Ravielsk
Magister
- Joined
- Feb 20, 2021
- Messages
- 1,746
Recently I again had this urge to replay Skyrim it being the spooky season I got the bright idea to make it into more of a horror game than just a regular adventure romp. Naively I thought that it would take only a couple of mods with the majority being quest and armor mods. You see in the past(when Skyrim was still relatively new) Youtube recommended me a couple of decently sounding horror mod videos for Skyrim and I assumed that some progress was made on that front since then.
Fuck, me was I ever wrong.
Basically, nothing has really changed since 2013 besides the volume of mods available but otherwise, the quality has gone in every direction but upwards. Despite 10 years of progress the modding scene surrounding Skyrim is effectively stuck in the same spot as it was in 2013. Most mods seem to be designed as part of a daisy chain of other mods to produce something tangible. That something being usually 50+ mods removed from actually getting it because no mod really works on its own.
For example, Draugnarok sounds incredibly cool, I mean zombie apocalypse in Skyrim? Hell yeah, right? But then you read what the mod does and it turns out that it basically does nothing beside just spawning endless waves on of the most overused enemies in the game. Like it does not really modify or create new types of draug, it does not contain any new quests or general objectives, it does not even disable the essential flags on NPCs so it literary does not even hinder you in finishing the main story. So really its more of an inconvenience mod because without extensive modification of other parts of the game its basically just a very elaborate monster spammer.
To achieve anything close to a zombie apocalypse in Skyrim you need like another dozen mods to even approach the ideal of surviving during or after a zombie apocalypse. Worse yet this is almost universal for everything.
Vampire overhaul? Well actually its just a bunch of extra vampire spells that are either wholly broken or useless.
Massive quest mod? Actually, just a mega dungeon pack with some vaguely defined story.
Armor/weapon mod? Actually its just a mesh and a texture that has literary 0 integration into the game so its either again entirely broken or worthless.
Combat overhaul? Lol, actually I just made the bandits roll around more.
Oblivion or Morrowind(or any other game for that matter) were never this fucking obnoxious. When they marked something as a Overhaul it was a fucking overhaul, not just a minor tweak of a bad system that fundamentally changes nothing. I just cant wrap my head around someone wasting hundreds of hours making something that by design does not work on its own. I get making smaller stuff but with Skyrim(and FO4) even the big mods are essentially worthless without another 10-20 companion mods.
Is this just me or has anyone else noticed just how bad these modern modders are compared to the old guys?
Fuck, me was I ever wrong.
Basically, nothing has really changed since 2013 besides the volume of mods available but otherwise, the quality has gone in every direction but upwards. Despite 10 years of progress the modding scene surrounding Skyrim is effectively stuck in the same spot as it was in 2013. Most mods seem to be designed as part of a daisy chain of other mods to produce something tangible. That something being usually 50+ mods removed from actually getting it because no mod really works on its own.
For example, Draugnarok sounds incredibly cool, I mean zombie apocalypse in Skyrim? Hell yeah, right? But then you read what the mod does and it turns out that it basically does nothing beside just spawning endless waves on of the most overused enemies in the game. Like it does not really modify or create new types of draug, it does not contain any new quests or general objectives, it does not even disable the essential flags on NPCs so it literary does not even hinder you in finishing the main story. So really its more of an inconvenience mod because without extensive modification of other parts of the game its basically just a very elaborate monster spammer.
To achieve anything close to a zombie apocalypse in Skyrim you need like another dozen mods to even approach the ideal of surviving during or after a zombie apocalypse. Worse yet this is almost universal for everything.
Vampire overhaul? Well actually its just a bunch of extra vampire spells that are either wholly broken or useless.
Massive quest mod? Actually, just a mega dungeon pack with some vaguely defined story.
Armor/weapon mod? Actually its just a mesh and a texture that has literary 0 integration into the game so its either again entirely broken or worthless.
Combat overhaul? Lol, actually I just made the bandits roll around more.
Oblivion or Morrowind(or any other game for that matter) were never this fucking obnoxious. When they marked something as a Overhaul it was a fucking overhaul, not just a minor tweak of a bad system that fundamentally changes nothing. I just cant wrap my head around someone wasting hundreds of hours making something that by design does not work on its own. I get making smaller stuff but with Skyrim(and FO4) even the big mods are essentially worthless without another 10-20 companion mods.
Even the sex mods suck balls. Seriously why is 90% of them somehow somehow centered around the player character being someones bottom?
Is this just me or has anyone else noticed just how bad these modern modders are compared to the old guys?