Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,866
Commorragh is the low point of the game, which all Owlcat games are required to have.
Commorragh is the low point of the game, which all Owlcat games are required to have.
Honestly, i feel like dealing the Cult and Drukhari would have been enough for this game.What was even the point of Ch 3 and the Delf/Eldar stuff if the endgame has you fighting Necron? Just have the RT go further into the outer reaches exploring/looking for cult and wake them up, there’s Ch 3, the rest of the game can go as normal, Yrliet doesn’t act like a pants on head retard, everything good.
Commorragh is the high point of the game*
Cassia and officers are still OP. Assassin had some nerfs recently, didn't play enough with it to find out. But due to Killing Edge OP in my latest run I didn't even use with with space Elf companion and she still did a lot of damage from range. I was planning to take it with Exalted abilities at some point as I CBA to respec her just to take it as game is already easy enough and now in Act 4 it will become even easier.has assassin, officer or cassia been nerfed yet or can they still 1 turn kill solo/duo final boss
Ya, and it really is a shame cause 1 + 2 nailed the 40k vibe, with a few hiccups.So most people here hate Act 3, and everything after that is unfinished?
So the game is just Act 1 + 2?
Agreed. It wasn't fun, it completely broke the pacing of the story, and the game never really recovers afterwards.Ch 3 just feels like they made it and didn’t want to waste the assets, so they shoehorned it in, and it sucks big dong.
It's what keeps me from replaying, the thought that I have to suffer through "that part" again.
(Played until near ch3 end)
I liked the change of pace, but if you could somehow control how to go there - as a prisoner (same as now), undercover (same as now, but with gear, an amount of alternative dialog), or storm the place (shorter, much harder encounters), with actual incentives to be there, it would be quite a good addition to the game. Liked the space combat too somewhat, however it was a missed opportunity to make an actually fun roguelike mini game
At long last, most of the bugs seem to have been fixed.
Guys... Guys, what the fuck is wrong with you ? Yrliet isn't part of the crew, I only had her as a companion for a short while back in Act 2 and then I left her behind, she certainly shouldn't be on the ship and I have no idea what this treason thing is about. In fact, Heinrix, from what I remember, it was the guy you told me to trust who betrayed me to the dark space elves. And Ulfar, why are you spouting shit when you've never even met Yrliet in the first place, you dumb ape !
And now Yrliet is once again one of the available companions. She has 19 level-ups because of course she does, I got rid of her ages ago !
You'd think by game three they would have learned that about themselves. Takes only a minor amount of self-awarenes.
Are you sure you're on the latest patch?
For me, Rogue Trader was a significantly less buggy experience than either of the Pathfinder games (a low bar to clear, but still), even shortly after release, so it's really weird that such a major bug was not reported and fixed after all this time.
There's no incentive. Their games sell well and the mainstream reception is good. Yet another reminder that nobody cares about codex opinions (unfortunately?).
That's the special Owlcat touch, by the time you're halfway done with the game you'll want it to be over.Which begs the question - why spend time and resources on content that very few people like just to make the game longer? I can't figure out the logic behind making the development process longer and more expensive just to make the game as a whole worse.
Yeah, that's my general understanding. It's not even just the codex this time. There's fairly widespread criticism going on about not only the drop in quality after the first two chapters, but the problems with lack of difficulty throughout.There's no incentive. Their games sell well and the mainstream reception is good. Yet another reminder that nobody cares about codex opinions (unfortunately?).
The general sentiment is actually pretty much in alignment with the Codex on this - game takes a massive nosedive in quality after Chapter 2.
Yeah, that's my general understanding. It's not even just the codex this time. There's fairly widespread criticism going on about not only the drop in quality after the first two chapters, but the problems with lack of difficulty throughout.There's no incentive. Their games sell well and the mainstream reception is good. Yet another reminder that nobody cares about codex opinions (unfortunately?).
The general sentiment is actually pretty much in alignment with the Codex on this - game takes a massive nosedive in quality after Chapter 2.
Of course, keep in mind that 77% isn't exactly a good score. You generally want to be at least 80% or above.
But it's probably nowhere near the codex score.
This game is broken in many ways.
I mean, you break it yourself with some outrageous characters that win every encounter in the first turn, making combat encounters a joke.
The story also breaks into the later act, in the kind of way where you're walking along a bridge and it's all crumbled to ruins into an unexpected exit.
And despite all that, and its numerous bugs where quests or triggers did not deploy properly, I could not put the game down until I had played it to completion.
For every thing that's off, there's things that just click and work. The setting is very well made; Proper Warhammer 40k.
And despite combat being broken, being overpowered is fun and you feel really clever about yourself.
This belongs in the BG3 thredSo most people here hate Act 3, and everything after that is unfinished?
So the game is just Act 1 + 2?