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Why is Fallout New Vegas considered good?

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
It's shit. The monotonous bored voice acting alone kills any attempt at immersion. The writing is mediocre and absolutely didn't do any justice to the world of Fallout or the factions. I especially like the Khans, a bunch of hobos in a hut cracking jokes. Just like in Fallout 1, right? Everything is so small and close by, you just can't take seriously anything in this game.

And the way you can bypass every problem just by randomly specing into some skill is not a positive, it's a shit game design.
 
Joined
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Messages
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blah blah shit on New Vegas blah blah
Fallout 2 is hundredfold better than this piece of shit, there is no debate.
You chose the wrong target to shit on, nigga.

If you ever can have some appreciation for Fallout 2, you would have some basis to like New Vegas. Fact.

If nothing else, fallout 2 require you have some imagination to look beyond the 2D 1995s visual. With just that, you can fully appreciate New Vegas.

Which means your blah blah about FNV a bad FPS is a good tell about your lying. A fallout 2 player wont judge a game by its FPS qualities. We can shit on other qualities of a game with Fallout in name, but it being a good or bad FPS doesnt even come into question.

Acknowledge your desperate pleas for attention but mang, you are shit.

This doesn’t make any sense. Bethesda’s 3D Fallout games are trying to be first person shooters. Why wouldn’t someone that played the original Fallout games judge a first person shooter Fallout on those grounds? I know people like shitting on the combat in the old Fallout games, but Fallout and Fallout 2 didn’t have bad tactical combat. It wasn’t complicated combat, but it wasn’t bad either. Like I’d say Fallout 1 & 2 had better tactical combat than any Bethesda Fallout has had FPS combat.

The imagination bit is stupid too. Using your imagination is built into the 2D Fallout games. At least the two RPG ones anyways. The little descriptors giving you more details on things like someone’s eye popping out when you punch them in the face, or growing an extra toe out of some lump you got a week ago because of all the radiation you took is a built-in part of the experience of the original games. It creates a more immersive experience in those games. It is however not a feature of the Bethesda games, you aren’t actively being asked to use your imagination in those games. As an aside, even without the descriptive element to combat, the death animations in Fallout 1 and 2 are cooler than anything that happens when you kill something in the Bethesda published games.

blah blah shit on New Vegas blah blah
Fallout 2 is hundredfold better than this piece of shit, there is no debate.
You chose the wrong target to shit on, nigga.

If you ever can have some appreciation for Fallout 2, you would have some basis to like New Vegas. Fact.

If nothing else, fallout 2 require you have some imagination to look beyond the 2D 1995s visual. With just that, you can fully appreciate New Vegas.

Which means your blah blah about FNV a bad FPS is a good tell about your lying. A fallout 2 player wont judge a game by its FPS qualities. We can shit on other qualities of a game with Fallout in name, but it being a good or bad FPS doesnt even come into question.

Acknowledge your desperate pleas for attention but mang, you are shit.

This doesn’t make any sense. Bethesda’s 3D Fallout games are trying to be first person shooters. Why wouldn’t someone that played the original Fallout games judge a first person shooter Fallout on those grounds? I know people like shitting on the combat in the old Fallout games, but Fallout and Fallout 2 didn’t have bad tactical combat. It wasn’t complicated combat, but it wasn’t bad either. Like I’d say Fallout 1 & 2 had better tactical combat than any Bethesda Fallout has had FPS combat.

The imagination bit is stupid too. Using your imagination is built into the 2D Fallout games. At least the two RPG ones anyways. The little descriptors giving you more details on things like someone’s eye popping out when you punch them in the face, or growing an extra toe out of some lump you got a week ago because of all the radiation you took is a built-in part of the experience of the original games. It creates a more immersive experience in those games. It is however not a feature of the Bethesda games, you aren’t actively being asked to use your imagination in those games. As an aside, even without the descriptive element to combat, the death animations in Fallout 1 and 2 are cooler than anything that happens when you kill something in the Bethesda published games.

The worst part of New Vegas is that it's a console game. It has a shitty console UI (giant text, quest markers, no keyboard shortcuts, etc) and it has loading screens and barren zones because it had to run on the PS3. Mods show what the game could've been, had it been PC-exclusive. I don't get the "boring dialogue" complaint. In neither Fallout 1 nor 2 was I as interested in talking to random NPCs.

No Bethesda game was ever made with the PS3 in mind. Unless it was a Sony game, or like Metal Gear Solid 4, nobody was really doing things thinking of the PS3 because of their Cell Processor system everyone had a hard time with.
 

Butter

Arcane
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No Bethesda game was ever made with the PS3 in mind. Unless it was a Sony game, or like Metal Gear Solid 4, nobody was really doing things thinking of the PS3 because of their Cell Processor system everyone had a hard time with.
I don't have a source handy, but I recall reading somewhere that the Strip actually worked on the 360 without the loading screens, and they only added them because of the PS3. It's immaterial though, because the concessions were for the sake of consoles. You can run the whole thing (with extra NPCs added for immersion) on a PC without any issue.
 
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697
The world building is excellent.
Vegas, the supposedly biggest city in California is a place with rougly 10 people roaming in the void.
What did you want? that they spam hundreds of NPCs roaming in Vegas? i don't think the engine could handle that well, specially on consoles. You have to use your imagination, every city/town in RPGs are small compared to real life.

Also the "world" is just an empty theme park in the desert filled with empty boring locations all around the map.
It's a wasteland, post nuclear war world for a reason, why are you comparing it with the tropical island of FarCry?

All your complaints are empty:

Graphically, it's puke-inducing.
The graphics are fine for a 2010 game, it's brownness is justified as a wasteland post nuclear war game, and Fallout 1 and 2 are brown as hell too.
Gameplay-wise it's worse than any FPS in the genre. It's clunky, poorly-made and extremely badly designed and a complete disgrace for an FPS.
I disagree, i remember having fun killing enemies with sneak shot, from distance. I don't know what it's 'good gunplay', i do know what's bad gunplay, see Blood 2, and Fallout New Vegas is not near that bad. Lot of different weapons to use, melee is super fun, killing enemies is satisfying due to the gore. The only thing i did not like it's too costly to repair the good weapons, as far as i know there's a limit of how much money you can make in this game, one time i found a super minigun but it was too costly to use it, which would've been fine if there was a reliable way to make money.
The AI is in shambles, literally.
in what way? enemies getting stuck is to be expected, like in any open world game or game with complex geometry. There's more AI in Fallout New Vegas than the first two games: each npcs have schedules, house to sleep and you can hide from them after they detect you, NPCs in the first two games just stand still, their only individual AI is to walk in random directions sometimes. It's not fair to compare since it's a different engine, but there more "absent" AI in the first two Fallouts.

The Factions are all rushed and expediated, Caesar's Legion(supposedly the beast from the East is a bunch of 30 dudes in football uniforms fighting with bat in an universe with guns??????) is a joke, Boomers faction is a joke, The Khans Faction is a joke. Enclave is a joke. Omerta is a Joke. The Strip, the casino is a place with roughly 10 dudes roaming around in the void.
I don't remember the factions lore/motivations well, it has been a long time since i played it, but again your complaints about only a few dudes roaming around it's not a valid complaint. There's have to be a abstraction so that the engine can handle, here NCR population lore:

Since 2241, New California has been radically growing in size.[18] Their growth has allowed the NCR to become the largest known post-War country, with a total population number above ~700,000 (excluding transients and people without citizenship) by 2241 (40 years before the events of Fallout: New Vegas).
There's no way a game like Fallout New Vegas can handle a population that size, only few strategy/management games can handle a thousand 'NPCs' on the same screen, like the total war series, but the 'NPCs' in these games are less detailed, more abstract and have 'mob AI' instead of individual AI. Even 50 NPCs on the same screen would be too much for the bethesda engine, so it's to be expected only a few NPCs in the game. Caesar Legion army size is estimated to be 5.000 to 10.000 men. Fallout 1 and 2 does not have a lot of NPCs either, only a dozens in each location. Your complaint is empty and could be used against any game, even Daggerfall with its big towns filled with NPCs still small compared to real life towns.

invisible walls to spice it up
How is that a valid complaint? what did you expect? that the map would go on indefinitely? you have to be a massive bitch to be bothered by this.
 
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Joggerino

Arcane
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Vatnik
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Messages
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I'd highly recommend the mod the changes VATS to bullet mode. It makes the combat so much better. Great game overall too.
 
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Lemming42

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Messages
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Location
The Satellite Of Love
Vegas, the supposedly biggest city in California is a place with rougly 10 people roaming in the void.
It's Gamebryo, that's life. The game, like Fallout 3, walks a really annoying line between the abstract size of the world and the verisimiltude of things happening in it.

Vegas is meant to be a bustling city, but portraying it as such in game would break the shitty engine and also be completely boring for the player - imagine sifting through hundreds of NPCs with stupid names like Gambler and Patron before finding the actual content you're looking for. The smaller the strip is, the better for the player, who spends less time walking around doing nothing of use and more time interacting with actual quest content.

But because the game is 3D, you can't have Vegas literally just be a small room with quick access to everything the player needs. People would just laugh, so you need the visual spectacle of the Strip and the experience of walking around it. But any attempt to do this fails, because it necessarily isn't going to resemble the actual Las Vegas Strip and if it was any kind of size that even slightly made sense, it'd be a fucking nightmare to retread the same ground over and over and over and over.

It's also dumb that, for example, Ghost is worrying about Nipton and needs someone to go recon it even though the whole town is literally in eyeshot and it would take her about three minutes to walk there. The game generally does a good job IMO of making distances between locations feel reasonable, but in the end you're in a very small square area that's by design packed with content, and journeys that should take days in real life are completed in minutes, the player moving at insane speed even when counting in the in-game timescale.

The comparison to Far Cry has to be trolling - Far Cry is a game entirely about navigating non-linear environments to evade or ambush enemies, while New Vegas is a game entirely about talking to the same people over and over to receive and turn in quests. Making the player go through a Far Cry map every time they want to return to some questgiver to check in one of the game's many "go to this location and click [Speech] then come back here" quests would be a nightmare. Far Cry does obviously look better than New Vegas but come on, it's a tropical paradise while New Vegas is the post-nuclear Mojave, you're not gonna get picture-perfect idyllic landscapes.
 

Lemming42

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The characters and the writing range from adequate to brilliant. Mr House is brilliant. The Burning Man is brilliant.
There are standouts but from what I remember, most people you meet during the bulk of the game are pretty boring. Few people in the minor factions are interesting - the Boomers, BoS, and Khans are all pretty dull, and even the leaders like Pearl and Papa and MacNamara rarely leave a strong impression, even though they're all theoretically interesting from a story standpoint.

The factions themselves are conceptually fine but they're not really brought to life by any memorable interactions with characters, partly because the characters are boring and partly because the Courier is so bland and only occasionally does anything other than neutrally ask questions, so characters rarely get a chance to react to him/her with anger or indignation whatever. Deliberately failing skill checks is your only way to really get anything amusing out of people.

The only character I can even slightly remember liking in the NCR military for example is Boyd. Everyone else is just sort of monotonous and are both written and acted like they're bored. Even Moore, who should be an imposing figure and whose meeting with the player should be something exciting and climactic, is pretty dull.

Most of the characters I can remember from the base game are one-note joke characters - Fantastic, Philippe, etc - who are great in their roles but usually out of the picture pretty quick after they've done their joke.

The DLCs are a different story; Graham and the tribals are a lot of fun, and everyone in Dead Money works. Not a massive fan of Old World Blues but the NPCs there do, at least, have a strong characterisation, even if that characterisation is "unfunny sub Adult Swim tier shit".
 

laclongquan

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Searching for my kidnapped sister
Vegas, the supposedly biggest city in California is a place with rougly 10 people roaming in the void.
It's Gamebryo, that's life. The game, like Fallout 3, walks a really annoying line between the abstract size of the world and the verisimiltude of things happening in it.

....

It's also dumb that, for example, Ghost is worrying about Nipton and needs someone to go recon it even though the whole town is literally in eyeshot and it would take her about three minutes to walk there.
I dont know why people keep coming up with failed excuse like this sheesh! It's not 3 minutes from Ghost's place to Nipton.

In game hour it would be, I dont know, more than one hour of walking from here to there without combat which is only possible if you do a cleaning run before this happen. A real 1st time run would take up to 2 hours of running and combat.

In real player time, definitely more than 3 minutes. You can take a timer and do the test yourself.

And the game definitely doesnt allow you to eyeball Nipton from outpost. Even with max res and some modded item like a modded binocular, you still cant eyeball that from here to there.
 
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Lemming42

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I'm going from memory but I imagine, not stopping for enemy encounters, it wouldn't take you more than a minute and a half to get from the statue at Mojave Outpost down to the ruins where the raiders are set to attack you. Then it's surely not more than another 90 seconds to get to the entrance to Nipton where Swanick approaches you.

To be honest I actually felt that three minutes might be something of an overestimate. If anyone's got the game installed and wants to launch it and prove me wrong though, go for it.
 

Butter

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I'm going from memory but I imagine, not stopping for enemy encounters, it wouldn't take you more than a minute and a half to get from the statue at Mojave Outpost down to the ruins where the raiders are set to attack you. Then it's surely not more than another 90 seconds to get to the entrance to Nipton where Swanick approaches you.

To be honest I actually felt that three minutes might be something of an overestimate. If anyone's got the game installed and wants to launch it and prove me wrong though, go for it.
I timed it. Going from the plaque right under the statue to the Oliver Swanick dialogue takes about 2:25 if you follow the road. It'll be faster than that if you take the straight line to Nipton.
 

laclongquan

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Searching for my kidnapped sister
The characters and the writing range from adequate to brilliant. Mr House is brilliant. The Burning Man is brilliant.
There are standouts but from what I remember, most people you meet during the bulk of the game are pretty boring. Few people in the minor factions are interesting - the Boomers, BoS, and Khans are all pretty dull, and even the leaders like Pearl and Papa and MacNamara rarely leave a strong impression, even though they're all theoretically interesting from a story standpoint.

The factions themselves are conceptually fine but they're not really brought to life by any memorable interactions with characters, partly because the characters are boring and partly because the Courier is so bland and only occasionally does anything other than neutrally ask questions, so characters rarely get a chance to react to him/her with anger or indignation whatever. Deliberately failing skill checks is your only way to really get anything amusing out of people.

The only character I can even slightly remember liking in the NCR military for example is Boyd. Everyone else is just sort of monotonous and are both written and acted like they're bored. Even Moore, who should be an imposing figure and whose meeting with the player should be something exciting and climactic, is pretty dull.

Most of the characters I can remember from the base game are one-note joke characters - Fantastic, Philippe, etc - who are great in their roles but usually out of the picture pretty quick after they've done their joke.

The DLCs are a different story; Graham and the tribals are a lot of fun, and everyone in Dead Money works. Not a massive fan of Old World Blues but the NPCs there do, at least, have a strong characterisation, even if that characterisation is "unfunny sub Adult Swim tier shit".
I dont know about other's impressions about YOU, but mine is that you, yes YOU, didnt actually play Fallout New Vegas. No you do not.

Of the full roster of companions, you dont remember anything about the gay Arcade, the lesbian Veronica, the Annie Oakley Cass ? I give you that mexican cowboy ghoul, schizo SM, wifeykiller, doggy, is a bit of niche, but what about three best companions in fallout series? Did you even play the game?

Well okay, you can bluster something about being a solo sucker. okay, I can take a step back and give you that.

But what about the pompous Vulpes where rarely any non-CL players can resist giving him a bulletstorm? It's a pleasure killing him and his bodyguards, even if dangerous at that early stage, but worthwhile. You can feel the whole air brighten, wiping that scum off the face of earth.

Or hell, get commissions from Red Lucy in the hope of getting into her pants. You did get into the sewer to get to where her faction is, and get the jobs of hunting dangerous animals and loot their eggs, didnt you?

Or bloody hell, digging into NCR shenanigans and find some dirts about Chief Hanlon to get him eating his Ranger Sequoia in the oldster' last year of life of service and courage? You did do that, didnt you?

FFS!
 

laclongquan

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I'm going from memory but I imagine, not stopping for enemy encounters, it wouldn't take you more than a minute and a half to get from the statue at Mojave Outpost down to the ruins where the raiders are set to attack you. Then it's surely not more than another 90 seconds to get to the entrance to Nipton where Swanick approaches you.

To be honest I actually felt that three minutes might be something of an overestimate. If anyone's got the game installed and wants to launch it and prove me wrong though, go for it.
I timed it. Going from the plaque right under the statue to the Oliver Swanick dialogue takes about 2:25 if you follow the road. It'll be faster than that if you take the straight line to Nipton.
CONSOLEFAG~

What can I say? Only xbox/ps2 version of the game can allow you run from here to there in 3 minutes.

Dawgs, from outpost, you run straight to NIpton you will skirt one ambush of Jackal. ONLY the console version has little spawns that allow you to skirt by it. PC game, which we usually do with mods, wont allow that. You will eat the ambush.

There's a meeting of 2 npc shooting each other. This is a part of the finding Sunset Sarpar star cap quest and you also doesnt skip by it because if one npc kill the other the survivor will run after you to initiate dialog (in order to trigger that quest). Meeting Malcolm or having SS caps doesnt matter. It's a set piece event zone.

Oliver run to OUTSIDE of nipton. He spawn from the rock at edge of Nipton and will run to meet you when you are at cell bordering Nipton. it's usually an empty space or roadspace.

To consider arrive at Nipton you would go near the Nipton structures at least.

Under 3 minutes? Only in your consolefags' dream.
 

Lemming42

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Of the full roster of companions, you dont remember anything about the gay Arcade, the lesbian Veronica, the Annie Oakley Cass ? I give you that mexican cowboy ghoul, schizo SM, wifeykiller, doggy, is a bit of niche, but what about three best companions in fallout series? Did you even play the game?
Hate them all except Cass, sorry! Boone's okay but mostly for the fun you can have at his expense. Arcade didn't make a huge impression on me except, obviously, for his reactions to being sold into slavery or to you firing Archimedes.

Oh, and Lily's great.

But what about the pompous Vulpes where rarely any non-CL players can resist giving him a bulletstorm? It's a pleasure killing him and his bodyguards, even if dangerous at that early stage, but worthwhile. You can feel the whole air brighten, wiping that scum off the face of earth.
Well, he's a one-shot character for me for that exact reason - he never leaves Nipton alive. I know he's a big part of the Legion questline if he's alive, but honestly I've only done the Legion questline once in the 13 years since the game came out.

Or hell, get commissions from Red Lucy in the hope of getting into her pants. You did get into the sewer to get to where her faction is, and get the jobs of hunting dangerous animals and loot their eggs, didnt you?
Or bloody hell, digging into NCR shenanigans and find some dirts about Chief Hanlon to get him eating his Ranger Sequoia in the oldster' last year of life of service and courage? You did do that, didnt you?
Red Lucy sucks! She just stands in a sewer all day and gives you fetch quests. As for Hanlon, his suicide is probably the only interesting thing about him. :lol:

I'll tell you another character I do like, though - Otis the fake bodyguard guy. I'll gladly put the entire Kings to death simply so he can keep running his scam.
 

Butter

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CONSOLEFAG~

What can I say? Only xbox/ps2 version of the game can allow you run from here to there in 3 minutes.

Dawgs, from outpost, you run straight to NIpton you will skirt one ambush of Jackal. ONLY the console version has little spawns that allow you to skirt by it. PC game, which we usually do with mods, wont allow that. You will eat the ambush.

There's a meeting of 2 npc shooting each other. This is a part of the finding Sunset Sarpar star cap quest and you also doesnt skip by it because if one npc kill the other the survivor will run after you to initiate dialog (in order to trigger that quest). Meeting Malcolm or having SS caps doesnt matter. It's a set piece event zone.

Oliver run to OUTSIDE of nipton. He spawn from the rock at edge of Nipton and will run to meet you when you are at cell bordering Nipton. it's usually an empty space or roadspace.

To consider arrive at Nipton you would go near the Nipton structures at least.

Under 3 minutes? Only in your consolefags' dream.
You're retarded bro. If anything, PC is faster because I toggled godmode so I wouldn't have to deal with the enemies while timing the run. I never argued that the compressed size of the worldspace is a bad thing. It's in every RPG ever made, and it's something we all learned to look past decades ago. I was merely interested in how long it actually takes to go from Mojave Outpost to Nipton.
 

tommy heavenly6

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NV is a sturdy beautiful skeleton stuck inside the bloated 400lb body that is Gamebryo and the multiple Bethesdaisms that comes with it.
 

Vic

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I just wish NV was made today where developers continue to work on a game for a long time to provide more updates, fixes and content.

I’ve been playing Minecraft today and I had that game for 13 years now and they still keep releasing updates.

If you’re wondering why I play it, I strip mine for diamonds while listening to audiobooks just to keep my hands busy and my head free to absorb the book.

Anyway, New Vegas could be such an amazing game if they kept working on it for a few more years. It’s really sad. Still, it’s in my top 5 favorite games. (No Minecraft is not in my top 5 :P)
 

Ryzer

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NV is a sturdy beautiful skeleton stuck inside the bloated 400lb body that is Gamebryo and the multiple Bethesdaisms that comes with it.
Even without gamebryo, it is shit because everything feels rushed, unfinished, uncomplete, and I'm baffled so many people praise it. There is simply nothing worthwile at all in this mess of the game.
I blame Codex Redditors.
Again not praising Fallout 2 but compared to New vegas, that game is infinitely less retarded in every areas.
At least in Fallout 2 The factions are real factions with more than 10 NPCs, at least the cities look like cities. I mean New Reno is bigger and more densely populated than Vegas.
 

Butter

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I just wish NV was made today where developers continue to work on a game for a long time to provide more updates, fixes and content.

I’ve been playing Minecraft today and I had that game for 13 years now and they still keep releasing updates.

If you’re wondering why I play it, I strip mine for diamonds while listening to audiobooks just to keep my hands busy and my head free to absorb the book.

Anyway, New Vegas could be such an amazing game if they kept working on it for a few more years. It’s really sad. Still, it’s in my top 5 favorite games. (No Minecraft is not in my top 5 :P)
Yeah, we could've had New Vegas: The Spacer's Choice Edition.

new-vegas-strip-ugly.png
 

luj1

You're all shills
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Seriously I don't get it.
Graphically, it's puke-inducing.
Gameplay-wise it's worse than any FPS in the genre. It's clunky, poorly-made and extremely badly designed and a complete disgrace for an FPS.
The AI is in shambles, literally.
The Factions are all rushed and expediated, Caesar's Legion(supposedly the beast from the East is a bunch of 30 dudes in football uniforms fighting with bat in an universe with guns??????) is a joke, Boomers faction is a joke, The Khans Faction is a joke. Enclave is a joke. Omerta is a Joke. The Strip, the casino is a place with roughly 10 dudes roaming around in the void.
The DLCs are all bad except Blood Money.
I feel like people like it for what it could have been rather than what it truly is: A shitty FPS with broken dialogues, broken quests, rushed storylines&Factions, A(bsent)I, blurry puke-inducing graphics, as well as an extremely buggy software.
And don't get me started with the open-world, it's a nothingburger, it is filled with nothing, and invisible walls to spice it up.

This thing is hailed as one of the best RPGs, this is madness.
Fallout 2 is hundredfold better than this piece of shit, there is no debate.

poor man's Morrowind
 

Vic

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NV is a sturdy beautiful skeleton stuck inside the bloated 400lb body that is Gamebryo and the multiple Bethesdaisms that comes with it.
Even without gamebryo, it is shit because everything feels rushed, unfinished, uncomplete, and I'm baffled so many people praise it. There is simply nothing worthwile at all in this mess of the game.
I blame Codex Redditors.
Again not praising Fallout 2 but compared to New vegas, that game is infinitely less retarded in every areas.
At least in Fallout 2 The factions are real factions with more than 10 NPCs, at least the cities look like cities. I mean New Reno is bigger and more densely populated than Vegas.
it’s the atmosphere!! trudging through the mojave desert while listening to Big Iron and blowing up Geckos with grenades is a very unique and (to me) special experience.

as you get to the outskirts of new vegas you get the fallout 1 ambient music and walking among the ruined buildings actually feels like a true 3d fallout!! much more than 3 or 4.

And the writing of course is superb. Yes it’s unfinished and has a shitty engine, but its vision and atmosphere is great. also tons of mods to enhance the game. lots of your complaints are fixed by mods.

also the quests! beyond the beef is probably the most complex quest in terms of design I ever seen in an RPG.
 
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