Jason Liang
Arcane
Yugioh 2023 World Championships
Yugioh 2023 World Championships
How well did that turn out for you? BSS was still born wasn't it? Bandai keep fucking up so hard in their other games.I bought singles for a competitive Battle Spirits Saga deck, but it might be dying already lol. In other news, went to Columbus for Shadowfist nationals, and got screwed out of first place by the timer of course. Second in Classic, second in draft, second in multiple VTES side events... Fuuuuuck.
Welcome to modern TCGs..Those cards are hideous.
Sure. What's a non-CCG that's good? Either boardgame or living card game?There are no good CCGs. All of them are based on a highly-flawed business model that undermines the gameplay balance, making them absolutely unplayable.
Most of the LCG's I've tried were decent - netrunner, conquest, L5R, arkham horror, but they also eventually died out.Sure. What's a non-CCG that's good? Either boardgame or living card game?There are no good CCGs. All of them are based on a highly-flawed business model that undermines the gameplay balance, making them absolutely unplayable.
Turns out the ccg model, for what it's worth, works for longevity and competitive play.
You don't seem to understand LCGs and TCGs. LCGs become unwieldy in ways TCGs don't, TCGs can always make a new limited format while LCGs rely on large single products they can't repeatedly print. So you end up with expansion 2 of 8 having some great cards but no way to buy them for players just getting into the game. They're much higher risk products than a constant rotation.The most successful competitive games (and the ones with the best longevity) have always been ones which are sold as one-off products - Counter Strike, StarCraft, etc. The same is true of physical games, which is why Chess will always be more popular than MTG, even if MTG has more interesting mechanics.
You don't seem to understand LCGs and TCGs. LCGs become unwieldy in ways TCGs don't, TCGs can always make a new limited format while LCGs rely on large single products they can't repeatedly print. So you end up with expansion 2 of 8 having some great cards but no way to buy them for players just getting into the game.
Your maths are kind of wrong here because they don't have to sell a booster box each month to profit off a player. Most games are on a 3 month cycle but any serious player is going to be buying singles any way or stores have to compete with online prices (they can't). Supporting a game in the current year isn't about selling product, the product is mostly prize support. Players pay a fee to play in the weekly event, buys some sleeves, maybe a few dice and snacks and it all adds up to more than a booster box a month. Especially if having them in your store makes them purchase some warhammer or a board game. It's weird but game stores have taken on a impulse buying business model for profits rather than selling product as intended. They want you in store paying for FNM and want you to impulse buy other crap to make money. It's why every successful game store these days is more of a social hub with almost no space dedicated to the games they host events for but there's walls and walls of board games or (Allah forgive us) funko pops.Now let' look at it from a game store's perspective. A game store basically needs to sell $2000 worth of product each month for a card game to be worth carrying and promoting- their cut is 50% so $2000 of sales is $1000 of profit, $10,000-$12,000 annual. If a card game has a local community of 20 players (which is a lot), the store would need each player to purchase a $100 booster box each month to generate enough sales. A LCG that is sold in $20 -$25 packs each month would need a playerbase of 80-100 players per store to make that game worth carrying and promoting.
It's not...I wish Yugioh didnt become "summon 5k attack monster in 2nd turn" kind of game it is today'