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Witness the Kodex Killerz die gloriously in the wasteland! (Darkwind: War on Wheels LP)

udm

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PART 0: INTRODUCTION TO DARKWIND: WAR ON WHEELS​


So I've been wanting to do an LP of this for a loooooong time (read: over 10 years), but just couldn't find time to do it. Well now as a working adult I still don't have time to do a regular LP, but I figured if I don't get started now, I'll probably never get the chance to do it again when the aliens invade Earth.

So, here it is, an LP that I'll never complete, of the best Car Wars adaptation on the PC...

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It's a sorta MMO where you manage a gang in a post-apocalyptic setting, on the island of Evan. Resources are scarce, piracy is just as lucrative as trading, and anyone can permanently die with one bad (or good, depending on which side you're on) shot. You can make money off deathraces, combat arenas, trading, piracy, or even through quests. The highlight of the game is the phase-based gameplay with an actual physics system, so when bullets and cars start flying, it gets chaotic fast.

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Evan
Following the temporary failure of the earth's protective magnetosphere in 2025, the planet was bombarded with solar radiation, leading to massive irradiation and consequent destruction of plants, animals, and ultimately civilisation as we know it. Due to fortuitous local weather patterns, a small number of regions of the earth survived utter destruction and, though thrown back into an anarchic dark-age, humankind survives. One such region is the continent called 'Evan'.

2025
Following the widespread disaster, the continent was lucky enough to retain a fertile region in the north - which also possesses a number of lakes that were only lightly polluted. The remaining population soon gathered in this area, establishing the towns of Elmsfield and Somerset.

2034
It was several years later that contact was re-established with other countries, and at this point limited trade was established on the southern seaboard: most notably, the importation of raw materials such as plastics and metals are achieved in this way. The southern port now also possesses water refinery facilities, which produce reasonably safe drinking water from the sea.

2035
The first deathracing events are held in Somerset. Before long, these new deathsports become a dominating feature of society on Evan: (see 'The Birth of Deathracing' Game Fiction)

2036
Rich oil deposits were discovered in the eastern mountains, and oil extraction facilities and associated factories were soon set up.

Largely reverting to desert wastes, battered by radioactive dust storms, and surrounded by a poisonous and lifeless sea, Evan still manages to be largely self-sufficient. The relatively fertile northern regions provide enough food for the small population of the continent, and water treatment facilities both here and on the southern seaboard provide sufficient water. The oil fields that line the east-midland mountain ranges provide fuel and raw materials for the transportation and combat vehicles of those that are brave enough to travel the deserts. Additional raw materials for the car and weapons factories are supplied from other countries and arrive into the southern port.

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Weather
The island enjoys very little precipitation, apart from in the uninhabitable mountains and the northern forest regions. The rain that there is, of course, is heavily polluted and not suitable for consumption. Average daytime temperatures exceed 30oC, while at night they often drop to 0oC. The whole continent, particularly the south and west, are often battered by radioactive dust storms, referred to as 'the darkwind'.


[NEXT] PART 1: THE KODEX KILLERZ

 
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tindrli

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Dragodol
  • First name and last name Sinan "Bog" Sakic
  • Portrait
    ETdXt1s.jpg
    s9mQhZi.png
  • Biography former Serbian pop-folk singer. "will expand in future"
  • Bros will decide if "God" is a right person for lead position
 
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Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
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Name: Joshua Eric Spanner
Occupation: Long term unemployed Owner and proprietor of the first post-apocalyptic bicycle repair shop.

He's not particularly keen on helping to fill the atmosphere with more fossil fuels. Isn't that what got us in this mess in the first place? But there's nothing more irritating than an unbalanced wheel bearing, and none of you philistines would even be able to tell something's wrong. Someone's got to come along and make sure the equipment is up to snuff.

He'll be leader if Feargus says it's OK.
 

udm

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Sorry, I forgot you can choose a skill that you'd like to be trained in. These are the skills (taken out the ones that are broken):
Driving
Gunnery
Large Guns
Ballistics
Hand Guns (pretty much useless except gladiator arenas but it should be fun for shits and giggles)
Mechanic
First Aid
Scouting
tindrli Strange Fellow normie

EDIT2: There are some first and last names above that aren't in the list, like Sinan, Sakic, and Spanner, so I'll just default to whatever sounds the closest, like "Spann" instead of "Spanner", and "Simon" instead of "Sinan" unless you guys have any other ideas. Sorry bruvs.
 
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Strange Fellow

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Steve gets a Kidney but I don't even get a tag.
EDIT2: There are some first and last names above that aren't in the list, like Sinan, Sakic, and Spanner, so I'll just default to whatever sounds the closest, like "Spann" instead of "Spanner", and "Simon" instead of "Sinan" unless you guys have any other ideas.
I was assuming that was how you'd do it.

Josh is a mechanic, obviously.
 

Egosphere

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Bob Baker

Gunnery and Ballistics

Nobody knows his past, not even himself.

The dree of liberdy must be rebreshd from dime do dime wid blood of baydriods and dierunds - Bob 'Meatball' Baker
1394677007584.jpg
 

udm

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Dick Woody
DnZY2qsVAAAvwne.jpg

Large Guns (duh!)
what's a biography?
Backstory or background. Doesn't have to be too long, you don't even have to provide one if you don't want to (but it'll be more fun when introducing each ganger).
 

mondblut

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Dick Woody
DnZY2qsVAAAvwne.jpg

Large Guns (duh!)
what's a biography?
Backstory or background. Doesn't have to be too long, you don't even have to provide one if you don't want to (but it'll be more fun when introducing each ganger).

That was a rhetorical question, boss. It's mondblut, baby, mondblut. My characters units have no biography, they're there to kick ass and watch little numbers go up.
 

udm

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untitlednycaw.png


Name: Joshua Eric Spanner
Occupation: Long term unemployed Owner and proprietor of the first post-apocalyptic bicycle repair shop.

He's not particularly keen on helping to fill the atmosphere with more fossil fuels. Isn't that what got us in this mess in the first place? But there's nothing more irritating than an unbalanced wheel bearing, and none of you philistines would even be able to tell something's wrong. Someone's got to come along and make sure the equipment is up to snuff.

He'll be leader if Feargus says it's OK.
So I forgot that leaders are selected based on their Leadership skill and guess what, he really is leader :lol:
1695544419007.png

(For now, at least, until someone else with a higher Leadership skill comes along to replace him. Or he dies.)

Also I named him Josh Stoner because Spanner isn't in the list and I thought it's more fitting funnier.
 

udm

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PART 1: THE KODEX KILLERZ​


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Gang Information and Backstory:​


After the world ended, things quickly turned to shit. Degeneracy, cruelty, apathy, these ran rampant through the last vestiges of society. Thus, a cabal was formed to fight for virtues of the World From Before.

This cabal was named Kodex Killerz by its founder, Josh Stoner. Rumour has it that it is funded by a third-party entity with the initials M.C.A.. Little is known about this M.C.A, save for the fact that when the initials are evoked i.e., spoken out loud, Josh Stoner would fly into the most frightful of rages.

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Overview of Gangers' Stats:​


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Founding members:​


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[NEXT] PART 2: THE KILLERZ' FIRST RODEO

 
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udm

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PART 2: THE KILLERZ' FIRST RODEO​


Josh and the gang stroll into Somerset.

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Josh Stoner.jpg
Alright gang, so if we're going to, like, get started, I think we should go for something less dangerous, you know what I mean?
Dick Woody.jpg
Waddyu suggest chief?
Bob Baker.jpg
hurr bob shoot gun go brrrrr
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<<His eyes look towards the north where the racetracks are. The deep blue gems in his eye sockets sparkle, suggesting that the wheels in his head are turning dazzlingly fast. You almost feel your soul absorbed into his gaze, and then he speaks, his voice in a hushed whisper>>
Mr Scalise, how do you feel about entering a race?


The Kodex Killerz sign up Paul Scalise for his maiden race. Paul has always been something of a driver, and he is more than excited at the idea of being chosen to bring the Kodex Killerz' reputation to greater heights. The prospect becomes even more enticing with the prize money being at $10800 for 1st place.

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This is just a regular race. No guns, nada. Feeling confident, Paul gets ready for the race.


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Yeah I'm all ready for this. Gonna be a cakewalk.
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But seriously, don't get too cocky. All the best out there, kid.


Event Details​


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At the start of the race, we're given position #4. All positions are randomised. Not bad, we're pretty near the front.


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And we're off!


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So far so good, but, uh, Car #1 might be in a spot of trouble. Which might not bode well for the cars behind.


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It seems like the other idiots on our left are piling up while trying to counter-steer. Not good.


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Paul's car hits a bump and if you look at his ghost car, he might actually flip. But Paul Scalise is every bit confident he has this under control!



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Fuck yeah a safe landing!


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But then little did Paul anticipate Car #2 (Mycea Racers), who had spun out of control and was fast heading in his direction, at 131mph.


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It's a pretty bad crash. Paul's stunned and unconscious.


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With Paul out of action, our car spins out of control and crashes again, this time into a wall.


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Yeah, the car's not recovering from this one.


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Another car crashes next to Paul, this one on fire. Thankfully, it does not blow up.


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With Paul out of action, we have no choice but to resign him from the race.


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<<A look of concern floods his eyes. You cannot help but feel his genuine approach as he hovers over the injured form of Paul, who was dragged out of the wreckage by the other Killerz. There is a level of deliberation to his every word, but yeah you really feel the man when he speaks.>> You alright Paul? That was a beating you took down there.
Paul Scalise.jpg
I'm alright, just that my ribs hurt like hell. But I'll recover from this quickly. Sorry I didn't win the race, boss.
Josh Stoner.jpg
Yeah, don't sweat it, like, just take it easy. There's always next time.
Paul Scalise.jpg
Yessir, and I'm not going to make the same mistake twice.
Josh Stoner.jpg
And what mistake is that?
Paul Scalise.jpg
Never rush to the front at the start of a race.


Well, it's only gonna take our boy a couple of hours to heal up. Not bad, quite the survivor :salute:

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[NEXT] PART 3: ARENA COMBAT

 

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udm

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Setting up the next post now, but I just want to preface first that Paul "Lindyman" Scalise is a fucking piece of shit and we should just get rid of him :argh::argh::argh::argh::argh::argh:

EDIT: After rewatching the replay, I may have been too harsh. Paul didn't do that badly after all. But that "surprise" he pulled at the end......
 
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udm

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PART 3: ARENA COMBAT​


Embarrassed by results of the previous race, Josh declares that the team will sign up for an arena combat. This should make a name for the Killerz.

Josh Stoner.jpg
There's a combat arena event coming up. That should be a good one for our finances and to gain some reputation with the locals. Plus, you guys will get to shoot up some shit.
Dick Woody.jpg
Hell yeah that's what I'm talkin' bout. Lock and load, baby.
Bob Baker.jpg
Muricaaaaa!
Josh Stoner.jpg
Alright, so let's see, we can register up to two cars, and each car can take a driver and a passenger. So, we're looking at 4 participants.
Dick Woody.jpg
Yeh let's do this. I'm with Bob.
Bob Baker.jpg
FUUUYEEAAAAHHHH!!!
Sid Sak.jpg
I am down for this. Sign me up. I'll take the second vehicle.
Paul Scalise.jpg
And I'd like to, uh, redeem myself. I'll drive the second vehicle.
Josh Stoner.jpg
Right, gentlemen, then it's settled. Remember what we used to talk about when wargaming? It's not just about shooting fish in a barrel, it's about striking a fine balance between skill and strategy.So think through your actions first before you strike. Anyway, this should be a hefty sum of money for us if both vehicles can clinch 1st and 2nd place.
Paul Scalise.jpg
Why do we need money though? I thought we have funding from M.C.A...--
Josh Stoner.jpg
NEVER MENTION THAT NAME TO ME AGAIN!

This event is a combat arena. Combat arenas are exactly that: you shoot at opponents until they resign. Every shot nets you points. It is a lot of fun if you don't mind the occasional ganger dying from a critical hit.

We have two cars signed up for this. The first car is driven by Paul Scalise with Sid Sak as gunner. The second car is driven by Bob Baker with Dick Woody as gunner.

The car is a simple subcompact that comes with 2 machine guns. This allows the driver to fire too, albeit at reduced accuracy.

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Our combatants enter the arena and get ready for combat. This will be their first time in the heat of action. Let's see how they do.

Event Details​

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We are assigned Cars #15 (Paul and Sid) and #16 (Bob and Dick).


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The overview of the map. There are two teams: Red and Blue. We're on Team Blue.


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We're going to follow the other cars, but keep a safe distance behind so they get shot by the other NPCs first.


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Some of the cars from Team Red are coming over the hill now. No matter, they're not going to attack us first, and we've got them in our targeting computers.


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We continue to follow the gang.


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Enemy in our sights. We can fire once they get over the hill. We just have to be careful with friendly fire since that will cost us points.


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Guy in front is tanking for us first. Let's continue to stay behind and wait for the enemy to enter our LOS.


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Getting more LOS but let's be patient and wait a bit more.


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There we go! Fire away boys!


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Direct hit from our MGs.


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We continue to blast away at Joseph Young's car.


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Hmm this may start getting hairy as more cars from Team Red are spotted coming up.


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Luckily for us, we've almost breached Joseph Young's left armour. Just a bit more and he should be done.


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Hell yeah finally breached his car.


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We're not here to kill him, but we want to make sure they don't get back up.


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Trouble! More cars coming in hot.


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Car 16 (Paul and Sid) target an incoming car, but LOS is blocked by this motherfucker Daniel Young from Independent Driver Association.


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We wait for that idiot Daniel Young to pass, then blast a couple of shots at Velma Becnet's car.


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Meanwhile, Car 15 (Bob and Dick) attacks a car that's trying to flank us. Shouldn't be too difficult, we have the right angle to flank him as he passes us by.


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One shot misses but another lands true.


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Car 15 has a good angle here. We just need to intercept the enemy and keep hitting his flank.


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:smug::smug::smug:


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Bob and Dick's happyfuntime is interrupted by two enemy cars joining the fray.


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Our patriotic boys from Car #15 decide to swerve and try and intercept these two bozos. It's going to be tough dealing with two cars at once. Hopefully one of our Team Blue allies stops being useless and lends us a helping hand.


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Car #16 does the same too.


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Bullseye, they land a few shots! However, Roy Chavez is still accelerating. We're going to crash. Shit.


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Car #16 also tries to tackle Roy Chavez's car. Just ahead is Jacob Bow's car. Are they gonna hit us? Dunno, but let's hope for the best.


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Well shit, Jacob Bow crashes into Bob and Dick's car, and now we're in a bad position.


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Bob yanks the handbrake and desperately tries to reverse, hoping to use the momentum to turn around and avoid getting his car's right armour ripped to shreds.


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Jacob Bow's car continues to relentlessly pound our right flank.


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Skillfully, Bob manages to swerve the car out of Jacob Bow's way. But there's still an immediate threat in our way: Carol Cole, from Cursed Earth.


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Thank god the NPCs have finally made themselves useful, getting rid of Carol for me.


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Back to Paul and Sid, like a relentless dog, they start blasting away at Roy Chavez's car.


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During the dogfight, our targeting computer loses sight of Roy Chavez, but it's ok, let's go for Velma Becnet's car.


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"I'm coming for you, Velma!"


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Pew pew pew!


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"We ain't letting her go!"


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Little did Paul anticipate he would have four cars on his tail.
...Shit...


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Bob and Dick make a hard turn to regroup with Paul and Sid. Four against one is no joke, especially when that one car does not have rear weapons.


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Bob and Dick have their sights on one of the tailing cars.


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Paul uses this opportunity to steer the car away from the potential pursuers, hoping to gain positional advantage.


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Meanwhile, Bob and Dick rip away at one of the pursuing cars (Irma Marbury) that got itself trapped.


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"You're not getting away so easily!"


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Paul and Sid have a better angle here, and also blasts away at Irma's car while it tries to retreat.


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Bob and Dick turn their attention to the other cars on Team Red that have decided to attack the other Team Blue NPCs.


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Bob attempts to do a stylish powerslide to target one of the Team Red cars.


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And Paul and Sid finish off Irma's car.


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But now they find themselves in some pretty deep shit. They underestimated the two Team Red cars that were previously pursuing them, and one of them has nearly breached Car #16's bottom armour through an extremely lucky shot.


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And now two cars have their sights on Car #16. We don't have much rear armour left too, so all we need are 3 shots to get an armour breach. This ain't good.


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Very fortuitously for us, one of the NPCs has made themselves useful once more. They take out one of the pursuing cars, but we're still not out of hot water.


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Car #15 tries to swerve and assist.


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We score a couple of hits against one of the pursuing vehicles. That should take some heat off Paul and Sid.


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Fuck, Paul and Sid got a breach on their rear.


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Thankfully, the next round, both shots missed. Paul drives faster to evade the incoming shots.


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Now, Paul attempts to do a bootleg turn. If he can turn Car #16 to face the enemy directly, that will save them as they still have near full front armour. The only thing is, he might not have enough momentum...


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Fingers crossed.


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IT WORKED!


(image unavailable, re-posting it later)
And then, what do we have here but Velma Becnet's vehicle, coming back to strike us in the behind. Should have finished her off earlier.


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Paul takes a couple more shots at Jacob Bow's vehicle, then swerves to meet Velma's car. Hopefully it doesn't turn into a 2v1 as Car #16 is running low on ammo too.


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Bob and Dick try to assist #16, but some stupid fucker from Blue Team suddenly gets in their way and gets friendly fired.


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But things are looking up for Paul and Sid now. They are no longer under fire and have Velma's flank.


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Velma Becnet is finished.


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Bob and Dick aren't doing too badly too. With the stupid friendly out of the way, they now have clear shots at Jacob Bow's vehicle.


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Last of the two remaining vehicles.


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Like a vulture, Bob drives in for the kill.


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So does Paul.


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They intercept the little shit.


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Hell yeah!


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"That's how we Killerz do it!"


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Taking out the remaining car and clinching first and second prize!


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But not before Paul drops us a surprise. Motherfucker, you couldn't hold on to that stress for just one more second? Luckily, even if we resign, our points still count, so we still win.


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You're a damn disgrace, Paul. The only reason why we're still keeping you is because a) you still won, and b) we still need a driver.
Paul Scalise.jpg
:(
 
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udm

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Ignore the post above, I'm still working on it.
 

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