Falksi
Arcane
Good game, bad game & everything in-between is obviously pretty subjective to a fair degree. But these debates seem to center around the same aspects such as gameplay, writing, RPG elements & their implementation etc.
What I've noticed over the years, and something which I feel doesn't get highlighted anywhere near enough, is one of my own personal biggest bug-bears in gaming, and something which plays a HUGE part in defining whether a game is good or shit to me - when game delivers on it's promises, and/or whether contradict themselves on a large scale.
Here's 3 examples of contradictions which for me all ruin the game to a varying degree:
The Witcher 3
The Wild Hunt seeks to capture Geralt's powerful adopted daughter, and through her bring about the end of the world. It's a race against time to see who will get there first......Geralt or the demonic horde!
Or not, as you plod along walking, riding, walking some more, doing day jobs, doing trivial errands, doing more days jobs etc. etc. The game is set up to be this tense race to Ciri, but the actual game itself is paced sloooooooow as fuck.
It's jarring and annoying as fuck. "My daughter to save, the emperor to appease and his reward to collect? Never mind that, you've a Nekker nest to clear, let's put everything else on hold to sort that out instead". It really grips my shit just how much the huge world & promise of exploration is at odds with the main quest & your main goal. Fucking retarded.
Fallout New Vegas
Survive the wastelands in a game about choice, freedom, and multiple routes for multiple playthroughs.
Well that's the promise here. The trouble is that to give yourself said best chance of survival, and avoid making things as deliberately hard as possible, it makes absolutely no sense at all to side with the Legion.
Every town, settlement and key encounter you make for around the first 1/4 of the game is NCR bias, and getting to join the Legion takes a committed, dedicated mindset & drive. You can't just drop into it naturally, and there's no real dilemma or choice on that front. The game is so heavily weighted in favour of the NCR that there really isn't any choice on offer at all if you're trying to roleplay that survival mindset.
I am going on my own experience of the game here though (I don't read walkthroughs etc.) so if that's wrong, feel free to correct me.
Sonic The Hedgehog
Think fast! Speed, action, pace, excitement! That's what it promises! And this is what you get........
......slow ponderous gameplay, where the road to success relies heavily on having a considered approach. Especially if you want to remain untouched thus retaining all your rings, and achieving the goal which the game sets you - to collect all the chaos emeralds. It's like being promised a wild night out, and instead of drink, drugs, strippers & whores you find yourself at a local Working Men's club with a pint of Mild and playing Bingo.
Conversely, I also find that rougher, ropier games which deliver on their promises tend to be more enjoyable, and have their bad elements more forgivable too.
The best example I can think of at this mo is Road Rash 2 & 3..........
Both games are absolutely rough as a cat's arsehole, and don't even play that well. But both deliver absolutely everything they promise when it comes to speed, violence, chaos and excitement, and so I really enjoy both games.
Are contradictions such as these one of the main reasons it's so easy to hate so many games now?
What I've noticed over the years, and something which I feel doesn't get highlighted anywhere near enough, is one of my own personal biggest bug-bears in gaming, and something which plays a HUGE part in defining whether a game is good or shit to me - when game delivers on it's promises, and/or whether contradict themselves on a large scale.
Here's 3 examples of contradictions which for me all ruin the game to a varying degree:
The Witcher 3
The Wild Hunt seeks to capture Geralt's powerful adopted daughter, and through her bring about the end of the world. It's a race against time to see who will get there first......Geralt or the demonic horde!
Or not, as you plod along walking, riding, walking some more, doing day jobs, doing trivial errands, doing more days jobs etc. etc. The game is set up to be this tense race to Ciri, but the actual game itself is paced sloooooooow as fuck.
It's jarring and annoying as fuck. "My daughter to save, the emperor to appease and his reward to collect? Never mind that, you've a Nekker nest to clear, let's put everything else on hold to sort that out instead". It really grips my shit just how much the huge world & promise of exploration is at odds with the main quest & your main goal. Fucking retarded.
Fallout New Vegas
Survive the wastelands in a game about choice, freedom, and multiple routes for multiple playthroughs.
Well that's the promise here. The trouble is that to give yourself said best chance of survival, and avoid making things as deliberately hard as possible, it makes absolutely no sense at all to side with the Legion.
Every town, settlement and key encounter you make for around the first 1/4 of the game is NCR bias, and getting to join the Legion takes a committed, dedicated mindset & drive. You can't just drop into it naturally, and there's no real dilemma or choice on that front. The game is so heavily weighted in favour of the NCR that there really isn't any choice on offer at all if you're trying to roleplay that survival mindset.
I am going on my own experience of the game here though (I don't read walkthroughs etc.) so if that's wrong, feel free to correct me.
Sonic The Hedgehog
Think fast! Speed, action, pace, excitement! That's what it promises! And this is what you get........
......slow ponderous gameplay, where the road to success relies heavily on having a considered approach. Especially if you want to remain untouched thus retaining all your rings, and achieving the goal which the game sets you - to collect all the chaos emeralds. It's like being promised a wild night out, and instead of drink, drugs, strippers & whores you find yourself at a local Working Men's club with a pint of Mild and playing Bingo.
Conversely, I also find that rougher, ropier games which deliver on their promises tend to be more enjoyable, and have their bad elements more forgivable too.
The best example I can think of at this mo is Road Rash 2 & 3..........
Both games are absolutely rough as a cat's arsehole, and don't even play that well. But both deliver absolutely everything they promise when it comes to speed, violence, chaos and excitement, and so I really enjoy both games.
Are contradictions such as these one of the main reasons it's so easy to hate so many games now?