Cryomancer
Arcane
What is the main difference between a RPG and a non RPG? The RPG has mechanical and narrative character building. That is why Morrowind is a RPG and TES Redguard isn't. Why Elden ring is but Sekiro isn't. Having a bit of mechanical character building is the bare minimum for a game to be a RPG. This since the 80 from Richard Garriott, the character being a "avatar" in which the player connects to the fictional world.
And most modern MMORPG's don't fullfil this bare minimum. In fact, shooters like Far Cry 3 have more RPG than games like Albion online, Diablo 3 and Guild Wars 2; In this games, your character is nothing. He is merely a soulless clone of everyone else. You unlock everything and with one click can go from one spec into another.
Not menitoning, this games are pure TRASH.
I liked a bit GW1. But GW2 was pure trash. For eg, I played expecting that the game will become better but after playing for a couple of hours, I never fell connected to my character and never fell threatened by mobs. In fact, I tried to put myself in danger multiple times and din't died, even AFKing and letting my minions do all the work din't resulted in my death, so to try to kill myself in battle, I searched mobs at much higher level than me but even lv 42 mobs while I was lv 35 was a cakewalk, I just had to move a bit more, so I decided to AFK and try to die in combat this way. Only by AFKing in middle of battle against mobs 7 levels higher than me, I could die.
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Why modern mmo's are so focused in the DRESSING part of the game?
And most modern MMORPG's don't fullfil this bare minimum. In fact, shooters like Far Cry 3 have more RPG than games like Albion online, Diablo 3 and Guild Wars 2; In this games, your character is nothing. He is merely a soulless clone of everyone else. You unlock everything and with one click can go from one spec into another.
Not menitoning, this games are pure TRASH.
I liked a bit GW1. But GW2 was pure trash. For eg, I played expecting that the game will become better but after playing for a couple of hours, I never fell connected to my character and never fell threatened by mobs. In fact, I tried to put myself in danger multiple times and din't died, even AFKing and letting my minions do all the work din't resulted in my death, so to try to kill myself in battle, I searched mobs at much higher level than me but even lv 42 mobs while I was lv 35 was a cakewalk, I just had to move a bit more, so I decided to AFK and try to die in combat this way. Only by AFKing in middle of battle against mobs 7 levels higher than me, I could die.
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Why modern mmo's are so focused in the DRESSING part of the game?