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W40k: Space Marine, aka GoW

Aldebaran

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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Ughhh... they just had to finish the game with a quick time event....

Overall, a pretty decent game, though. I have to agree with the criticism of the characters. Overall, very standard. The only character I enjoyed was the Warboss, and, again, he was quite standard as far as Orks are concerned.

The criticism of the executing system being too difficult is complete bullshit. Even on the hardest difficult it was easy to separate enemies to gain health. If you didn't take damage while executing you would be completely unstoppable at every point in the game.

I am finding that the multiplayer is quite enjoyable. Unfortunately, multiplayer is the only thing in the game that can justify the price.
 

Gragt

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Serpent in the Staglands Divinity: Original Sin
Heh, yeah. I was thinking that it's nice that they avoided putting a stupid QTE in the game, and then I got to the end boss …
 

waywardOne

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No coop for the campaign, though, and without a toolset to make multi maps, this has been the quickest Day-One-Purchase to Wait-For-Bargain-Bin I've ever seen.
 

Gragt

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I wouldn't say that the game picks up when Chaos appears. Considering they enter the game sometimes during the second half and you'll still find a decent amount of Orks then, it'd be sad if the game picked up only then. What Chaos does is offer a bit more variety with mainly ranged-focused units.

Criticism that it could be deeper is valid. It could have more variety in the single player and less linearity, and the multiplayer could have more maps, more classes (stupid consoles) … But all things considered I'm just having tons of fun with it because it pushes all the right buttons so I can forgive its shortcomings. Now that I played it for a longer time, I can see it's an above-average game, maybe even a good game, but that's about it. Anyone still on the fence should try the demo and see if they like it, because that's pretty much what you'll get as far as single player goes.
 

Mangoose

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I think the reason there is no Blocking is that it would make it too easy to deal with the standard melee swarm. Right now, they're perfect because you can't easily dodge them all so you either kill them or they batter down your armor slowly.

A single target block would be nice though, and make multiplayer melee-on-melee duels more interesting.

I actually enjoyed the Orks section more because again the Orkboyz are really aggressive. The Chaos heretics on the other hand also are annoying but are a lot easier to avoid because they all have lasguns and don't flank or anything. The CSMs are fun to fight, but not enough Raptor encounters (which would make up for the missing annoying melee).

I'd agree that the AI in pretty lacking (except for being properly aggressive), but they balanced it well with good encounters (aggressive numbers making up for intelligence). Do play on Hard mode.

Edit:

Multiplayer is a lot of fun for me. The three classes are very distinct but are fun to play in their own ways. The maps are well balanced and well paced.

But two problems. (A) Variety. There are only two game modes, and five maps. They are planning on adding more, but I dunno if they can anytime soon. (B) Netcode issues (p2p derp derp derp). It mostly doesn't affect me, but other people are having issues.
 

Darth Roxor

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I've just watched the last bossfight on jewtube and haha oh wow. It totally reminded me of Earthworm Jim's bungee bossfight level :M
 

Mangoose

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When Gragt warned me about that I thought he meant you take down the boss, and then you do a 3-step QTE. But holy shit was that long. At least it was easy.
 

Mangoose

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Did you deploy the Heavy Bolter when you were a Dev?

I would also say rent or discount if you only care about the single player. Multiplayer may or may not be worth a buy now depending how interested or how much you like the type of gameplay. Or you can wait to see how the Co-op Mode will be. I'm quite satisfied because I'm really enjoying multiplayer, Each weapon is pretty distinct from the other and each class is plays different from the other and I think that's what keeps me interested.
 

Mangoose

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You have to find a good position (or have good team work) in the flanks but safe. The firing rate is so amazing when you are deployed, and it's pretty accurate over long ranges, so if you find a position with a good field of view you can kill basically anything that steps in your eyesight. Then you gotta move around because of the multitude of tracers you just shot out.
 

Gragt

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Devastator/Havoc is also heavily armoured. Even if an Assault Marine/Raptor attacks you by surprise, you usualy have the time to turn them into swiss cheese before they can make a dent in your health. If no one is covering you, then the trick is to not stay deployed too long in one place. Even moving left or right by a few steps will confuse a lot of people, but standing still for too long, especially after you shot and maybe killed someone, is asking to be ambushed. And if a group of enemies, usualy the assault type, attack you at the same time, you can throw your grenades at your feet, so by the time they kill you they'll likely blow up. You can also get the heavy bolter expertise at lvl 30 which drastically speeds up the time taken to deploy and undeploy your weapon.

Tac Marines suffer a lot during the early levels, because they do not have the durability and the punch of the Devastator and the ambush capabilities and big spike of the Assault Marine. They can still be useful to annoy the enemy and their teleport homer perk can be invaluable if you manage to get some team strategy (sadly not often thanks to the microphone debacle). Once you unlock the melta gun, they stand a better chance, and getting the kraken bolts perk (30 kills) with the bolter will give it a much bigger punch. I'd say that unlocking the secondary perk slot at lvl 15 profits the most to the tac marine since he's supposed to be the most versatile class of the bunch.

Anyway, some obvious tips that many people still do not seem to get: do not charge a devastator from the front or you'll get minced. Even if you can get them from the back you might want to soften them up with one or even two grenades, though they might be able to move out of the way if they have the heavy bolter expertise. And don't try to melee an assault marine, unless he's very clumsy, because you'll likely lose — the devastator foot stomp is good to give you breathing space but that's about it when it comes to close combat moves against assault marines, and don't waste your time with the melee bonus perk of the tac marine because you'll spend most of the time shooting.
 

MetalCraze

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I find the game good for what it is so far.


Kill-to-heal is a good enough solution in my book. You can also strafe-shoot the fuck out of enemies (and it is even needed when going against grenade-launching ones) which is another plus. Also no retarded cover but still too linear - corridors are too tight.

Action itself bleaks in contrast with what's seen in Hard Reset demo, it's like you are playing in 20% slow mo, and for an obvious reason - the game is slowed down for consoles and all that.
 

Mangoose

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Rapid Reload & Teleport Homer is the ultimate combo for holding a point. Pair with a Storm Bolter or Melta Gun, and you can hold a point for a lot longer than you think.

I like what they did with the Perks, although the word itself makes me grimace with thoughts of CoD and FO3. A lot of variety and some synergies too.
 

Gragt

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Yup, the game has some nice customisation options. Not as much as, say, Section 8, but there is still room for experimentation.
 

Nael

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This isn't one of those games I go buy in the store only to find out I have to install Steam to play it is it?


(I'm looking at you FO:NV :x )
 

Multi-headed Cow

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It sure is. Go buy a copy, give me your key, and then you pirate it. The best solution.
 
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Mangoose said:
There will be a co-op mode in 30 days, free DLC. 4-man vs horde type of deal.

Will there be any "special" horde that people can take control of vs the space marines? I'm thinking of Left 4 Deads style of competitive mode with space marines.
 

Multi-headed Cow

Guest
No mention of that, so I'd say no. Just 4 space bros broing it up and shooting boyz in cold bold bro.
 

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