One big question I never see a developer/designer ask themselves is, "What does my game offer that hasn't already been done before and what sets it apart?" I'm looking at this pitch and I'm thinking about really well-made games I already have on my self, like BRP, M-Space, or Stars Without Number and I can't figure out why I need this over any of those games from your pitch. You describe the mechanics as "D20 and D12" and then give the barest possible sketch of how that might even begin to work. The quality of the writing in your pitch, doesn't inspire curiosity, and frankly doesn't inspire much confidence that you've got the writing chops to create an evocative, fun game.
My advice is to actually build a system, post a system document on an RPG forum like TheRPGSite, RPGPub, RPG.net, etc. and get feedback from people, and then play-test the hell out of it, and then once you've gotten some feedback and integrated changes and then play-tested some more, launch a kickstarter (or whatever) after you're actually written your manuscript, and use the funds to get real art pieces commissioned. What you've launched here is a DOA kickstarter campaign with no chance of success.