General Maxson
Arcane
Can't wait till this finishes. How long has passed since I last visited the Wastelands of PA USA. Too long. Time to immerse myself once again.
Played too much WW2 games and Command & Conquer, exploding tanks is something on the subconscious level now.Blowing up a fucking armored robot scorpion is not fun???? What's wrong with you? :DI have to admit my ignorance, there are old trucks/tanks to blow up? For some strange reason, blowing robots aren't as fun to me.
It stinks of overbalancing weapons and thus making them bland, instead of going the "realism" route and making actually better weapon being better in-game.Can anyone explain to me what is wrong in measuring damage in "damage per action point"? It's kinda more relevant than the raw "damage" score.
It stinks of overbalancing weapons and thus making them bland, instead of going the "realism" route and making actually better weapon being better in-game.Can anyone explain to me what is wrong in measuring damage in "damage per action point"? It's kinda more relevant than the raw "damage" score.
Can anyone explain to me what is wrong in measuring damage in "damage per action point"? It's kinda more relevant than the raw "damage" score.
It stinks of overbalancing weapons and thus making them bland, instead of going the "realism" route and making actually better weapon being better in-game.Can anyone explain to me what is wrong in measuring damage in "damage per action point"? It's kinda more relevant than the raw "damage" score.
Well, good for you, because that's exactly what DPS helps you do! MOAR DPS = BETTERYeah, I don't like that Josh Sawyer approach. I like better weapons to be, well, better.
I'm generally not a fan of constructing mechanics first and then making up abilities to fit predefined slots. It always ends up as an artifical system. MMO mechanics are created this way, but not only them. Older JRPGs had, for example, spells such as Fire1, Fire2 and Fire3. Mechanically-wise, it's great and easy to balance because we have a weak fire spell, a medium one and a strong one, but You don't need to look deep to see that this is an artificial system.
The other (and IMO better) way is seeing (when it comes to RL stuff) or imagining (when it comes to fantastical stuff) how something works and then trying to make up mechanics for it. This is much harder to balance (or impossible even), but creates systems that are thematically sound and "make sense".
When You start to think about things like damage per second (or per actionpoints) and adjusting in-game weapons to be better balanced in that aspect, You're falling into the first cathegory.
I have read it and I agree. All the more reason to avoid DPS and DPAP approach in games. Your point?
DPS is bullshit. It removes all sense of style.
I have read it and I agree. All the more reason to avoid DPS and DPAP approach in games. Your point?
Read my edited post. The DPS approach works FOR what you just argued for and AGAINST what Wasteland 2 and Josh Sawyer are doing.
I have read it and I agree. All the more reason to avoid DPS and DPAP approach in games. Your point?
Read my edited post. The DPS approach works FOR what you just argued for and AGAINST what Wasteland 2 and Josh Sawyer are doing.
Actually it's works for exactly the opposite: building the weapons based on numbers rather than the numbers based on weapons.
Fair enough. We don't know whether Wasteland 2 will have that kind of damage inflation and HP bloat. It might be that all weapons of a given type have fairly similar damage ranges.You are however oversimplifying my point of view. I am very much against linear weapon progression and creating artificial weapon progress, where You find 3-5 damage pistols at the beginning of the game and 30-50 ones at the end. I just want a system that is coherent from the common sense point of view.
I'm talking about the actual attributes of the weapons, not the philosophy behind how they're designed.
If DPS is everything then fuck speed, fuck range, fuck critical threat range, etc. "This weapon does more damage therefore it's better."
Don't you realize the contradiction in arguing both against DPS and for weapon types that are unequivocally better than other weapon types? What, you think you're smart because you can see that 1d8 is better than 1d6?