sullynathan
Arcane
you know what, you might actually get that. Try Breath of the Wild.Someone make a game combining Souls combat with Gothic exploration, faction system and character development.
you know what, you might actually get that. Try Breath of the Wild.Someone make a game combining Souls combat with Gothic exploration, faction system and character development.
Risen is better in everything except production value and probably story, combat is much more straightforward and works better, limitless inventory space makes gameplay less tedious and enemies drop enough xp to effectively level up.Risen is considered to be a terrible game to the masses, I don't think it's as bad as many people make it out to be but it's definitely not the best, Witcher 3 though is a step below it and feels very similar to play to be honest.
A minor pet peeve and I get that this game isn't going for it but I tend to prefer character creation in my rpg games. I was willing to give Witcher 3 a chance despite this but nope...
Someone make a game combining Souls combat with Gothic exploration, faction system and character development.
Accusations of fanboying from a Nu-male's Sky shill.The potato smell ITT
Someone make a game combining Souls combat with Gothic exploration, faction system and character development.
Souls #1 was shit, sorry.
Yet. After a while you start to realize the game offers no challenge at all and all that you do is going to different points in the world map to see the new cutscene in a non linear fashion .
The blind praise Shitcher 3, while the blindly retarded praise No Man's Sky.Yet. After a while you start to realize the game offers no challenge at all and all that you do is going to different points in the world map to see the new cutscene in a non linear fashion .
I knew that after first few minutes, that's why I refuse to play it, because i see can see behind the veil and behind the beautifull presentation is shit.
Only the blind praise Shitcher 3, because they cannot see.
The blind praise Shitcher 3, while the blindly retarded praise No Man's Sky.Yet. After a while you start to realize the game offers no challenge at all and all that you do is going to different points in the world map to see the new cutscene in a non linear fashion .
I knew that after first few minutes, that's why I refuse to play it, because i see can see behind the veil and behind the beautifull presentation is shit.
Only the blind praise Shitcher 3, because they cannot see.
Maybe, if you don't count graphics/music/animation and all the other UX stuff, size of the world, quantity of content and post-launch support.
I really like Risen but it's not even close to Witcher 3 in terms of scale and quality. Played it after W3 by the way.
And all of that means nothing if there is no gameplay.
If you think TW3 has no gameplay, than Risen has no gameplay either.Risen at least has an actual gameplay.
If you think TW3 has no gameplay, than Risen has no gameplay either.Risen at least has an actual gameplay.
Loved Witcher 3. The game has stunning visuals and great writing. The sense of exploration is awesome...
Yet. After a while you start to realize the game offers no challenge at all and all that you do is going to different points in the world map to see the new cutscene in a non linear fashion . There is zero gameplay in this game that actually feels like a medieval Assassins Creed in its concept.
The combat is abysmal. I finished the game in its hardest difficulty spamming spamming the same spells and actions without adjusting my strategy ever. The story, world, and writing are enough to make you forget the game has literally no gameplay for a good while but even that does not last forever.
In the early game, playing "Hard" makes the combat hard indeed and quite awesome. It feels really good to anticipate the enemies movements and dodge. It feels just like what Witcher combat should be. Full of grace.
So what? Other games have used this formula.If you think TW3 has no gameplay, than Risen has no gameplay either.Risen at least has an actual gameplay.
In witcher 3 you don't get XP for combat.
Monsters have been unbalanced, that doesn't mean that the game has no gameplay.They introduced level scaling monsters in later patches, acknowledging that their monster placement is garbage.
Let's not lump Risen combat with Gothic 1/2 combat, which inevitably happens in these threads. While they are similar in some ways, with Risen combat based on Gothic 1/2 combat, Risen changed it in certain ways that completely changed the quality of the result.
In Gothic 1/2, combat was elegant once you understood it (which many people did not). You would watch the humanoid enemy for signs of their attack, and then parry in split-seconds. If you timed it right, you would parry successfully and counter-attack without taking damage. This was stringed together many times into a beautiful flow, reminiscent of classic movie sword-fighting scenes. To this day, it is one of the better implemented melee combats in RPGs.
In Risen, they started with the same idea, but they made two key changes that changed everything. One, enemy attacks became completely unpredictable, since the enemies would sometimes attack right away, sometimes pause and attack, and other times, attack in between. On top of that, their attacks and animations were too fast to react to in time, so by the time you saw the attack, it was too late. Two, parries became spammable, as you could easily chain parries together endlessly, more so than in Gothic games. Combine these two things together, and instead of an elegant system where you parry and react, in Risen, you had a system where you were forced to spam parries until the enemy hit into it, which requires no skill, and is only a small step above Oblivion's pointless hold block function.
So what? Other games have used this formula.
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So... the difference is that TW3 is AAA and Risen is not?Well, Risen is a decent game, while W3 is an AAA console open world action rpg. So... more news at 11?
You do, actually. Not that it has anything to do with "the argument" at hand.In witcher 3 you don't get XP for combat.
I don't know where this notion comes from. To my experience the enemies are hardly any more bullet-spongy on the hardest difficulty level than the one below it, and you should definitely play on that until you want to become invulnerable after the first major area of the game. The game will still become pretty easy soon because of all of your stats skyrocketing, but at least you'll still be able to die.Hard is, I think, the way it's supposed to be player. It makes so that you can't regenerate health automatically which is at least some gameplay challenge. If you switch to highest difficulty level all it does is make everybody a bulletsponge. First it breaks the immersion: even the Drowners, low level guys that peasants mostly can handle on their own, require a dozen of attacks by a freaking dragon-killer with a magical anti-monster sword. And a lowly tavern drunk is stronger and healthier than superhuman mutant buffed by magic potions. Second it becomes boring. You do not change tactics compared to lower difficulties, you don't have to use more available tools. You just roll and cast recommended spell all the time.