Val the Moofia Boss
Scholar
- Joined
- Feb 3, 2022
- Messages
- 1,236
I have finished the Hallowfall sidequests. Overall pretty decent, most engaging sidequests of the zones thus far.
I was disappointed in how the cathedral dungeon was handled, though. It gets very little buildup. You're in the cathedral grounds preparing a funeral when suddenly the people on the grounds start attacking you, and then you go back to the general in Mereldar and says "there is a schism!" (between what? What is it about?) and then she sends you into the dungeon, and you just kill a lot of people and then fight a prophetess/priestess at the end who is talking about how the Arathi are going to take over the world, and then you get a floating NPC head saying "we must be tolerant of others and not adhere to dogma" and the end. ???
Also, demonization of the resurrection, with them rezzing people as shambling corpses and the designated "good guy" NPC crying out as to how that is wrong. Why can't they actually rez people like what Inquisitor Whiteman did in Scarlet Monastery?
It is also interesting how none of the prior zone storylines or sidequests have taken me to the other dungeons besides the Rookery. No quest to go to Cinderbrew Meadery, or the Ringing Deeps dungeons.
Teha is correct. The stuff the Steelstrikes carted out on display (spices, weapons, and rope) are nothing special, and the surface merchants would probably lose money having to pay for that stuff to be transported up to the surface. I'm surprised no one called out the many Arathi airships flying around in the background. The Alliance propeller gunships are probably fuel guzzlers and too expensive to build and operate for merchants, but these gasbag airships would probably be cheaper, and probably safer and more sophisticated than the Horde goblin airships. Perhaps the surface merchants could commission the Arathi to build more of them. The Alliance and Horde managed to get their airships down into Deepholm so it doesn't seem preposterous that airships could be built down in Hallowfall and then flown up to the surface people and handed off. Or if they can't be done, then perhaps the Arathi could buy/rent a shipyard on the surface and begin building their airships for clients from there.
We formed a raid group and spread out across the map looking for a rare spawn that drops a mount. Goodness gracious, I have never seen this much bitching about a rare before. Back in 2013 when we were camping Huolon, if people missed it, they shrugged. No biggie, he'll respawn in an hour. But here people in /general chat wanted to have a congressional hearing about "people doing full DPS and not waiting for others" and asking people to get blacklisted.
Azj-Kahet
I have finished the Azj-Khat storyline. Haven't done all of the sidequests yet as the story was urgent, and I really wanted to finish the levelling campaign ASAP I so Sparks of Life would start dropping from War Mode, which need to buy PvP gear. War mode seems to pair nicely with gathering professions as you spend most of your gameplay out in the world anyway.
Missed opportunity to have intestinal, organic "black blood" areas be a full zone unto themselves, with the player travelling down through old god organs and intestines. Feels like a waste to have it only be a small part of the Azj-Kahet zone.
The City of Threads is pretty cool. Spent a lot of time wandering around looking at the doodads and talking to the NPCs.
You already shot at Xal'atath at the start of the expansion and it did nothing to her. Should have aimed one foot to the left instead and shot the enemy commander and demoralized the army. Worst of all, Anduin, why are you (*sigh* once again...) trying to save our enemies? You are sabotoging our team and a liability to the war effort. Get out of here. You might have honor, but your enemies do not. Anything goes for them, and you can't hold back at that point.
Why didn't she think of her son? Also, another cutscene with no build up and bad dialogue.
Too much dramaqueen stuff going on with Anduin, Alleria, and Xal'atath.
I am pleasantly surprised that the questing hasn't ended here. After finishing Azj-Kahet, it sends you back to Dornogal to start the levelcap storyline. In Dragonflight, you finish Thaldrazus and then that was it besides doing the raid.
I was disappointed in how the cathedral dungeon was handled, though. It gets very little buildup. You're in the cathedral grounds preparing a funeral when suddenly the people on the grounds start attacking you, and then you go back to the general in Mereldar and says "there is a schism!" (between what? What is it about?) and then she sends you into the dungeon, and you just kill a lot of people and then fight a prophetess/priestess at the end who is talking about how the Arathi are going to take over the world, and then you get a floating NPC head saying "we must be tolerant of others and not adhere to dogma" and the end. ???
Also, demonization of the resurrection, with them rezzing people as shambling corpses and the designated "good guy" NPC crying out as to how that is wrong. Why can't they actually rez people like what Inquisitor Whiteman did in Scarlet Monastery?
It is also interesting how none of the prior zone storylines or sidequests have taken me to the other dungeons besides the Rookery. No quest to go to Cinderbrew Meadery, or the Ringing Deeps dungeons.
Teha is correct. The stuff the Steelstrikes carted out on display (spices, weapons, and rope) are nothing special, and the surface merchants would probably lose money having to pay for that stuff to be transported up to the surface. I'm surprised no one called out the many Arathi airships flying around in the background. The Alliance propeller gunships are probably fuel guzzlers and too expensive to build and operate for merchants, but these gasbag airships would probably be cheaper, and probably safer and more sophisticated than the Horde goblin airships. Perhaps the surface merchants could commission the Arathi to build more of them. The Alliance and Horde managed to get their airships down into Deepholm so it doesn't seem preposterous that airships could be built down in Hallowfall and then flown up to the surface people and handed off. Or if they can't be done, then perhaps the Arathi could buy/rent a shipyard on the surface and begin building their airships for clients from there.
We formed a raid group and spread out across the map looking for a rare spawn that drops a mount. Goodness gracious, I have never seen this much bitching about a rare before. Back in 2013 when we were camping Huolon, if people missed it, they shrugged. No biggie, he'll respawn in an hour. But here people in /general chat wanted to have a congressional hearing about "people doing full DPS and not waiting for others" and asking people to get blacklisted.
Azj-Kahet
I have finished the Azj-Khat storyline. Haven't done all of the sidequests yet as the story was urgent, and I really wanted to finish the levelling campaign ASAP I so Sparks of Life would start dropping from War Mode, which need to buy PvP gear. War mode seems to pair nicely with gathering professions as you spend most of your gameplay out in the world anyway.
Missed opportunity to have intestinal, organic "black blood" areas be a full zone unto themselves, with the player travelling down through old god organs and intestines. Feels like a waste to have it only be a small part of the Azj-Kahet zone.
The City of Threads is pretty cool. Spent a lot of time wandering around looking at the doodads and talking to the NPCs.
You already shot at Xal'atath at the start of the expansion and it did nothing to her. Should have aimed one foot to the left instead and shot the enemy commander and demoralized the army. Worst of all, Anduin, why are you (*sigh* once again...) trying to save our enemies? You are sabotoging our team and a liability to the war effort. Get out of here. You might have honor, but your enemies do not. Anything goes for them, and you can't hold back at that point.
Why didn't she think of her son? Also, another cutscene with no build up and bad dialogue.
Too much dramaqueen stuff going on with Anduin, Alleria, and Xal'atath.
I am pleasantly surprised that the questing hasn't ended here. After finishing Azj-Kahet, it sends you back to Dornogal to start the levelcap storyline. In Dragonflight, you finish Thaldrazus and then that was it besides doing the raid.