Darkened_Ra1n
DARK MATH GAMES
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What are the cRPGs that introduced groundbreaking mechanics or innovations that have reshaped the genre over time?
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Kill yourselfWhat are the cRPGs that introduced groundbreaking mechanics or innovations that have reshaped the genre over time?
Largely the ones that were widely copied by other games and thereby formed their own subgenres:What are the cRPGs that introduced groundbreaking mechanics or innovations that have reshaped the genre over time?
Excuse me but do you mean GOTHIC?What are the cRPGs that introduced groundbreaking mechanics or innovations that have reshaped the genre over time?
- Morrowind-likes a.k.a. Open World RPGs
Excuse me but do you mean GOTHIC?What are the cRPGs that introduced groundbreaking mechanics or innovations that have reshaped the genre over time?
- Morrowind-likes a.k.a. Open World RPGs
What are the cRPGs that introduced groundbreaking mechanics or innovations that have reshaped the genre over time?
The only innovation of Eye of the Beholder was to adapt Dungeon Master to AD&D rules.Eye of the Beholder.
There are two types of RPGs: Dungeons & Dragons and games derived from Dungeons & Dragons.Original D&D 1974, AD&D 1977-1983, every cRPG tried to emulate these RPGs in a way or another, focusing in a game mechanics or in other game mechanics.
So, that you have it. cRPG are not original... They are just a copy.
In fact, Dungeon Master was more complex with its runic system for spells, while Eye of the Beholder was much more mainstream. Then, the second revolutionary game was Ultima Underworld.The only innovation of Eye of the Beholder was to adapt Dungeon Master to AD&D rules.Eye of the Beholder.
There are two types of RPGs: Dungeons & Dragons and games derived from Dungeons & Dragons.Original D&D 1974, AD&D 1977-1983, every cRPG tried to emulate these RPGs in a way or another, focusing in a game mechanics or in other game mechanics.
So, that you have it. cRPG are not original... They are just a copy.
Wizardry, Rogue, Dungeon Master, Ultima, Darklands, I think.What are the cRPGs that introduced groundbreaking mechanics or innovations that have reshaped the genre over time?
In fact, Dungeon Master was more complex with its runic system for spells, while Eye of the Beholder was much more mainstream. Then, the second revolutionary game was Ultima Underworld.
The cRPGs are simply games that try to emulate RPGs (PnP RPGs).What are the cRPGs that introduced groundbreaking mechanics or innovations that have reshaped the genre over time?
If anything, the first JRPG as it would be understood today would probably be Dragon Quest though it's undeniable that JRPGs got most of what made them what they are from drpgs like Wizardry.Largely the ones that were widely copied by other games and thereby formed their own subgenres:What are the cRPGs that introduced groundbreaking mechanics or innovations that have reshaped the genre over time?
Though there have certainly been many other RPGs that provided specific impactful innovations.
- Rogue-likes
- Wizardry-likes a.k.a. "turn-based blobbers"
- Ultima-likes
- Dungeon Master-likes a.k.a. "real-time blobbers"
- Tactical RPGs (no one originator)
- JRPGs (no one originator)
- Underworld-likes
- Diablo-likes
- Fallout-likes a.k.a. "Choice & Consequence" RPGs
- Morrowind-likes a.k.a. Open World RPGs
- Souls-likes as the dominant type of Action RPG