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Warhammer Warhammer 40,000: Darktide - co-op action from Vermintide devs

A-Minish

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Remove all the beta reviews and the game should be around 46 or 47%.

The players number is getteing pretty close to VT2's already. Predictably, some players are connecting each days to see if there is anything good to buy in the weapons store, just like daily login rewards of any MMO. Of course it totaly does not inflat the pop numbers.

I have a bad feeling the whales are going to keep this game afloat and will prevent any economic incentives which could push fatshark to reconsider the undercooked mechanics and predatory parts of the game.

I just wish to buy the OST separately at this point :|
 
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Reever

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Don't worry, guys. They managed to get one dev out of their 6 months holiday to change the dog condition.


Hope you're not playing Ogryn.
 

Tyranicon

A Memory of Eternity
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I have a bad feeling the whales are going to keep this game afloat and will prevent any economic incentives which could push fatshark to reconsider the undercooked mechanics and predatory parts of the game.

Whales can't keep this afloat because there's not enough things to spend money on, and if Fatshark dares to introduce some kind of non-cosmetic premium currency (to improve item shops odds, etc like they're probably planning to), they'll actually have a riot.
 

DeepOcean

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Whales live off by retarded status showing off to regular players, if too many people leave, whales wont stay alone.
 

Harthwain

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Don't worry, guys. They managed to get one dev out of their 6 months holiday to change the dog condition.


Hope you're not playing Ogryn.

Oh my. After the dogs they are really going to introduce the second least liked condition? These people really are something else.
 

DeepOcean

Arcane
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Nov 8, 2012
Messages
7,404
Man, that Warhammer LARP thing is gold, calling their players rejects is quite accurate for the current situation
 

SpaceWizardz

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Joined
Sep 28, 2018
Messages
1,165
Oh my. After the dogs they are really going to introduce the second least liked condition?
Weird way of spelling "best condition in the game".
Give the other classes a visibility tool of their own (Zealot's attach a candle lantern to their hip, Psyker's witch vision, ??? for Ogryn), have it permanently enabled, and you have a more atmospheric and tense experience ala VT1 rather than VT2's power fantasy but in space.
 
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Tyranicon

A Memory of Eternity
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Messages
7,786
Oh my. After the dogs they are really going to introduce the second least liked condition?
Weird way of spelling "best condition in the game".
Give the other classes a visibility tool of their own (Zealot's attach a candle lantern to their hip, Psyker's witch vision, ??? for Ogryn), have it permanently enabled, and the game would be considerably improved.

I do love the fact that Fatshark gave the only visibility tool to the class with highest armor, the best selection of guns, and the best melee weapon.

Brilliant.

That being said, power supply is very fun on higher difficulties, especially when they throw multiple daemonhosts at you throughout the game, in chokepoints, always with a horde and 7+ specials.

I'm not even being sarcastic, it's legitimately enjoyable.
 

Harthwain

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Weird way of spelling "best condition in the game".
Give the other classes a visibility tool of their own (Zealot's attach a candle lantern to their hip, Psyker's witch vision, ??? for Ogryn), have it permanently enabled, and you have a more atmospheric and tense experience ala VT1 rather than VT2's power fantasy but in space.
Sure. But first you have to "give the other classes a visibility tool of their own" and "have it permanently enabled", as you yourself have noticed.
 
Joined
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Messages
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The players number is getteing pretty close to VT2's already. Predictably, some players are connecting each days to see if there is anything good to buy in the weapons store, just like daily login rewards of any MMO. Of course it totaly does not inflat the pop numbers.
Does keeping steam player #s up count significantly towards it getting better advertised/more popularly recommended on steam or something? Otherwise I can't see how they would want to force this with their shitty reroll system.

The actual player numbers in terms of actual time played per player must be well below VT2 by now.
 

A-Minish

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Does keeping steam player #s up count significantly towards it getting better advertised/more popularly recommended on steam or something? Otherwise I can't see how they would want to force this with their shitty reroll system.
If I recall right, a high player retention can lead to higher premium purchase by players. Usualy those timed stores/items are also coupled with more efficient ways to get them by crafting, trading or with real money, which Darktide does not have. This is stupidly frustrating.

Yeah, Tyranicon and DeepOcean are probably right. At this pace, even the whales will not be able to keep this afloat with features that frustrating and retarded, not for long at least.
 
Joined
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If I recall right, a high player retention can lead to higher premium purchase by players. Usualy those timed stores/items are also coupled with more efficient ways to get them by crafting, trading or with real money, which Darktide does not have. This is stupidly frustrating.
Yeah, I'm sure that's a reason. Was just wondering if there was a less evil reason as well, like making it more likely that people are recommended by steam -> more sales of the game (which are good, as opposed to selling retarded cosmetic and potential pay to win shit, which is bad).
 
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50,754
Codex Year of the Donut
someone post the image of the fatshark employee telling a customer to refund the game for not supporting trannies pls
 
Joined
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Messages
50,754
Codex Year of the Donut
someone post the image of the fatshark employee telling a customer to refund the game for not supporting trannies pls
thanks rusty
Untitled.jpg
 

Reever

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Messages
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They managed to get in a "sorry lol" before the end of January at least.

gsigkhllm1ea1.png


I thought that this will be followed by at least some content considering how much they wanted this to be a live-service game but nope, nothing. Bear in mind that they said the crafting will be done by the end of December.
 
Glory to Ukraine
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Eh... duno man. I might get this on discount in a few years just like I did with Vermintide. Perhaps it will be already good by then.
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
All those players that are bitching how bad the game, service or the devs are right now will instantly preorder their next game.
 
Joined
Jan 7, 2012
Messages
15,253
Next map tease:


I don't know how many levels there already are in the game, I just know that they all look the same, and if you told me that this level already existed in the game I'd have to assume you were right. Considering how dark everything is and how fast you normally run through things this could easily be any section in a map that players just don't normally shine their light at.

Meanwhile Vermintide 2 has like 25 maps and there are all instantly recognizable and obvious.

All those players that are bitching how bad the game, service or the devs are right now will instantly preorder their next game.
Well I only bought this on release, but I can say that I haven't played it in 50 days according to steam and certainly won't be buying their next game until its at least 6 months old.
 

Reever

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https://forums.fatsharkgames.com/t/patch-notes-1-0-25/74885
Here are the notes for patch 1.0.25. As mentioned in the Comm-Link 44 released last week this patch is focused on fixes for Blessings, and also balance changes for weapons.

Later this week we will also be releasing a Dev Blog talking about changes to Crafting, Sire Melk’s Requisitorium and the Armoury Exchange!

As requested through feedback, this time we will be trailing a slightly different format to the patch notes with the notes sorted by class where possible. Please let us know how you feel about this change and if you have any further feedback on our Patch Notes.

Now onto the patch notes:

OGRYN
Blessings, Feats and Abilities:


  • Fixed an issue where Skullbreaker’s ‘Intimidating Presence’ was a multiplier instead of modifier.
  • Skullbreaker tweaks:
    • Reduced the damage reduction from ‘Hard as Nails’ per nearby knocked down or incapacitated ally from 25% → 20% (Max 75% → Max 60%)
    • ‘Hard as Nails’ now only counts allies within 20 meters.
    • Fixed an issue with ‘Raging Bull’ where only the second attack was empowered, and now it will trigger on all melee attacks.
    • Reduced the bonus damage from ‘Raging Bull’ from 5% → 2.5%
  • Added a HUD Icon to Skullbreaker feat ‘Hard as Nails’.
ZEALOT
Blessings, Feats and Abilities:


  • Preacher tweaks:
    • Increased the toughness bonus from ‘Purify in Blood’ from 50% → 75%.
    • Reduced the toughness damage reduction from ‘Faith Restored’ from 75% → 50%.
PSYKER
Blessings, Feats and Abilities:


  • Fixed an issue where ‘Warp Charge’ cost would incorrectly increase when using ‘Brain Burst’.
  • Fixed issue where Psykinetic abilities sometimes would get interrupted by being stunned.
  • Psykinetic tweaks:
    • Increased the damage bonus gained from ‘Warp Siphon’ by 3% → 4% per Warp Charge
    • ‘Warp Siphon’ charges will now fall off gradually
    • Increased the damage and stagger of ‘Brain Burst’ by 10%.
    • Increased the damage taken by the target from 15% → 25% when using ‘Cerebral Lacerations
  • Fixed issue where ‘Kinetic Overload’ could target dead enemies.
VETERAN
Blessings, Feats and Abilities:


  • Fixed issue where ‘Counterfire’ didn’t increase weakspot damage by an additional 25%.
  • Fixed issue where ‘Counterfire’ and ‘Sustained Fire’ would refresh ‘Volley Fire’ on Ogryn kills.
  • Raised the reload speed received from blessing ‘Speedload’ from 0.04 → 0.14 on the highest rarity.
  • Sharpshooter tweaks:
    • Increased the amount of toughness replenished from ‘Exhilarating Takedown’ and ‘Covering Fire’ from 10% → 15%
    • Increased the amount of stamina restored by Duck and Dive from 20% → 30%
Weapons

  • Smoothed out the animations and removed the jitteriness from Columnus Mk II Braced Autogun, Graia Mk IV Braced Autogun and Agripinaa Mk VIII Braced Autogun transitions between weapon special and hip-fire.
  • Fixed a bug where the Lawbringer Mk VI Combat Shotgun would be unaffected by weapon stats when firing directly after reloading.
  • Fixed an issue where the damage stats for primary attacks with M35 Magnacore Mk II Plasma Gun showed lower values than the actual damage.
  • Fixed an issue where the Orestes Mk IV Assault Chainaxe wouldn’t trigger ‘Bloodthirsty’ on all attacks.
  • Fixed an issue that could cause a crash when doing a Push Follow-up Attack with Obscurus Mk II Blaze Force Sword and rapidly switching to your Ranged Weapon.
  • Tweaked damage output from all Rippergun weapons against Carapace Armour from 0.01 → 0.05.
  • Tweaked the damage output of the Foe-Rend Mk V Ripper Gun and the Foe-Rend Mk VI Ripper Gun from 200,400 → 250,500.
  • Increased the ammo count of the Foe-Rend Mk V Ripper Gun to be in line with the Foe-Rend Mk II Ripper Gun and Foe-Rend Mk VI Ripper Gun.
  • Changes to the Lorenz Mk V Kickback:
    • Increased reload speed base value by 35%
    • Increased damage modifier against Carapace Armor from 0 → 0.05
    • Increased damage against Maniac enemies from x0.9 → x1.0
    • Increased ranged cleave from 1.5 → 2.5.
    • Increased ammo reserve base values by 5
    • Increased minimum effectiveness range to 5-> 8 and maximum effective range 8 → 15.
  • Krourk Mk VI Cleaver and Krourk Mk IV Cleaver’s stab attacks now deal increased damage to Flak Armor (from 0.8 → 1) and Carapace Armor (from 0.05 → 0.25). Stab attack damage to Flak Carapace and Resistant increased from 1 → 1.1.
  • Increased the sweep speed on the Krourk Mk IV Cleaver’s 2nd heavy attack by 30%. Chain time into 2nd heavy attack from other actions is decreased by 0.15s.
  • Fixed a bug where weapon special couldn’t be used while blocking for all Cleavers.
  • “Brunt Special” Mk I Bully Club 2nd heavy attacks sweep speed increased by 30% and chain time into it from other actions is decreased by 0.15s.
  • Tweaked the Orestes Mk IV Assault Chainaxe so that the first heavy attack is slightly more horizontal so you can cleave through more enemies.
  • Changes to Vraks Mk III Headhunter Autogun, Vraks Mk VII Headhunter Autogun and Agripinaa Mk VIII Headhunter Autogun:
    • Raised damage vs Flak Armored enemies from 0.75 → 1.0
    • Raised damage vs Unyielding enemies from 0.75 → 1.0
    • Toned down horizontal recoil and made all three rifles easier to handle
    • Raised impact for Agripinaa Mk VIII Headhunter Autogun from 9 to 15
    • Increased average clip size for Vraks Mk III Headhunter Autogun and Agripinaa Mk VIII Headhunter Autogun to 40
    • Increased average clip size for Vraks Mk VII Headhunter Autogun to 30
  • Increased damage and impact to heavy attacks with the Orestes Mk IV Assault Chainaxe and allowed it to damage one more target while cleaving. Increased sweep speed of push follow-up attack by 20% and decreased chain time to block by 0.33s and to attack by 0.05s.
  • Fixed instances with the Krourk Mk VI Cleaver, Krourk Mk IV Cleaver and the Blastoom Mk III Grenadier Gauntlet where on certain attacks you could miss an enemy with a swing when standing extremely close to them.
  • Increased Lorenz Mk V Kickback damage range from 850-1150 → 900-1350.
  • Fixed issue where Cadia Mk IV Assault Chainsword stab push attack applied ‘Bloodletting’ more often than it should.
Curios

  • Fixed an issue where Curios with Stamina perks would apply +1 instead of the correct amount.
Enemies

  • Tweaks to Scab Shooter:
    • Reduced damage from shots by 20%
    • Increased base aim duration before shot from 0.2 - 0.45 to 0.3 - 0.5 (scaled down by difficulty)
    • Increased base cooldown after shot from 2.0 - 2.5 to 2.25 - 2.75 (scaled down by difficulty)
Cosmetics

  • Fixed clipping issues with the Nomanus Mk VI Surge Force Staff.
  • Fixed issues regarding trinket orientations.
  • Fixed clipping and texture issues with female veteran cosmetics.
Fixes and Tweaks

  • Fixed an issue where the ‘Untouchable’ and ‘On Overwatch’ pennances didn’t unlock as expected.
  • Added a change so that players with faster machines will no longer have to wait for players with slower machines to finish loading before starting the mission.
  • Tweaked bots to not prioritize reviving other knocked down bots if there are too many enemies around them.
  • Improved the client settings surrounding subtitles for getting set up correctly on start up.
  • The “Completed” state is now properly localized in all languages for Sire Melk’s contracts.
  • Fixed Warzone Conditions being shown a bit too eagerly.
  • Conditions that have extra rewards are now shown on the Mission Board (added to the total reward for the mission objective).
  • Implemented additional guards to resolve the case when HUD markers for items and interaction points would not be aligned to their correct location.
  • Lowered the input hold time for skipping cutscenes.
  • Added a popup dialog that explains if you need to restart the game after applying new settings.
  • Bartering Items (Discarding) now requires re-pressing the hotkey button for each item.
  • Recently played with users on Steam now show up in the Recent Games within Steam.
  • Improved button hints for Controllers for actions inside the loadout view.
  • When in the Inventory Screen, equipping a weapon will no longer send you back to the Loadout view.
  • Notifications for new items added during the mission end will now be shown when returning to the Mourningstar.
  • Fixed a bug that leaves players in slow motion if they skip a slow motion cinematic shot while it is playing.


Pretty nice changes to Psyker. Warp Charges gradually falling off is a nice improvement, even for QoL. I'm not sure if the Brain Burst damage is going to help any damage breakpoints for Heresy+ elites. Both of these probably help 6 warp charges perk be more viable.
 

Crispy

I feel... young!
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Strap Yourselves In
Anyone still playing this?

I recently fired it up again to see if it's been improved, and, to my surprise, it has been, at least from a technical standpoint. Numerous patches seemed to have stabilized the game's performance and its appearance. Even in heavy action my system is sustaining 120fps at 1440p, everything maxed out and DLSS set to Automatic.

However, the game itself is still... uh... not very Crispy-friendly?

Anyone interested in co-op'ing in it? I'm notoriously unreliable in just about everything, so bear that in mind, but if you want to stumble around blindly in the game with me and probably have people yelling at us for not knowing what the fuck we're doing, well, reply then, damn it!
 

Zombra

An iron rock in the river of blood and evil
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Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Is there any sense that they rolled back their general gouge 'em gouge 'em anti-consumer vibe? Or did they just make the gameplay barely functional to bump up their reviews to "Mixed" and retain whales and fanboys?
 

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