worth doing these. I either send out some rookie gals in platemail to gun down the hunters, or a bunch of catgirls in gravsuits to pick on the monsters for easy training. Win-win!
Oh, make a fortune huh? Like the mint? ? I'm soooo excited.
Okay now I'm actually excited.
Fuck! The mini synth suit was for cats, not goblins! What the fuck am I going to do with a lightly armored, slower cat that can't fly? Garbage!
Well damn... that is indeed a very large number. For reference, chem production is making a little over 5 million/month at this base. However, this requires inputs. 3 chemicals and 1 plastasteel per production.
Obviously making the chems ourselves will be more efficient than buying them. 80 hours per cycle means 80 runts will demand 3 chems per hour. So we need a ~8 hour cycle on the x25 batch of chems to keep pace. Now I can just dial up the numbers while keeping the ratio.
It ends up at a 124:70 split. I'm sure I'm overbuilding the chems slightly, but it's not a big deal, I can just sell the excess if I need space, and I'd rather this than have the whole thing shut off due to lack of materials. Monthly cost for chem production will be 400k, which is peanuts compared to the profits. But what about the plastasteel?
At infinite production, we can make 17.9 million in profit. Dialing the units to produce so we get a tenth of that profit reveal we'll need 113 ten times a month, or 1130 plastasteel monthly. We're not going to sustain that from loot (though looting plastasteel will now be a way bigger jump in profits than just selling it for fuck all)
If we have to buy plastasteel to fuel durathread production, it'll cost us 847k ten times a month. I'm doing this one tenth shit because clicking the quantity up to 1130 would take too long. I know there's an option to fuck with the mousewheel scrolling but my wheel is kinda shit so it'd still suck unless I set it to like, 1k and switched it back afterwards. Anyways. All told, this works out to a new profit/month of around 9 million from this base. More finnicky, but still a major improvement. With numbers like this, maybe I should just throw cash at the mutant alliance and recruit Saya. I think it'd be 30million, but we've already got some tokens piled up, so covering the gap should be like.... 5-10 million I think? The responsible thing to do would be to recruit a bunch of gals instead, so it's obvious what's happening.
No token trade then. Lootboxes? Lootboxes are good.
Well... that's pretty meh. I was expecting a bit more honestly, it wasn't that hard for me, but if I'd encountered them at a time where this stuff was actually valuable... we'd be getting wrecked by those warriors. Assuming I could even shoot this thing down, which I couldn't.
Hmm, not quite as good as I was hoping, but it'll do as a grenade launcher replacement for sure. I'll have to try that chem ammo too- I think Marsec guys were weak to chem, and even if it's shit vs armour, 80 damage with a 40% bonus or whatever it was will punch right through and melt people. I oughtta try fire out too. Maybe it's better than I think. I wonder if the gun still counts as a cannon.
Gas clips seem pretty deadly for what they are. This'd put a dent even in units like ninjas that don't take the 400% multiplier.
Finally did this one up. We got nothing out of him, not even a lore dump. Honestly, not even surprised at this point.
These are available again? That's weird. Did I find more? I thought I had a stockpile and had just exhausted their info...
Random production browsing led me to this. Seems this is the use for early game gems? I could see having extra shields on your early shadowtech ships being nice.
Was going to make this to see if it fits Luka... but damn, it needs 5 mesh? And that's all we've got! Going to need to farm some Megapol ships for this stuff. Or take on some mercs. We do have a nice new bio weapon that should take care of them nicely... though I expect it won't even leave bodies behind with how much damage it'll do to them.
Fuck, I keep forgetting my new ship doesn't have the loadout of extra shit my kraken has. Fortunately we just had some fish to beat up, but this could really suck if it happens on a more important mission. I don't really have the supplies to give copies of everything I'd want to each ship either, some stuff like the mind probe is unique.
This finished quicker than I expected. I should do more of this mid-high tier stuff. It's giving better value for investment than the really big stuff or the little stuff.
Well, it's not a new ship yet, but it feels like progress.
Alrighty, what have you got for me?
LAME. I already had 4 of these things, I was probably already researching them. And they're not even useful.
Wait, is this the...?
AHAHAHA FUCK YES. It's going to take a long time to train another up to Luka's level, but this is an absolute win. Now if I could just get Soldier: Syn wherever the fuck it's hiding so I can make armour for them...
Got another legit monster hunt. The rival hunters are easy enough to deal with now that it's totally worth doing these. I either send out some rookie gals in platemail to gun down the hunters, or a bunch of catgirls in gravsuits to pick on the monsters for easy training. Win-win!
Oh, make a fortune huh? Like the mint? ? I'm soooo excited.
Okay now I'm actually excited.
Fuck! The mini synth suit was for cats, not goblins! What the fuck am I going to do with a lightly armored, slower cat that can't fly? Garbage!
Well damn... that is indeed a very large number. For reference, chem production is making a little over 5 million/month at this base. However, this requires inputs. 3 chemicals and 1 plastasteel per production.
Obviously making the chems ourselves will be more efficient than buying them. 80 hours per cycle means 80 runts will demand 3 chems per hour. So we need a ~8 hour cycle on the x25 batch of chems to keep pace. Now I can just dial up the numbers while keeping the ratio.
It ends up at a 124:70 split. I'm sure I'm overbuilding the chems slightly, but it's not a big deal, I can just sell the excess if I need space, and I'd rather this than have the whole thing shut off due to lack of materials. Monthly cost for chem production will be 400k, which is peanuts compared to the profits. But what about the plastasteel?
At infinite production, we can make 17.9 million in profit. Dialing the units to produce so we get a tenth of that profit reveal we'll need 113 ten times a month, or 1130 plastasteel monthly. We're not going to sustain that from loot (though looting plastasteel will now be a way bigger jump in profits than just selling it for fuck all)
If we have to buy plastasteel to fuel durathread production, it'll cost us 847k ten times a month. I'm doing this one tenth shit because clicking the quantity up to 1130 would take too long. I know there's an option to fuck with the mousewheel scrolling but my wheel is kinda shit so it'd still suck unless I set it to like, 1k and switched it back afterwards. Anyways. All told, this works out to a new profit/month of around 9 million from this base. More finnicky, but still a major improvement. With numbers like this, maybe I should just throw cash at the mutant alliance and recruit Saya. I think it'd be 30million, but we've already got some tokens piled up, so covering the gap should be like.... 5-10 million I think? The responsible thing to do would be to recruit a bunch of gals instead, so it's obvious what's happening.