I hear a lot of people here saying mtg is a complex game. Really? Has it changed so much in the laat 10 years?
A quick Ctrl+F tells me only
thesheeep said exactly that. Not sure he qualifies as "a lot of people".
But, since I'm around and I have time on my hands...
First of all, it's official, yep. It is the most complex game out there.
https://www.geek.com/news/magic-the-gathering-is-the-worlds-most-complex-game-study-finds-1787189/
Boom, done.
Jokes aside, since you are asking what's changed in the last 10 years; I'm no expert, friends got me into the game around Masques, which, looking back, was a pretty horrible experience.
Got my feet wet again with Magic Duels, then came back for MTGArena closed beta, and I had my share of fun with it. Despite the netdecking and noobs playing all the same linear, budget decks,
the variety of games and decks I would play felt satisfactory.
Back then, I felt drawn to the Type 1 formats with all the cards, because they felt sufficiently complex for me, by virtue of the vast card pool that is available (even if 99% of the cards are shit, there's still quite a lot of them to pick from).
I never had the money to play it other than online and with proxies.
When it comes to general level complexity of MtG, there's a bit to take in about the game other than just the basic rules: what's the current meta, what are the most important card interactions, how to sideboard against stuff.
Then there's limited play, which is a different animal entirely. And there are other modes to sink your teeth into, like Commander, which should receive more official support.
A lot of the other card games out there aren't as deep, so if you were to use MtG as a yardstick, a lot of the stuff comes short.
Still, when we go down to it, all the cardboard slinging out there is the same - you learn the most important cards and decks, what the opponent is likely to do, and what are the most optimal paths of play.
Sometimes you get a complex boardstate if neither player bothered to bring any board wipes, another time you get an interesting instant-speed interaction, depends on what kind of complexity do you want.
I think current MtG does a pretty decent job with allowing different strategies to coexist. Playing aggressive, playing defensive, assembling a winning combo.
Using cards in various zones as resources, not just the ones in play. Beating the opponent with their own cards. Alternative win conditions. If the cardpool is there, you can do a lot of stuff in MtG.
(And MTGArena is quite handy, as you can get a good bunch of cards without paying a dime. If I were to pay the paper price for all the rare lands and planeswalkers necessary
to build a three-color control deck, I'd probably just say "fuck this").
Now, compared to other games out there, MtG doesn't seem to have as big as a skill gap as other games, say Netrunner. A nublet can pick up a monocolored aggro deck and beat the world champion
in a single, random game (playing best of three matches with a sideboard would possibly equalize it a bit, but the nublet could get extremely lucky and the world champ could, theoretically, get irredeemably mana screwed),
which I wouldn't expect in games like, say, Warhammer Conquest.
Again, comparing to Netrunner, it is a game which relies heavily on bluffing and taking calculated risk, and it a totally different experience and (dare I say, there's a totally different level of complexity in that particular aspect)
than MtG. I guess it all depends on what you're looking for. I know people who simply aren't interested in the type of gameplay offered by MtG.