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Wasteland Wasteland 2 Pre-Release Discussion Thread [GAME RELEASED, GO TO NEW THREAD]

TwinkieGorilla

does a good job.
Patron
Joined
Oct 19, 2007
Messages
5,480
Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
Surprised nobody's posted this yet:



I'm still a bit lukewarm to this, but it's at least 100 exploded sausages better than the last one.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Yeah, looks better, but I think the letters could use a bit of depth. Also, make the badge a bit more visible.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,219
Location
Azores Islands
Still doesn't look good. The rusted textures, the cracks, the color.

I have a couple of tips... buy Tungsten, use the black typeface, use a single color in the Wasteland name and a different one on the number... go crazy and use black and yellow.

Put a touched up version of this somewhere else and your done.

images
 

Infinitron

I post news
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Staff Member
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Jan 28, 2011
Messages
99,681
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
New Brian interview: http://www.gamesradar.com/player-choice-everything-brian-fargo/

Delivering on promises is important to Fargo. With crowd-funding schemes like Kickstarter, players fund projects based on what they expect them to deliver. Deviate from that, and you risk angering the people who are bankrolling you. But what happens when you get into a Mass Effect 3 situation, where players expectations aren't met because the team wants to deliver choice - a vital component of RPGs. "Part of the problem there, as I understand it, is that they promoted the fact that your decisions could effect the ending," he says.

"So, you’re if you’re making a strong claim like that then you have to follow through with it. The general feeling is that they didn’t follow through with it other than you being able to choose a few different colours. I think that if you’ve committed to a principle then you need to deliver on that. However, if you as an author decided that you wanted to have an ending that goes one way or the other then that’s your prerogative. It all comes down to how you’ve communicated about what you’re going to do. So if I say that I’m going to do multiplayer, and it isn’t in the final game, then I don’t get to just say “Hey, I’m an artist. I don’t believe in multiplayer” because people might have bought your game on the understanding that there would be multiplayer."

He continues: "I can’t speak for why BioWare had issues. I think that perhaps companies like BioWare have a very different approach to making their games. They do a lot of audio and cinematics, and these tend to hem you in when it comes to changing things, especially towards the end of development. Some of my best work happens in those last 90 or so days, when we’re watching real human beings play our game and therefore getting a lot of input about what they’re doing and how we need to adjust. If you’re locked in with millions of dollars worth of audio and cinematics it makes change very difficult."
 
Self-Ejected

Brayko

Self-Ejected
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Feb 11, 2012
Messages
5,540
Location
United States of America
Oh good, news that doesn't involve the intensive importance of logo art. :P

Will read with pleasure.

EDIT: Read it, and it is yet another dazzlingly optimistic interview from B man, keep 'em coming.
 

Jack Dandy

Arcane
Joined
Feb 10, 2013
Messages
3,039
Location
Israel
Divinity: Original Sin 2
These interviews are nice and all, but it's just a repeat of what he says in his 2405 other interviews. I hate sounding like a bitter jackass, but when are we going to start seeing some new media?

The guy doesn't even reply on Twitter. :mad:
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
but when are we going to start seeing some new media?

Probably not this month. Everyone's nose-down on getting it to alpha, and it would not be an effective use of time to polish up an area for new screenshots or video, since they already did a vert slice.
 

Zed

Codex Staff
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Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
before:
13948_513750965340838_1607102097_n_zps7b7979b8.jpg

after:
sjEIzSc.jpg

* no ugly yellow, no unnecessary decorative stuff, better cracks
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
The yellow 2 really makes it jump off the screen. Also I like the super saturated look. Anyways, everything in this thread is an improvement on the first one.
 

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