PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,392
To quote the great Lilura, Poncefinder: Cuckmaker was utter crap, as Gregz eloquently outlined here a few years back. Now, I finished that turd back in the day, and I dunno why, perhaps because I am glutton for punishment (among other things), I decided to play the sequel, which I picked up for cheap.
And oh boy, after about 20 hours, I have to declare, Wrath of the Nauseous might even be worse than Shitmaker 1. In fact, it's so bad, I will not even try to finish it, and instead do the smart thing and uninstall it.
Why do I hate it so much? Well, for one thing, Owlcat has learned literally nothing from Kingmaker. All the same exact shit that caused problems there is back, and in some cases even worse.
As early as the first chapter, when you are clearing Kenabres from the demons, and your fucking party is like level 3, and you barely have any shit or spells, half the fucking enemies apply permanent ability and stat drains. The Shadows with their stat drain. The rat swarms with their filth fever. Not to mention if someone dies and is resurrected, which already takes a high level resource to do, they get applied a negative level too, because in Russia this passes for fun. What kind of retard would think this is a good idea in a product meant for entertainment?
Some of this shit can be undone with rest, which brings me to my next point, the fucking "brilliance" behind corruption. See, these retards (much like the retards behind Pooplars of Eternity) decided that rest spamming is a bad idea in RPGs, so they introduced camping gear or rations, to limit the rests. Of course everybody normal hated this idea, because all it did is make rest more annoying. IE, everyone still rested the same, they just had to make more trips now in and out of dungeons, or play like misers (ooohh, i can't cast this spell now, cause I gotta save it for the boss, let me use a fucking crossbow on my wizard instead). So after all the complaints about rations, the Einsteins at Owlcat decided to replace it with .. corruption. Lol.
Where do these idiots even come from? Like who the fuck even cares about rest spamming? I played the Baldur's Gate saga, and the NWN games, and ToEE, and NetHack and other DnD games, and never had any issues with rest spamming. Because good games can balance the combat around other, more sensible stuff. Only autistic retards want massive attrition in their games, literally being barely able to use their weapons, and think that's fun. It's probably the people who play the same game 20 times, and then whine about how it's too easy. But why the fuck would you design your game around those kinds of people? If your game needs attrition to be fun, then your game is shit.
Then, speaking of unfun, there is the fucking endless buffing. This is the height of Owlcat combat design: every enemy has inflated stats, so the "challenge" of the combat system is not tactics, or anything interesting, it is to literally prebuff your fucking party 20 times with the cornucopia of consumable shit that the game showers you with. Who needs tactics when you can click on drink potion or cast scroll 20 times before each fight, that's WAY more fun. Well, I am no rocket scientist, but here is a fucking idea: if you remove stupid stat bloat from enemies, then you wouldn't need to prebuff 20 times, and then you also wouldn't be showered with a million useless pieces of trash in every container. Holy fuck, then you might actually spend your time in the game on doing something fun instead.
Oh, and of course, the woke writing. Two steps into the game and there is a lesbian marriage, cause that's the first thing that springs to mind in a fantasy world.
What's shocking to me is not that Owlcat games are such shit, but that there are actually people who like them. I guess it's the autistic segment of the population, I kinda get it, with the billion classes, subclasses, feats, skills, equipment, and so on, the theorycrafting can get pretty intense. But theorycrafting is not the game. The game is the combat (boring af), the writing (woke and boring af), the exploration (ruined by many of the terrible mechanics mentioned). And the game is utter shit.
Come at me, fanboys.
And oh boy, after about 20 hours, I have to declare, Wrath of the Nauseous might even be worse than Shitmaker 1. In fact, it's so bad, I will not even try to finish it, and instead do the smart thing and uninstall it.
Why do I hate it so much? Well, for one thing, Owlcat has learned literally nothing from Kingmaker. All the same exact shit that caused problems there is back, and in some cases even worse.
As early as the first chapter, when you are clearing Kenabres from the demons, and your fucking party is like level 3, and you barely have any shit or spells, half the fucking enemies apply permanent ability and stat drains. The Shadows with their stat drain. The rat swarms with their filth fever. Not to mention if someone dies and is resurrected, which already takes a high level resource to do, they get applied a negative level too, because in Russia this passes for fun. What kind of retard would think this is a good idea in a product meant for entertainment?
Some of this shit can be undone with rest, which brings me to my next point, the fucking "brilliance" behind corruption. See, these retards (much like the retards behind Pooplars of Eternity) decided that rest spamming is a bad idea in RPGs, so they introduced camping gear or rations, to limit the rests. Of course everybody normal hated this idea, because all it did is make rest more annoying. IE, everyone still rested the same, they just had to make more trips now in and out of dungeons, or play like misers (ooohh, i can't cast this spell now, cause I gotta save it for the boss, let me use a fucking crossbow on my wizard instead). So after all the complaints about rations, the Einsteins at Owlcat decided to replace it with .. corruption. Lol.
Where do these idiots even come from? Like who the fuck even cares about rest spamming? I played the Baldur's Gate saga, and the NWN games, and ToEE, and NetHack and other DnD games, and never had any issues with rest spamming. Because good games can balance the combat around other, more sensible stuff. Only autistic retards want massive attrition in their games, literally being barely able to use their weapons, and think that's fun. It's probably the people who play the same game 20 times, and then whine about how it's too easy. But why the fuck would you design your game around those kinds of people? If your game needs attrition to be fun, then your game is shit.
Then, speaking of unfun, there is the fucking endless buffing. This is the height of Owlcat combat design: every enemy has inflated stats, so the "challenge" of the combat system is not tactics, or anything interesting, it is to literally prebuff your fucking party 20 times with the cornucopia of consumable shit that the game showers you with. Who needs tactics when you can click on drink potion or cast scroll 20 times before each fight, that's WAY more fun. Well, I am no rocket scientist, but here is a fucking idea: if you remove stupid stat bloat from enemies, then you wouldn't need to prebuff 20 times, and then you also wouldn't be showered with a million useless pieces of trash in every container. Holy fuck, then you might actually spend your time in the game on doing something fun instead.
Oh, and of course, the woke writing. Two steps into the game and there is a lesbian marriage, cause that's the first thing that springs to mind in a fantasy world.
What's shocking to me is not that Owlcat games are such shit, but that there are actually people who like them. I guess it's the autistic segment of the population, I kinda get it, with the billion classes, subclasses, feats, skills, equipment, and so on, the theorycrafting can get pretty intense. But theorycrafting is not the game. The game is the combat (boring af), the writing (woke and boring af), the exploration (ruined by many of the terrible mechanics mentioned). And the game is utter shit.
Come at me, fanboys.