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What Gaider thinks of their player base's intelligence

Crooked Bee

(no longer) a wide-wandering bee
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Jaesun said:
Great. So Laidlaw is specifically mentioning rpgcodex, thus throwing all these shit newfags here.

:x

BIOWARE TAKES REVENGE ON THE RPGCODEX!!
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
Andyman Messiah said:
Yes, have we all really, truly, definitely dismissed Gaider as just a guy that works for Bioware?

Well, looking at his Mobygames page his last work before Dragon Age and the Golems/Leliana/Witch Hunt DLC was Hordes of the Underdark for the first Neverwinter.

That one was fun. Maybe if he makes something like that again.

You also have to take into account that the dragon age setting is pretty much his creation. I wouldn't exactly call it an improvement over the forgotten realms, and the game didn't really do it justice even if it had potential.

Then again, you'll have to be really selling it hard if you want to tell me he made the DA setting and related novels on purpose to troll the hot topic generation into giving up their IRL golds while in fact being a tru old school bro who just wants to make an isometric ravenloft gothic horror rpg or something like that.


























*tugs your wild untamed mane*
 
Joined
Jan 26, 2011
Messages
205
Why are people suprised?

If i had access to Kotor 1, ME1 and ME2 sales figures I'd think the same about my fanbase :smug:
 

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
I was reading some of DGaider's old posts here, apparantly everyone used to suck his dick. Now everyone hates him. And from the looks of things, soon he'll be respected again.

What's wrong Codex, why are oldskool gamers so fickle?
 

Admiral jimbob

gay as all hell
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truck stops and toilet stalls
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J_C said:
God, Mike Laidlaw is annoying. He talks like he knows Codex, but he doesn't know shit. We like several Bioware games, just not the shit you are making recently.

You forget how keen developers, reviewers, fans and the entire industry and community they build around them are to shit on their heritage. Bioware probably lumps BG2 fans alongside Fallout fans and the odd smelly person who keeps screaming about how the last true RPG was Pool of Radiance; they are the people who hate change, who cling to old boring shit instead of embracing the next-gen cinematic glory. They are the enemy, and they and their games must be vilified at every turn.

I was thinking last night, trying to imagine a cinema industry that treated its heritage the same way the games industry does. Not only does the director of the latest Avatar or Twilight claim to be making the best movie ever - not that abnormal - but they seem to devote the majority of their interview time to trashing Citizen Kane, calling it old, slow, boring and inaccessible to a modern audience and calling all its fans braindead morons. I found it difficult to imagine. Why does the games industry do it so keenly?
 

Pika-Cthulhu

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Messages
8,170
Admiral jimbob said:
J_C said:
God, Mike Laidlaw is annoying. He talks like he knows Codex, but he doesn't know shit. We like several Bioware games, just not the shit you are making recently.

You forget how keen developers, reviewers, fans and the entire industry and community they build around them are to shit on their heritage. Bioware probably lumps BG2 fans alongside Fallout fans and the odd smelly person who keeps screaming about how the last true RPG was Pool of Radiance; they are the people who hate change, who cling to old boring shit instead of embracing the next-gen cinematic glory. They are the enemy, and they and their games must be vilified at every turn.

I was thinking last night, trying to imagine a cinema industry that treated its heritage the same way the games industry does. Not only does the director of the latest Avatar or Twilight claim to be making the best movie ever - not that abnormal - but they seem to devote the majority of their interview time to trashing Citizen Kane, calling it old, slow, boring and inaccessible to a modern audience and calling all its fans braindead morons. I found it difficult to imagine. Why does the games industry do it so keenly?

Jimbob, I find this insight so profound, yet horrific, in that, if I were to follow this train of thought, it would appear that even Michael Bay is a more worthy practitioner of his craft than the majority of AAA Video game developers. That is a fucking hideous scenario, laughable, and yet, while disturbing, it is accepted by the game 'journalism' and perpetuated by the fans.

Why they do it, I dare not guess, perhaps they are aware the Michael Bay is a better person then they could ever aspire to, and are angry about it. Fucking cockroaches need stomped on.
 

Roguey

Codex Staff
Staff Member
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J_C said:
God, Mike Laidlaw is annoying. He talks like he knows Codex, but he doesn't know shit. We like several Bioware games, just not the shit you are making recently.
http://www.rpgcodex.net/phpBB/viewtopic.php?t=1587 Though he's still wrong to think of this place as a hivemind. BG2's always been placed in top ten polls, DA was voted best RPG of 2009 and has that positive review in the content section....
 
Joined
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Messages
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There are many reasons for this attitude

+ Gaming audiences/communities are on average more immature than other areas of entertainment (of course it annoys me and isn't satisfying to admit, but the mainstream outnumbers us thousands of times over)

+ Gaming is still young overall, so "people" (Codex included) are very reluctant to admit that any thing produced could be on the level of the best movies or books (whether they are or not is completely irrelevant here, so don't start talking about it). People are taught to believe that great things only happened in the past, not the present. I'll leave you to make sense of that.

+ The game industry is much more technologically dependent than movies or books, so not only is technology going to come into the consideration of what is "good" much more, but it means that newer games are treated better by default due to continually improving tech

+ The immature mainstream mentality combined with the technological dependency together foster what is a very culturally acceptable attitude of criticising anything that came from an earlier, more "primitive" era

+ The continual focus towards the young generations and continual affirmation by the industry that the next thing is "bigger and better than anything before" (which itself is obviously a marketing tactic) means that they believe it is THEIR art form and THEY are shaping it, and when you have children thinking that, you know that isn't going to end well. Children are selfish, self-entitled and lack judgement.

+ All generations of gamers (and game designers) are still alive, even quite young, which contributes to the irreverent attitude (Death is an incredibly powerful tool to the establishment of a strong legacy. I'm sure you don't need me to point out that significant celebrities become even more popular once they die)

+ Gaming survived barely 15 years from being relatively popular to being 100% commercialised, shifting the cultural and artistic dynamic considerably

+ This early shift to commercialisation (books had hundreds of years, movies had many many decades before it happened) more or less destroyed gaming's foundational integrity as an art form, preventing it from developing to the high standards of other arts, something which simply won't happen in an all-consuming market of disposable media for the lowest common denominator

+ When you have a culture (gaming overall) basically built around the phenomenon of the Anonymous Internet Arsehole, the whole perception of a discerning, "oldschool" connoisseur becomes increasingly abrasive and unattractive to everyone else, and eventually isolates itself even further from popular acceptance, and becoming a point of ridicule all its own (yeah that is the Codex in its entirety, but we wouldn't be here if we gave a fuck what they think, would we?)



And the list keeps going.
 

piydek

Cipher
Joined
Feb 13, 2006
Messages
819
Location
Croatia
Dele said:
823187-gaider_large.jpg

Goblin-Gaider.jpg

Gaydar is so fucking cool in the above pic. Slightly deranged, but highly cunning thief guild leader. Below he looks just like a shitty, no-life bureaucrat. And with toupee he's just pathetic. Go for the thief guild leader David!
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
To be honest it would be better if the difficulty level was displayed on the screen - it sucks when you play an entire dungeon and then fuck I had set the difficulty level to very easy and I have to play again because it don't feel right otherwise.
 

sgc_meltdown

Arcane
Joined
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Messages
6,000
Lumpy said:
I had set the difficulty level to very easy and I have to play again because it don't feel right otherwise.

I like it when choices and consequences happen.
 

Lumpy

Arcane
Joined
Sep 11, 2005
Messages
8,525
sgc_meltdown said:
Lumpy said:
I had set the difficulty level to very easy and I have to play again because it don't feel right otherwise.

I like it when choices and consequences happen.
Sorry I mean like if I want to fuck around and shit I'd set the difficulty to easy and then I'd reload but the difficulty was still easy, basically what I'm saying is tie the difficulty with savegames rather than make it an overall setting, I mean really that's a no-brainer actually.
 

sgc_meltdown

Arcane
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Messages
6,000
Lumpy said:
basically what I'm saying is tie the difficulty with savegames rather than make it an overall setting, I mean really that's a no-brainer actually.

I think your slipup has skewed your objectivity here a bit bro. Right now I think there's difficulty per-character/savegame(unchangable, a bit console-leaning) and global difficulty.

Now, an interface shows what players tend to want to know 99% of the time, and I really do not think that players need to be reminded what difficulty they're playing on with an indicator at the corner compared to their fps counter or health bar or what have you.

In short just remember to set the difficulty back when you're playing Call of Duty again :smug:
 

TsongaKralj

Educated
Joined
Dec 13, 2009
Messages
56
J_C said:
God, Mike Laidlaw is annoying. He talks like he knows Codex, but he doesn't know shit. We like several Bioware games, just not the shit you are making recently.

Yeah,the guy's quite obviously a moron.I reckon plenty of people here played BG series to death and a number of posters liked both Dragon Age and Mass Effect as well.It's hilarous how insecure he is to even mention codex,too afraid that some of their sheep might get corrupted after reading a different point of view on the net?
 

Luzur

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Andyman Messiah said:
In Fallout 3 there's an NPC called Stockholm in Megaton (he is outside in one of the crow's nests). As someone who lives in Sweden I was shocked and confused that he wasn't the capital city of my fair misguided country. This thread has inspired me to write an angry letter to Bethesda now to tell them that Bioware actually cares about the stupid retards that buy their games. (Or maybe not.)

i atleast expected him to be white and blond.
 
Unwanted

Elsie Paroubek

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Feb 23, 2011
Messages
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That and we don't like to name parts of the vampire underground base was Mereşti, which is a town in Romania. There's nothing to be part of what made us successful, but it's still kind of a travesty that the first species to take tool use to these heights had to be confused by. If anything is insulting to his fan's intelligence, it would be his need to even explain that. You start out with the sentiment that primates are prone to bad habits. In Fallout 3 there's an NPC called Stockholm in Megaton (he is outside in one of the world after real places -- that's confusing to the extent that they express their disappointment as hurt... And Swedish capital an NPC? I'm confused In your case it has less to do with the actual city on some level. THEY HAD TO STREAMLINE THE STREAMLINING. I wish I could post on that forum. I see your Gaider and rise you another. Fuck trannies.
 

Andyman Messiah

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Elsie Paroubek said:
That and we don't like to name parts of the vampire underground base was Mereşti, which is a town in Romania. There's nothing to be part of what made us successful, but it's still kind of a travesty that the first species to take tool use to these heights had to be confused by. If anything is insulting to his fan's intelligence, it would be his need to even explain that. You start out with the sentiment that primates are prone to bad habits. In Fallout 3 there's an NPC called Stockholm in Megaton (he is outside in one of the world after real places -- that's confusing to the extent that they express their disappointment as hurt... And Swedish capital an NPC? I'm confused In your case it has less to do with the actual city on some level. THEY HAD TO STREAMLINE THE STREAMLINING. I wish I could post on that forum. I see your Gaider and rise you another. Fuck trannies.
This is the most beautiful mashed postatoes ever.
 

BLOBERT

FUCKING SLAYINGN IT BROS
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Codex 2012
BROS REAL LIFE NAMES IS NOT JARRING OR CONFUSING TAKE THIS EXAMPLE

THE LORD OF THE RINGS
THE FELLOWSHIP OF THE RING
BOOK ONE
Chapter 1
A Long-Expected Party

When Mr. Rodney King of Egypt announced that he would shortly be celebrating his eleventy-first birthday with a party of special magnificence, there was much talk and excitement in Compton.

Rodney King was very rich and very peculiar, and had been the wonder of the USSR for sixty years, ever since his remarkable disappearance and unexpected return. The riches he had brought back from his travels had now become a local legend, and it was popularly believed, whatever the old folk might say, that the Hill at Egypt was full of tunnels stuffed with treasure. And if that was not enough for fame, there was also his prolonged vigour to marvel at. Time wore on, but it seemed to have little effect on Mr. Rodney King. At ninety he was much the same as at fifty. At ninety-nine they began to call him well-preserved; but unchanged would have been nearer the mark. There were some that shook their heads and thought this was too much of a good thing; it seemed unfair that anyone should possess (apparently) perpetual youth as well as (reputedly) inexhaustible wealth.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
BLOBERT said:
BROS REAL LIFE NAMES IS NOT JARRING OR CONFUSING TAKE THIS EXAMPLE

Bullshit from a bullshitter. Observe the immersion of high fantasy when undertaken by a master:

The weather beaten trail wound ahead into the dust racked
climes of the baren land which dominates large portions of the
Fereldon kingdom. Age worn hoof prints smothered by the sifting
sands of time shone dully against the dust splattered crust of
earth. The tireless sun cast its parching rays of incandescense
from overhead, half way through its daily revolution. Small
rodents scampered about, occupying themselves in the daily
accomplishments of their dismal lives. Dust sprayed over three
heaving mounts in blinding clouds, while they bore the burdonsome
cargoes of their struggling overseers.
"Prepare to embrace the maker in the stygian haunts of the fade, warden", gasped the first darkspawn.
"Only after you have kissed the fleeting stead of death,
beast!" returned Ekwah.
A sweeping blade of flashing steel riveted from the massive
wardens hide enameled shield as his rippling right arm thrust
forth, sending a steel shod blade to the hilt into the soldiers
vital organs. The disemboweled hurlock crumpled and sank to the clouded sward, sprinkling the parched dust
with crimson droplets of escaping life fluid.
The enthused grey warden swilveled about, his shock of fiery
red hair tossing robustly in the humid air currents as he faced
the attack of the defeated creature's fellow in arms.
"Damn you, warden" Shrieked the genlock as he observed
his comrade in death.

I would let you see more but it would have BLOWN YOUR MIND BRO.
 

octavius

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Messages
19,713
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Bjørgvin
sgc_meltdown said:
BLOBERT said:
BROS REAL LIFE NAMES IS NOT JARRING OR CONFUSING TAKE THIS EXAMPLE

Bullshit from a bullshitter. Observe the immersion of high fantasy when undertaken by a master:

The weather beaten trail wound ahead into the dust racked
climes of the baren land which dominates large portions of the
Fereldon kingdom. Age worn hoof prints smothered by the sifting
sands of time shone dully against the dust splattered crust of
earth. The tireless sun cast its parching rays of incandescense
from overhead, half way through its daily revolution. Small
rodents scampered about, occupying themselves in the daily
accomplishments of their dismal lives. Dust sprayed over three
heaving mounts in blinding clouds, while they bore the burdonsome
cargoes of their struggling overseers.
"Prepare to embrace the maker in the stygian haunts of the fade, warden", gasped the first darkspawn.
"Only after you have kissed the fleeting stead of death,
beast!" returned Ekwah.
A sweeping blade of flashing steel riveted from the massive
wardens hide enameled shield as his rippling right arm thrust
forth, sending a steel shod blade to the hilt into the soldiers
vital organs. The disemboweled hurlock crumpled and sank to the clouded sward, sprinkling the parched dust
with crimson droplets of escaping life fluid.
The enthused grey warden swilveled about, his shock of fiery
red hair tossing robustly in the humid air currents as he faced
the attack of the defeated creature's fellow in arms.
"Damn you, warden" Shrieked the genlock as he observed
his comrade in death.

I would let you see more but it would have BLOWN YOUR MIND BRO.

Gaider seems to suffer from a mild case of Joey Tribbiani.
http://www.youtube.com/watch?v=SUAThApzhCw&feature=related[/url]
 

coldcrow

Prophet
Patron
Joined
Mar 6, 2009
Messages
1,717
One pretty much forgotten fact is the interlinking of game industry and hardware manufacturers (specifically GFX). I wouldn't be surprised if a sizable amount of money flows towards the publishers ensuring the next AAA title uses feature XYZ of the newest mofo.
 

crufty

Arcane
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Messages
6,383
Location
Glassworks
Im cool with payola if it means i can pick up the tavern wench's bucket and bean the bar keep with it to get free grog
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Blahblahblah.

Many proper names come from fairly obvious and straightforward combination of common nouns and adjectives. Others just happen to sound right. This causes a lot of names to repeat and it also causes a lot of names you come up with to have RL counterparts. Avoiding some famous, instantly recognizable location names is ok, but attempting to avoid any repeats is lunacy.
 

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