Apostle Hand
Death Knight
Siege Of Dragonspear worked quite well. Or aurora and electron engine for that matter.
Before Unity can doing everything IE does, it'll take 3+ years of solo programming.There are better engines. Unity can do everything IE did plus a lot more, and more programmers know how to use it.
Siege Of Dragonspear worked quite well. Or aurora and electron engine for that matter.
I'm quite sure you don't have to use the AD&D 2nd Ed rules in an Infinity Engine game. It shouldn't be too difficult to use other rulesets.Forgotten Realms Farttown Evenings a new infinity engine game - stuck with D&D 2 rules, isn't going to sell regardless of quality.
because god loves us and wanted to spare usSiege Of Dragonspear worked quite well. Or aurora and electron engine for that matter.
I'm quite sure you don't have to use the AD&D 2nd Ed rules in an Infinity Engine game. It shouldn't be too difficult to use other rulesets.Forgotten Realms Farttown Evenings a new infinity engine game - stuck with D&D 2 rules, isn't going to sell regardless of quality.
IWD2 did have some problems, but I'm not sure it was due to the engine.You can do semi-sorta 3E like Icewind Dale 2, but they apparently had a lot of trouble with it.
If you're going to force much more into the engine at that point, why not just build a new one.
As far as I can recall, a lot of the shit in the Infinity Engine was hard coded. It isn't really scalable to modern systems or games like not-shit engines are.
Also, Baldur's Gate sucks asshole, but not in a good way. I'm saddened by the version of the Codex that sucks the dick of that shit game. Aurora Engine reached it's peak with The Witcher, before all of the decent developers fled CD Project.
Better than Baldur's Gate? I wouldn't even consider myself a hater, but I have a long list. This is probably my all time list from about a decade around that game:As far as I can recall, a lot of the shit in the Infinity Engine was hard coded. It isn't really scalable to modern systems or games like not-shit engines are.
Also, Baldur's Gate sucks asshole, but not in a good way. I'm saddened by the version of the Codex that sucks the dick of that shit game. Aurora Engine reached it's peak with The Witcher, before all of the decent developers fled CD Project.
What games do you think were better?
Not sure if I've asked you this before, I typically ask anyone who hates BG what games they preferred. I actually prefer TB combat and understand that there are legitimate criticisms of BG but still see it as a must play for fans of crpgs.
As far as I can recall, a lot of the shit in the Infinity Engine was hard coded. It isn't really scalable to modern systems or games like not-shit engines are.
Also, Baldur's Gate sucks asshole, but not in a good way. I'm saddened by the version of the Codex that sucks the dick of that shit game. Aurora Engine reached it's peak with The Witcher, before all of the decent developers fled CD Project.
What games do you think were better?
Not sure if I've asked you this before, I typically ask anyone who hates BG what games they preferred. I actually prefer TB combat and understand that there are legitimate criticisms of BG but still see it as a must play for fans of crpgs.
I look forward to the Infinity Engine games being remade in the style of the original BG3, with 3D graphics, first-person perspective, and turn-based combat.
When you're an idiot, life itself is hard.How many devs do you see lining up to work with pre-rendered backgrounds these days? I remember Obsidian made a big deal about it during their Pillars of Eternity dev blogs that boiled down to "it's hard".
yes, it's the engine's fault that games are shitUnity Engine is bland and lifeless