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WARNO from Eugen Systems

Ba'al

Scholar
Joined
Jun 26, 2016
Messages
204
I like the small scale AG campaign they released. You can finish it in one sitting, playing the 2 or 3 important battles and auto-resolving the rest. I "won" both NATO and PACT sides on medium difficulty without too much trouble, though the NATO side is definitely harder having much less units. The AI seemed passable though I'll have to play on hard to see if it pulled any punches. So far the only thing that I found a bit strange is the action point system; there were a couple of times when some of my units couldn't participate in a fight even though I was careful with managing their action points.
Eugen said that this is the shortest campaign and that by release the game will have four (not counting the one just released): I think 2 medium length, 1 large and 1 HUEG. Seems to me that they have all the mechanics worked out so the other campaigns shouldn't take that long to make... right?
 

BlackAdderBG

Arcane
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Little Vienna
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They struggling for cash or something? Why release something so bare.
The dlc model for steel division 2 was a complete financial failure.Their entire company is structured to function on dlc sales.
So yeah,they are going back to basics.
Really ? And you know that because ... ?
Because this game exists and is obviously rushed out.
A lil bit more info:
Not one piece of dlc managed to ramp up steel division ii's play count meaningfully.That was not the case with wargame. The original steel division didn't have much dlc anyway.
Wargame dlc's provided a small burst to the original launch playercount.
It doesn't help that steel division 2's dlc are numerous and lacking. Tribute to the d-day doesn't even include Omaha beach.

As for their model,it is pretty much the norm for anything aa in terms of strategy devs. The dlc is what keeps you afloat.

Just to remind people, when releasing the first Wargame Eugen's shtick was not only no bullshit DLCs, but no DLCs at all. :negative:

Multiplayer focus sim heavy strategy games are doomed to fail. It's not fun to loose battles for the most bullshit gameplay mechanics like line of sight, milliseconds time to kill, pixel hunting for range and heavy rock, paper, scissors unit balance. Their best game for MP is still RUSE.
 
Joined
Feb 7, 2019
Messages
220
They struggling for cash or something? Why release something so bare.
The dlc model for steel division 2 was a complete financial failure.Their entire company is structured to function on dlc sales.
So yeah,they are going back to basics.
Really ? And you know that because ... ?
Because this game exists and is obviously rushed out.
A lil bit more info:
Not one piece of dlc managed to ramp up steel division ii's play count meaningfully.That was not the case with wargame. The original steel division didn't have much dlc anyway.
Wargame dlc's provided a small burst to the original launch playercount.
It doesn't help that steel division 2's dlc are numerous and lacking. Tribute to the d-day doesn't even include Omaha beach.

As for their model,it is pretty much the norm for anything aa in terms of strategy devs. The dlc is what keeps you afloat.

Just to remind people, when releasing the first Wargame Eugen's shtick was not only no bullshit DLCs, but no DLCs at all. :negative:

Multiplayer focus sim heavy strategy games are doomed to fail. It's not fun to loose battles for the most bullshit gameplay mechanics like line of sight, milliseconds time to kill, pixel hunting for range and heavy rock, paper, scissors unit balance. Their best game for MP is still RUSE.
What a pleb. Not "fun" to play with miliseconds time to kill? What the fuck am I reading. It's the most fun! Every descion matters, one misstep and instantly punishment. Wrong tactics? Instantly exploited. This is the most fun to play a sim heavy strategy game. They have a LOS tool ffs. These is significantly less rock, paper, scissor unit balance in this game because of the prefoliation of rockets and missile meaning a lot more platforms are threats against armour and aviation.

Wargame and WARNO is extremely fun in multiplayer. It's immensely gratifying laying down tons of ordnance at a camper and roll over them. Or instantly wipe a 50 man platoon of 4 squads with 2tons of bombs delivered by bombers, you just blink and they are gone. And WARNO is still getting new features and balance toning to it!

You are simply a noob. Git Gud
 
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Ba'al

Scholar
Joined
Jun 26, 2016
Messages
204
Warno comes out of early access on May 23rd! Here's the Steam community post, which also details the different editions the game will come in. The standard edition comes in at 40 dorra, the early access edition available until release is the same as standard but with 5 additional divisions (that are already in the game, standard edition buyers will need to pay $10 to get them) and a Gold edition with a whopping $80 price tag, which comes with some e-books about the development and some future DLCs. Early access buyers will be able to upgrade to the Gold edition at a discount, but when and for how much is not yet known.

But who cares about that, as far as I understand we'll be getting 4 more army general campaigns in 3 weeks (as promised by the full release) so I'm excited for those.
 

Removal

Scholar
Joined
Jun 23, 2017
Messages
219
It's out.
AG has the same issue at SD2 where you have to mess around with individual battalions rather than using divisional formations or decks
 

Removal

Scholar
Joined
Jun 23, 2017
Messages
219
They're all playable but pretty uninspired. It's all Fulda Gap stuff but at different days, the only one that looks pretty interesting is the Soviet airborne vs Bong one. The second AG literally is just an expanded version of the first AG. From what I remember SD2 had slightly better variety.
honestly, I'm so tired of late 80s Fulda Gap at this point.

looks like it's probably a flop unless Eugen spent next to nothing on the game
 
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They're all playable but pretty uninspired. It's all Fulda Gap stuff but at different days, the only one that looks pretty interesting is the Soviet airborne vs Bong one. The second AG literally is just an expanded version of the first AG. From what I remember SD2 had slightly better variety.
honestly, I'm so tired of late 80s Fulda Gap at this point.

looks like it's probably a flop unless Eugen spent next to nothing on the game
I have a hard time following your posts. What do you mean by flop? The overall game is a commercial flop?
It has very good user reviews on steam, the comments and forums are very positive, and the current player peak is 3450 compared to SDII all time peak of 2260.
 

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,199
One day somebody will make cold war game set in the 50's , you know, the actual era where a soviet attack might do something instead of the late 80's.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,731
Location
Bogotá
One day somebody will make cold war game set in the 50's , you know, the actual era where a soviet attack might do something instead of the late 80's.

Yes, or the 1970s, the heyday of any communist country and the nadir of everyone else.
But I believe the fear is that without the gadgetry of the late 1980s (hugely overblown compared to what was fielded in reality) the kids will get bored.
 
Joined
Feb 7, 2019
Messages
220
https://af.gog.com/en/game/warno?as=1649904300

The game is released. Has anyone played it? Thoughts? The screenshots look really good, but I don't know much about the gameplay.
Yeah I played it. But I have played all of the wargames too. WARNO is an improved version with more qol and features. They actually just this week made an engine upgrade and fixed the infamous "sound bug" ( you could zoom in into the enemies backline and scout by audio where his artillery was by hearing the engine sound, but it's fixed now).

Thoughts? I love it and it's the best rtt cold war game in existence. Real life weapons and vehicles are modeled that reward combined arms tactic. The plethora of weapon platforms sense the introduction of missiles makes the battlefield really dangerous. Good maps, destructible buildings, they still iterate on game balance and still introduce new gameplay mechanics. Like radar jammers, ground to ground recon radar, smokedispensors, artillery leaders, forth weapon slot, etc etc.

For beginners, it actually have good tutorials that explain different units and tactics, like 15 or something. Also I think 4 tutorial for the Army General mode, which you can play in coop. I played it online coop and it was really fun. Before the 3d battlefield you get to portion the troops of the regiments available up between you, also an income slider that you can change.

Army General mode is really good because it models real life unit composition. So an standards mech inf company consist of a command platoon, 3 line platoons and one heavy weapon platoon. A line platoon is 3 squads in ifv and one dedicated anti-tank squad and one aa squad. There also exists a command company in the battalion that has access to supplies, self propelled anti-tank units, aa and recon. There is usually an artillery company in every line battalion as well. It really simplifies too play the game, just Call in a platoon, or the whole company and you get a decently balanced force.
 
Last edited:

Ba'al

Scholar
Joined
Jun 26, 2016
Messages
204
I like it a lot. Good soundtrack and the mechanics are advanced enough to be fun and impactful but not too overbearing (so called "smart" orders and unit behaviours help). I'd say the AI is decent enough to warrant purchasing the game just for single player, especially in the game's campaign mode where you're put in situations where unit compositions matter more (an example being the AI steamrolling you with a heavy tank battlegroup if yours doesn't have a counter to them). I played a couple of multiplayer 10v10 matches and I think it's a good way to ease players into playing against other people as your actions don't matter that much but that's a double edged sword. What the above poster failed to mention is that they've recently added map making tools and the ability to import your own unit 3D models which will probably greatly expand the game's longevity; there are already some custom maps made and a few modern vehicle models imported, also (obligatory) talks of warhammer 40k mods.
 
Joined
Feb 7, 2019
Messages
220
https://af.gog.com/en/game/warno?as=1649904300

The game is released. Has anyone played it? Thoughts? The screenshots look really good, but I don't know much about the gameplay.
Yeah I played it. But I have played all of the wargames too. WARNO is an improved version with more qol and features. They actually just this week made an engine upgrade and fixed the infamous "sound bug" ( you could zoom in into the enemies backline and scout by audio where his artillery was by hearing the engine sound, but it's fixed now).

Thoughts? I love it and it's the best rtt cold war game in existence. Real life weapons and vehicles are modeled that reward combined arms tactic. The plethora of weapon platforms sense the introduction of missiles makes the battlefield really dangerous. Good maps, destructible buildings, they still iterate on game balance and still introduce new gameplay mechanics. Like radar jammers, ground to ground recon radar, smokedispensors, artillery leaders, forth weapon slot, etc etc.

For beginners, it actually have good tutorials that explain different units and tactics, like 15 or something. Also I think 4 tutorial for the Army General mode, which you can play in coop. I played it online coop and it was really fun. Before the 3d battlefield you get to portion the troops of the regiments available up between you, also an income slider that you can change.

Army General mode is really good because it models real life unit composition. So an standards mech inf company consist of a command platoon, 3 line platoons and one heavy weapon platoon. A line platoon is 3 squads in ifv and one dedicated anti-tank squad and one aa squad. There also exists a command company in the battalion that has access to supplies, self propelled anti-tank units, aa and recon. There is usually an artillery company in every line battalion as well. It really simplifies too play the game, just Call in a platoon, or the whole company and you get a decently balanced force.
How would you compare it to Regiments or the upcoming Broken Arrow?
Also, how much of micromanagement does it require?
I have bad memories of having to babysit tanks in World in cConflict and reading about babysitting everything in Wargame.
I haven't tried Broken Arrow and Regimenta I have played but the scale fellt too small. Wargame still has the biggest scale in battles.

WARNO improves upon micromanagement because it har Rules of engagement and smart orders that actually allows the soldiers to think and not just be dumb robots. It actually helps quite a bit, unlike in wargame that has the classic starcraft idiot unit AI.

And they are actively improving the game in terms of mechanics, so I would recommend to watch some YouTube videos or wait for a sale.
 

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