There's a multitude of reasons why cRPGs aren't anywhere near as popular as they used to be. I can think of some:
- cRPGs are competing with triple-A RPGs made in 3D, very high production values, very high return. Games like Skyrim, Fallout 4, The Witcher 3, whatever shit BioWare decides to make, and so on. I only play RPGs, so I wouldn't know if there are other genres where there is such a
massive difference between production values. A shooter is a shooter, sports game is a sports game, a racing game is a racing game, etc etc. But cRPGs and triple-A RPGs, though they belong to the same genre, are vastly different from each other. Not just in production values, but in size, scope, gameplay and interest.
- cRPGs have been around for many decades, with the best games the genre has to offer dating all the way to the early 80s. A kid that was 10 when playing these cRPGs is around 50 nowadays.
FIFTY.
- cRPGs haven't really evolved in all these decades. Pillars of Eternity, from what I've heard, is pretty much Baldur's Gate. Just so I'm clear: a Codexer is more likely to willingly spend money on a good cRPG than on a mediocre cRPG. Evolution doesn't mean "sacrifice everything that made it good" (i.e. "dumbing down", which is what people really mean when they say "Fallout evolved under Bethesda!!!11!"). But you can most definitely evolve a genre by focusing on its strengths and trying to get of its weaknesses. cRPGs haven't really changed in that regard: all the same flaws are still there, the strengths haven't really been capitalized on.
- People aged 15-30 are more likely to have grown up playing console games than PC games. Console games are JRPG territory.
- Triple-A RPGs are easily accessible to children ages 6 and above. Moreover, the entire videogame spectrum is tailored for children ages 6 and above, with the exception of the more complex genres like strategy games (which I sincerely doubt could be "dumbed down": strategy games by definition are games that rely on complexity, whereas RPGs do not: complexity in RPGs is completely optional). The world has changed, and videogames with it. For there to be a boom in cRPGs again,
the entire videogame spectrum would have to change.
- Moreover, these most popular RPGs tend to be multi-platform. Bethesda, CD Projekt RED and BioWare make the most popular RPGs by far, and they cater to the console market in addition to the PC market (or should I say: in addition to the console market, they cater to the PC market).
Games nowadays tend to go for spectacle. cRPGs are anything but spectacle.
- The ever-increasing need to make simpler games to sell more.
I guarantee you the day cRPGs truly go back to being the dominant form of RPGs we will also see a massive change in the videogame industry as a whole.
I saw a post on Facebook yesterday, and may as well adapt it to cRPGs:
There are RPGs designed for the masses and others for the Codex. But there are some that are for everyone: the masterpieces.