Butcer
Dumbfuck!
- Joined
- Jan 17, 2011
- Messages
- 151
Wizardy 8 has great gameplay, the mechanics are good, but so sad what could have been one of the best crpgs all of time is ruined by the worst level scaling i´ve ever seen. Yes the level scaling in fallout 3 and oblivion is even better, the almost insta enemy re spawning combined with the level scaling just ruins the game for me.
What were they thinking? They should have looked at might and magic 6 to see it done right, yes enemies do respawn but only after ALOT of time and no fucking level scaling. Whats the point of leveling up if the enemies always stay just as powerful as you, you dont feel any progression due to it.
The game has such great potential but yes is destroyed by these things.
Gothic 2 notr(finished it last month and its one of the greastest game ive ever played) and mm6 have the perfect level scaling system and are far better games then wizardy 8 because of this
I´ve also never seen a game with such great potential ruined by unnecessary gameplay "features" ,
What were they thinking? They should have looked at might and magic 6 to see it done right, yes enemies do respawn but only after ALOT of time and no fucking level scaling. Whats the point of leveling up if the enemies always stay just as powerful as you, you dont feel any progression due to it.
The game has such great potential but yes is destroyed by these things.
Gothic 2 notr(finished it last month and its one of the greastest game ive ever played) and mm6 have the perfect level scaling system and are far better games then wizardy 8 because of this
I´ve also never seen a game with such great potential ruined by unnecessary gameplay "features" ,