Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

1eyedking Witcher 3 is a step below Risen in every way except story

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,035
Location
Nottingham
I found Risen 2's main character FAR more entertaining and likeable than Risen 3, which made a big difference to the game.
Risen 3 also felt more copy paste.
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
8,108
Location
Lusitânia
What is complex about mount and blade combat? Souls combat was influenced by legend of Zelda but even at that, it isn't complex.

Different weapon, damage and attack types have very different reactions against the diverse gear (and monsters in dark souls) enemies are wearing. The speed of attacks, wich part of the weapon hit, their range, weight (these factors are from mount and blade). The timing to block and the type of shield as well as the enemies weapon influence the damage absortion and other things (in both MB and DS). Mount and Blade has locational damage. In dark souls weapons have different moveset (not all of course) and the monsters have distinct behaviors and carateristics. Both games have agressive and good AI's, amazing hitboxes, proper movement and stamina management is important to learn, and the weapons feel like they actually have some weight - thanks to a poise system (that every medieval themed game with action combat should have).


Also I never sayed that character development in Gothic was bad. It just isn't the game's best thing.
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
Also it's combat is still a far cry from the complexity of Mount and Blade or Dark Souls
What is complex about mount and blade combat? Souls combat was influenced by legend of Zelda but even at that, it isn't complex.

Oh yeah, character development was done well in gothic. The only real flaw I find in gothic 1 was its heinous combat, gothic 2's combat wasn't as bad but it wasn't great either.
4 attack and blocking directions, chambering, momentum affects combat damage (attacking from a horse does far more damage than walking backwards and swinging). I don't think Dark Souls combat is very complex though even if I liked the first game. Also G1's combat is pretty much the same as G2 except backstep doesn't count as a block in G1.
 

sullynathan

Arcane
Joined
Dec 22, 2015
Messages
6,473
Location
Not Europe
same as G2 except backstep doesn't count as a block in G1.
not really, G1's combat was pretty much using the right and left swing because it was faster than every other attack and did same damage. G2 had more combos and utilized the normal attack which I preferred, plus G2 controls far better than G1.
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
I played with keyboard controls so they played the same for the most part. G1 is definitely much easier to cheese than G2 NotR though.
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
Drakensang had nice tits (plate tanktops lol) but it had the most clunky rtwp combat since NWN2.
 

Ryan muller

Educated
Joined
Oct 10, 2021
Messages
437
but when compared to every other Action RPG (specially Risen)
Again this is not true. If you're going to compare the Witcher 3's combat only to other action rpgs with bad combat then it looks decent.
Have you played Risen? It actually has decent combat, the best of all PB's games. Admittedly, it is still nowhere near as good as Dark Souls' combat but it is not terrible.


Dark souls combat is literally just circle strafing dumb enemy a.i until you can beat them down to death.


Dont know why risen's combat gets so much hate from people here, still need to play the gothic ones i guess, but i remember i could not only master the whole combat system but the way weapon skill played a major role in how the combo system worked was fantastic and the way you could learn enemy patterns and completely master enemy reaction by paying attention in their animations made progression so satisfying.

In the endgame i pretty much had learned what almost every single enemy did and i could parry everything just by paying attention. It felt great
 
Joined
Jun 23, 2020
Messages
242
but when compared to every other Action RPG (specially Risen)
Again this is not true. If you're going to compare the Witcher 3's combat only to other action rpgs with bad combat then it looks decent.
Have you played Risen? It actually has decent combat, the best of all PB's games. Admittedly, it is still nowhere near as good as Dark Souls' combat but it is not terrible.


Dark souls combat is literally just circle strafing dumb enemy a.i until you can beat them down to death.


Dont know why risen's combat gets so much hate from people here, still need to play the gothic ones i guess, but i remember i could not only master the whole combat system but the way weapon skill played a major role in how the combo system worked was fantastic and the way you could learn enemy patterns and completely master enemy reaction by paying attention in their animations made progression so satisfying.

In the endgame i pretty much had learned what almost every single enemy did and i could parry everything just by paying attention. It felt great
Honestly I always found Risen's combat, while a natural evolution of those on the Gothic series, to be a considerably worse take on the core fundamentals that lead to the Dark Souls combat system, there enemy attacks are better telegraphed, controls are less clunky, you have to manage your stamina bar so you don't leave any openings your enemies can exploit, there are many weapons with different moves. The only thing Risen does better about combat is skill progression system, with all of the new moves and different animations, and that is mostly because the souls games don't have one, and sadly it seems not even Pyranha Bytes is interested in doing this anymore.

So I think if Pyranha Bytes made a game with a well done soulslike combat style would be a big financial success and critical success.
 

Ryan muller

Educated
Joined
Oct 10, 2021
Messages
437
but when compared to every other Action RPG (specially Risen)
Again this is not true. If you're going to compare the Witcher 3's combat only to other action rpgs with bad combat then it looks decent.
Have you played Risen? It actually has decent combat, the best of all PB's games. Admittedly, it is still nowhere near as good as Dark Souls' combat but it is not terrible.


Dark souls combat is literally just circle strafing dumb enemy a.i until you can beat them down to death.


Dont know why risen's combat gets so much hate from people here, still need to play the gothic ones i guess, but i remember i could not only master the whole combat system but the way weapon skill played a major role in how the combo system worked was fantastic and the way you could learn enemy patterns and completely master enemy reaction by paying attention in their animations made progression so satisfying.

In the endgame i pretty much had learned what almost every single enemy did and i could parry everything just by paying attention. It felt great
Honestly I always found Risen's combat, while a natural evolution of those on the Gothic series, to be a considerably worse take on the core fundamentals that lead to the Dark Souls combat system, there enemy attacks are better telegraphed, controls are less clunky, you have to manage your stamina bar so you don't leave any openings your enemies can exploit, there are many weapons with different moves. The only thing Risen does better about combat is skill progression system, with all of the new moves and different animations, and that is mostly because the souls games don't have one, and sadly it seems not even Pyranha Bytes is interested in doing this anymore.

So I think if Pyranha Bytes made a game with a well done soulslike combat style would be a big financial success and critical success.


Enemy a.i in ds breaks once you start to circle strafing them, aside from that the block/dodge mechanics are way too basic

In risen 1 theres enemies like ashbeasts in which blocking is useless, instead of keep spamming the roll button you have to use the sidestep and pay attention at their animation and Blocking wouldnt save you not even against enemies in which it works.

The lizardmen being a good example

If you try to hold your shield up and dont think about it you would get your ass handled to you because charge attacks will break your guard as well as your charge attacks also does the same to the enemy.

Because of small details like that you have to carefully plan your approach in every single encounter, know when to counter attack, when to block, when to dodge and how you should combo


In dark souls, everything is on the stamina meter which regen very fast, fast enough to make most of those elements worthless, specially because you can so easily spam rolling over and over again (not as bad as ds3 tho)

This plus the a.i means you really wont plan a lot before engaging in combat aside from maybe parrying some moves, its really not as deep
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,897
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Because of small details like that you have to carefully plan your approach in every single encounter, know when to counter attack, when to block, when to dodge and how you should combo
Or you could just power attack your way.
I remember having played a run by raising swords first, and another by going axes, the difference was significant- simply because axes got power attack very early.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,746
Risen 1? Sure, better in almost every way.
Risen 2/3? Nah, not even close.

Witcher 3 is what I would best describe as a "bloat game". Its filled with content to the brim but so its so poorly stitched together that it undermines the whole package. Yes, you have a ton of quests but due to how leveling works half of those quest will be deep bellow your level and reward basically nothing in terms of exp or money. There is plenty of unique items to collect and build your own Geralt... until you pick up the first witcher set and realize they literary eclipse everything else in the game. Sure, you have a complex combat system open to experimentation... if you are max level because for some reason all the interesting shit is at the very end of each skill tree. Yeah the story is pretty good but its a 10 hour narrative stretched over 100 hour game so basically 90% of it might just as well not exist.
It becomes only more apparent when you compare the main game with the DLCs which are both comparatively "small" when measured against the main game but significantly better because they are not so overloaded with "stuff" they have no idea what to do with.

Risen is a smaller game in every way but it knows its a small game and works within that framework. The best way I can explain it is that when playing it I never got this notion that I am dealing with something the developers placed into the game world without really knowing why while with Witcher 3 I felt that way almost constantly. Kinda like the LORT and Hobbit trilogy. Hobbit is spreading one book over three movies and while never truly awful you can feel how its creaking under the strain of it all while LOTR trilogy comfortably adapts three books into three neat movies and just works.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom