Geckabor
Savant
- Joined
- Mar 6, 2016
- Messages
- 183
I don't want to cause too much butthurt but can someone explain the appeal of (only played this one so far) MM6 to me? I'm not too far into the game, but I'm not really sure if the gameplay is going to improve any time soon.
So basically the main thing I've been doing is killing thousands and thousands of (recoloured) trash mobs by holding the A key and occasionally going back to heal. There isn't anything really deep about the combat mechanics nor anything really engaging. Quests are all some kind of fetch quest, but I can pardon this part since the main motivation is to go and explore the world and the quests serving more or less as simple motivation.
I'm expecting the main response of why the game is so great to be the "exploration" and "dungeons", but how can I enjoy these aspects if every dungeon room or every 10 meters there's another tedious slog of killing hundreds of generic enemies...
I do want to actually enjoy the game and continue playing so I hope someone can tell me how to appreciate it, but so far it has been closer to a popamole experience.
So basically the main thing I've been doing is killing thousands and thousands of (recoloured) trash mobs by holding the A key and occasionally going back to heal. There isn't anything really deep about the combat mechanics nor anything really engaging. Quests are all some kind of fetch quest, but I can pardon this part since the main motivation is to go and explore the world and the quests serving more or less as simple motivation.
I'm expecting the main response of why the game is so great to be the "exploration" and "dungeons", but how can I enjoy these aspects if every dungeon room or every 10 meters there's another tedious slog of killing hundreds of generic enemies...
I do want to actually enjoy the game and continue playing so I hope someone can tell me how to appreciate it, but so far it has been closer to a popamole experience.