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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
Brother None, you have to beyond just getting to use your delicious, oh so sweet, moderating powers and think what type of environment would be most constructive to an RPG that we could all be proud of. Don't be so quick to borrow the same moderation practices of other forums, they typically have a different agenda than fostering a strong devoted, but intelligent, following. People who are intelligent don't really like to be squelched. Then again, there are obvious trolls against what Wasteland 2 is trying to achieve.
 

Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,374
What kind of RPG was Wasteland anyway? Fallout is often called the spiritual successor to Wasteland, but what does that mean? Same tone, same type of atmosphere and setting? Open world? The fact that Fallout gets so much praise and Wasteland doesn't must mean that Fallout went beyond Wasteland in some way. If I had to take a guess, I'd say it would be in C&C and in being a "true rpg" in allowing the accomodation of different playstyles. Am I right?

What's special about Wasteland and why should I care about a sequel?
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Just a suggestion bros, but if you want to really control the direction of discourse on that board, you need to be sneaky. Don't post, "Does everyone here want JA2-style combat, except for the dumbfuck console-tard kiddies who think FO 3 real time with bullet time mode is awesome?" Rather, you should post, "Should combat in this game resemble JA2 more, Xcom more, or Frozen Synapse?" Then everyone talks for 5 pages about 3 games that have awesome combat, and the idea that some other shit mode of combat should even encroach on the design on this game is not even broached.

People tend to assume that they have to discuss the options they are given. :smug:
 

Baron

Arcane
Joined
Jul 10, 2010
Messages
2,887
Nostalgia is often based catching these games on the tech available at the time, whether open world (Ultima / Autoduel / Elite), moral choices (Fallout / Syndicate), gameplay (+IK) or how much they crammed into the limited memory or processing power, ie. Wizardry, UltimaIV, Wolfenstein 3D, Doom. Players have such strong feelings for these games because at the time they blew their competition away, it's hard to judge in hindsight. Not sure I'd like to load up my favourite 80s classics... I'd probably throw my monitor through the window in frustration.

As for why you should care about a sequel if you didn't play it at the time? You probably shouldn't...


edit - thread derail. I expect spears and dire survival situations that to tempt me to cannibalism.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
What kind of RPG was Wasteland anyway? Fallout is often called the spiritual successor to Wasteland, but what does that mean? Same tone, same type of atmosphere and setting? Open world? The fact that Fallout gets so much praise and Wasteland doesn't must mean that Fallout went beyond Wasteland in some way. If I had to take a guess, I'd say it would be in C&C and in being a "true rpg" in allowing the accomodation of different playstyles. Am I right?

What's special about Wasteland and why should I care about a sequel?
Wasteland was party-based, had more brutal combat, more situations where you would actively use skills and items on stuff to get some effect. For example it's possible to climb fences, communicate with people using Charisma on them, blow up doors, generally you need to think more than in Fallout.

Wasteland doesn't get so much praise because most of Fallout players never played Wasteland.
 

Absurd

Novice
Joined
Dec 30, 2011
Messages
14
I'm guessing because it came out before PCs were really popular. I can't think of a lot of people with as much fond memories of the Apple II as they do with Windows 95.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Heh. Vague as fuck. I'm cautiously apathetic over this.
 
Joined
Aug 21, 2009
Messages
717
MisterStone, while this may seem all well and good, these tards seem to have no boundaries; much like dimwitted children who run out into the street without warning. They will disregard any normal discourse with whatever spills from their mouth (or I suppose fingers.) Some I believe are willing to... discuss matters, but others just blindly charge ahead with their agenda. I due hope this method provokes them, followed by a swift banning. However, if it does not, the will of the individual trying to be rational can quickly deteriorate. A cool head and a steel trap of a mind are necessary to traverse that Cosmic Cube of a message board.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,903
Make the Codex Great Again!
Brother None, you have to beyond just getting to use your delicious, oh so sweet, moderating powers and think what type of environment would be most constructive to an RPG that we could all be proud of. Don't be so quick to borrow the same moderation practices of other forums, they typically have a different agenda than fostering a strong devoted, but intelligent, following. People who are intelligent don't really like to be squelched. Then again, there are obvious trolls against what Wasteland 2 is trying to achieve.

Ban everyone who's not from DaC, NMA, TC and of course the Codex. Problem solved. :troll:


Gah. I was putting some money aside to contribute to the Codex Slave Smuggling Fund Glorious Statue Fund. Now NMA too? Might have to reduce my pledge to InXile in that case.
 

jewboy

Arbiter
Joined
Mar 13, 2012
Messages
657
Location
Oumuamua
I have to say since The Crackdown things have become downright peaceful over there. A little boring, but not so many flame wars.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Brother None, you have to beyond just getting to use your delicious, oh so sweet, moderating powers and think what type of environment would be most constructive to an RPG that we could all be proud of. Don't be so quick to borrow the same moderation practices of other forums, they typically have a different agenda than fostering a strong devoted, but intelligent, following. People who are intelligent don't really like to be squelched. Then again, there are obvious trolls against what Wasteland 2 is trying to achieve.

Ban everyone who's not from DaC, NMA, TC and of course the Codex. Problem solved. :troll:
More like ban anyone who isn't a Wasteland 1 fan.

Just a suggestion bros, but if you want to really control the direction of discourse on that board, you need to be sneaky. Don't post, "Does everyone here want JA2-style combat, except for the dumbfuck console-tard kiddies who think FO 3 real time with bullet time mode is awesome?" Rather, you should post, "Should combat in this game resemble JA2 more, Xcom more, or Frozen Synapse?" Then everyone talks for 5 pages about 3 games that have awesome combat, and the idea that some other shit mode of combat should even encroach on the design on this game is not even broached.

People tend to assume that they have to discuss the options they are given. :smug:
How about developing the Wastelands combat system instead of changing it into something else? JA2, X-com and Frozen Synapse have pure skirmish combat system. You can't put your entire squad on one field in them.
 

Lord Rocket

Erudite
Joined
Feb 6, 2008
Messages
1,089
I don't know what to expect.

What I'd like is a computer game that cleaves closely to the saner sort of pen & paper mechanics (since Ken St. Andre is involved I imagine this will be the case) which are presented as transparently as possible and preferably includes ideas seen in P&P games that haven't been, but would be suitable for translation to a CRPG. I want the gameplay to focus on the player making sacrifices and tradeoffs to get what they want; something like FATE's fate point system (if you're unfamiliar: basically every character has a pool of points which they can spend to get bonuses or reroll shitty rolls. To get more points, though, you have to trade them with the GM in exchange for your character taking maluses or rerolling good rolls) would be delightful. I definitely want to see them take a different approach to item maintenance, survival (as in food and water) and healing than we've seen in any game so far, in keeping with the trade off philosophy (splitting the game into travel and rest phases might be one approach - other tasks other than resting can be performed during that phase, but that will retard that character's recovery. Would work best if fatigue is a significant gameplay element). I also want old-school, incremental 'dungeon' exploration; you clear a few rooms, restock, then come back; none of this shit that's balanced to be blazed through in one go.
Oh, and I want an intuitive keyboard driven UI, maybe along the lines of Blitzkrieg's (I liked how the position of the command onscreen corresponded with the position of the shortcut on the keyboard). None of this mouse shit.
I'd also like to be able to customise the gameplay experience; frex, if I don't want survival mechanics (for whatever reason, I love those things) then I just check at box at the start of a new game and not have to bother. This should extend to metagame resources like saves as well - save anytime, save outside of combat, save in town, save on exit only. Et cetera. I don't care if this unbalances the game.

As far as in-game content goes, I want a grimy 80s action aesthetic (think The Thing or Terminator more than Commando, though) and corresponding 'retrotech' - ie. shit they thought would be futuristic in the 80s, not stuff like we have now. I don't want realism. Wasteland wasn't realistic. I want robots and Elvis impersonators and bondage leather biker gangs and mohawks and gigantic fanged rabbits and blued steel and weathered walnut stocks and all that good shit. I don't want picatinny rails or ceramic firearms or tactical anything, let alone wi-fi or tablets (unless they have monochrome 112x80 displays) or nano-tech singularity stem cells.
Actually, as far as weapons go, if Charles Bronson ever shot someone with it, it should be in the game, practicality be damned. No licences, serial numbers filed off only.

I also like Awor's ideas about combat scale and features. That way they can fit in vehicles without them looking silly or having billions of movement points or, god help us, including a vehicle-combat sub game separate to the main combat system.
While I'm at it, there should be three kinds of vehicles: Harleys, Mustangs (well, alright, if it's represented in Street Rod I or II it can be in the game) and APCs, preferably with lots of wheels, a la BTR 60s or LAV-25s. Tanks would probably be a bit unbalanced.

tl;dr I'd like to play something completely different to everything else please
 

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I have to say since The Crackdown things have become downright peaceful over there. A little boring, but not so many flame wars.

Yeah, cool. Maybe eventually conversation will become as fruitful and rewarding as the Bethesda forums!
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,678
Location
Poland
What I didnt like in W1 (from what I saw from screen shots and read on their forums as I didnt play it) was how it wasnt really serious.

So my hope (not even expectation) is that it has a more serious vibe with occasional easter eggs.
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
What I'm expecting (and hoping for) is a good oldschool rpg with good story, relevant c&c, interesting locations and world to explore, interesting npc's to talk with and fun combat. Something of a hybrid between Wasteland and Fallout 1, only better and bigger. Also hoping that it won't contain too much silly shit.
 

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