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What's the most hardcore RPG you've completed

Mah7i

Novice
Joined
Dec 1, 2007
Messages
7
And when did you play it for the first time?

I'm asking 'cause I cannot into old school RPG's, their UI:s just suck. People here complain about combat in NWN2 engine, yet praise Betrayal at Krondor.

Did you guys play it in windowed mode?
 

v1rus

Arcane
Joined
Jul 14, 2008
Messages
2,294
The Elder Scrolls: Skyrim.

So hardcore. You can even roleplay shtting by crouching next to a tree. Immersive gameplay, yall. +M
 
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Coma White

Educated
Joined
Jul 9, 2016
Messages
375
Location
Malachor Depths
And when did you play it for the first time?

I'm asking 'cause I cannot into old school RPG's, their UI:s just suck. People here complain about combat in NWN2 engine, yet praise Betrayal at Krondor.

Did you guys play it in windowed mode?

We've all played many RPGs. When you say "hardcore"; can you be more specific?
 

nomask7

Arcane
Joined
Apr 30, 2008
Messages
7,620
I played Wizardry VI halfway through somewhere around 2009, mapping it myself. Mind you, I'm more a casual-fag than not, and the game got too hard at that point, or more likely my party of wannabe heroes sucked. Maybe I'll go back to it though with a different party or two and see if I get further.

The hardest RPG I've actually completed would be Dark Souls 3 in single-player, though that was with some online guidance (and would no doubt be an easier game for those fuckers who manage to get all the NPCs to help them).
 

Wayward Son

Fails to keep valuable team members alive
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Aug 23, 2015
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Location
Anytown, USA
Fallout 1 a couple of years back.
I actually had difficulty getting into it because of the perspective, and being a millennial raised on TES and iso perspective just screwed with my head. After I got over that I had a lot of fun and finished in a weekend of hard playing. I'm hoping to add Baldur's Gate on max difficulty and Wizardry 1 to that list soon.
 

Mah7i

Novice
Joined
Dec 1, 2007
Messages
7
And when did you play it for the first time?

I'm asking 'cause I cannot into old school RPG's, their UI:s just suck. People here complain about combat in NWN2 engine, yet praise Betrayal at Krondor.

Did you guys play it in windowed mode?

We've all played many RPGs. When you say "hardcore"; can you be more specific?

I'm talking about RPG's that came before Bioware and Black Isle; things like Darklands etc.
 

Drowed

Arcane
Joined
Dec 28, 2011
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1,745
Location
Core City
qov-9.png


Fucking Manticores.

Well, it was hardcore for the 12-year old me who didn't speak english at the time.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Aleshar: World of Ice.
But HOW.
I thought that only Haba could complete it.

When I finally understood that you need a lot of inane grind for your weapon skills, I put it on back burner again.
I'm still fair in cutting. Or weapon levels will start to accumulate faster?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,701
Location
Bjørgvin
Aleshar: World of Ice.
But HOW.
I thought that only Haba could complete it.

When I finally understood that you need a lot of inane grind for your weapon skills, I put it on back burner again.
I'm still fair in cutting. Or weapon levels will start to accumulate faster?

You can't rely on meleeing, due to the critical hit system and no saving in dungeons.
The key is to use magic. The most dangerous enemies are the undead in the dungeons containing the three artefacts needed to defeat the end boss. Balefire hardly ever works when you really need it in my experience, but "Whirlwind" (Air+Earth AEO spell) worked quite well.
Trolls are easy prey for Fire based spells.
If you want to melee you need to Stun the opponent first. If they get just one swing at you you run the risk of them getting a critical hit.
 
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nomask7

Arcane
Joined
Apr 30, 2008
Messages
7,620
Games where grinding just makes you worse unless you know exactly what you're doing is where it's at. Oblivion knew something lesser games don't.
 

BlackGoat

Arbiter
Joined
Sep 15, 2014
Messages
505
Wizardry: Proving Grounds of the Mad Overlord, I suppose, just this past week. Didn't even really feel all that hardcore. Just felt right, felt good, felt pure. Felt like what games should feel like, untainted by contemporary "good design." Felt dangerous and thrilling. It was damn fun. I made my own maps now I have a nice stack of artifacts that are better than any Steam achievement could ever be.

Automaps are a plague. What's the point. I didn't always think this but I actually resent games now that have automap. It puts you on autopilot, and/or it means the designers were on autopilot. I can't into contemporary game design that holds my hand every step of the way. It's not fun for me. Emphasizes all the time I'm wasting. I don't like turning my brain off.

I think a lot of people that are opposed to making their own maps would change their mind if they actually slowed down for a second and busted out some graph paper and just fucking did it. People complain so much about learning curves. Every time I see an article about Dwarf Fortress, it's followed by endless bitching in the comments about how hard it is to get into. I don't get it. You just gotta give it a fucking minute. Read some shit, the manual, an article or two. Dig into game history. Slow down, focus. It's fun. It's fun goddammit. More fun than most of this other shit.
 

Krivol

Magister
Joined
Apr 21, 2012
Messages
2,185
Location
Potatoland aka Prussia
Wasteland, finished on 2003 for the first time. Those robots in LA, man...

Pretty obscure graphics, but hard to tell if mechanics and fights were hardcore. Also UI looked ugly and inconvieniet at start, but turndd to be really easy to get used to.
 

Mustawd

Guest
I can go either way I suppose. Making maps, can be really rewarding and fun. My first foray into Crpgs was around UO, which got me into the Ultimas and then eventually fallout, and I remember that memorizing or making my own maps was a huge part of the exploration aspect. I did the same for Avernum.

But at some point time restrictions DO play a role. I have 30-40 minutes to play sometimes. I want to get into the gameplay quickly, and an automap helps. Is it decline? Hmm, maybe a bit. Some of the fun is streamlined away, sure. But if it helps me get into all these old games, then I'm all for it.


Then again...grid cartographer looks sexy as hell...
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Balefire hardly ever works when you really need it in my experience, but "Whirlwind" (Air+Earth AEO spell) worked quite well.
That's really useful. Thank you. These undeads are indeed pain in the ass.

Considering question, dunno what is hardcore. Just hard and unfair? DHoU and Wiz4. Yserbius and Twinion were unbelievable hard in some places due to them being MMO played as single-player games. Disciples of Steel and Nahlakh were hard too.
I first played and finished Disciples of Steel just two years ago.
 
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Bumvelcrow

Somewhat interesting
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Dumbfuck
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Over the hills and far away
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Ultimas 4-8 inclusive on contemporary hardware. Although I've always had a short attention span so had to keep looking at hints or I'd have abandoned them forever.

Ultima 7 was the easiest IMHO, and 5 the most tricky/infuriating. I never got on with 1st person dungeon crawling (although aweigh keeps making me think I'm missing something) so was glad when they did away with that in U6.
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
I finished StarFlight back in the day. Starflight was an RPG right? Anyway the first time I got gud and figured out how to stay alive I fucked around the galaxy gathering clues and raiding planets and Gazdroids. Didn't really believe them when said the Crystal Planet was going to destroy Arth so that was a bummer.
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,510
Shadorwun: Hong Kong
By my standards... probably Betrayal at Krondor. Probably the oldest game I have ever beaten. This was about a year ago. I've never touched a DOS computer before but it was a fun game nonetheless.

Or perhaps Demons Souls would suffice. :M
 

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