Tyranicon
A Memory of Eternity
- Joined
- Oct 7, 2019
- Messages
- 7,790
Or, A Simple Primer to RPG Writing.
People often bring up romances and cinematic voiced dialogue as elements of decline, but I think the biggest one in RPGs is a focus on characters or plot over worldbuilding. If I recall RPGs that really stick out in my mind (Fallout, TES, D&D, etc, etc), what I remember are worldbuilding factoids.
Video games are an inherently different medium than books or movies. Older mediums are curated, linear experiences. They focus on characters or plot because it makes sense to them. Applying the same techniques here, in a medium that allows for player agency, is misguided.
That's not to say that characters and plot aren't important. If you're going to have them, they should be written well.
But the ideal RPG would be a fully realized world that you can just run around in as a sandbox.
People often bring up romances and cinematic voiced dialogue as elements of decline, but I think the biggest one in RPGs is a focus on characters or plot over worldbuilding. If I recall RPGs that really stick out in my mind (Fallout, TES, D&D, etc, etc), what I remember are worldbuilding factoids.
Video games are an inherently different medium than books or movies. Older mediums are curated, linear experiences. They focus on characters or plot because it makes sense to them. Applying the same techniques here, in a medium that allows for player agency, is misguided.
That's not to say that characters and plot aren't important. If you're going to have them, they should be written well.
But the ideal RPG would be a fully realized world that you can just run around in as a sandbox.